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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolarAxesActor.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPolarAxesActor.h"
#include "vtkArcSource.h"
#include "vtkAxisActor.h"
#include "vtkAxisFollower.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkCoordinate.h"
#include "vtkFollower.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkStringArray.h"
#include "vtkTextProperty.h"
#include "vtkViewport.h"
#include <vtksys/ios/sstream>
#define VTK_POLAR_AXES_ACTOR_RTOL ( 1. - 10. * VTK_DBL_EPSILON )
vtkStandardNewMacro(vtkPolarAxesActor);
vtkCxxSetObjectMacro(vtkPolarAxesActor, Camera,vtkCamera);
vtkCxxSetObjectMacro(vtkPolarAxesActor,PolarAxisLabelTextProperty,vtkTextProperty);
vtkCxxSetObjectMacro(vtkPolarAxesActor,PolarAxisTitleTextProperty,vtkTextProperty);
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::PrintSelf( ostream& os, vtkIndent indent )
{
this->Superclass::PrintSelf( os,indent );
os << indent << "Bounds: \n";
os << indent << " Xmin,Xmax: (" << this->Bounds[0] << ", "
<< this->Bounds[1] << ")\n";
os << indent << " Ymin,Ymax: (" << this->Bounds[2] << ", "
<< this->Bounds[3] << ")\n";
os << indent << " Zmin,Zmax: (" << this->Bounds[4] << ", "
<< this->Bounds[5] << ")\n";
os << indent << "ScreenSize: " << this->ScreenSize << "\n";
os << indent << "Number Of Radial Axes: " << this->NumberOfRadialAxes << endl;
os << indent << "Number Of Polar Axis Ticks: " << this->NumberOfPolarAxisTicks << endl;
os << indent << "Auto Subdivide Polar Axis: "
<< ( this->AutoSubdividePolarAxis ? "On\n" : "Off\n" );
os << indent << "Pole: ("
<< this->Pole[0] << ", "
<< this->Pole[1] << ", "
<< this->Pole[2] << ")\n";
os << indent << "Maximum Radius: " << this->MaximumRadius << endl;
os << indent << "Auto-Scale Radius: " << this->AutoScaleRadius << endl;
os << indent << "Minimum Angle: " << this->MinimumAngle << endl;
os << indent << "Maximum Angle: " << this->MaximumAngle << endl;
os << indent << "Smallest Visible Polar Angle: " << this->SmallestVisiblePolarAngle << endl;
os << indent << "Radial Units (degrees): "
<< ( this->RadialUnits ? "On\n" : "Off\n" ) << endl;
if ( this->Camera )
{
os << indent << "Camera:\n";
this->Camera->PrintSelf( os,indent.GetNextIndent() );
}
else
{
os << indent << "Camera: (none)\n";
}
os << indent << "EnableDistanceLOD: "
<< ( this->EnableDistanceLOD ? "On" : "Off" ) << endl;
os << indent << "DistanceLODThreshold: " << this->DistanceLODThreshold << "\n";
os << indent << "EnableViewAngleLOD: "
<< ( this->EnableViewAngleLOD ? "On" : "Off" ) << endl;
os << indent << "ViewAngleLODThreshold: " << this->ViewAngleLODThreshold << "\n";
os << indent << "Polar Axis Title: " << this->PolarAxisTitle << "\n";
os << indent << "Polar Label Format: " << this->PolarLabelFormat << "\n";
os << indent << "PolarAxisLabelTextProperty: " << this->PolarAxisLabelTextProperty << endl;
os << indent << "PolarAxisTitleTextProperty: " << this->PolarAxisTitleTextProperty << endl;
os << indent << "Polar Axis Visibility: "
<< ( this->PolarAxisVisibility ? "On\n" : "Off\n" );
os << indent << "Polar Title Visibility: "
<< ( this->PolarTitleVisibility ? "On" : "Off" ) << endl;
os << indent << "Polar Label Visibility: "
<< ( this->PolarLabelVisibility ? "On" : "Off" ) << endl;
os << indent << "Polar Tick Visibility: "
<< ( this->PolarTickVisibility ? "On" : "Off" ) << endl;
os << indent << "Radial Axes Visibility: "
<< ( this->RadialAxesVisibility ? "On\n" : "Off\n" );
os << indent << "Radial Title Visibility: "
<< ( this->RadialTitleVisibility ? "On" : "Off" ) << endl;
os << indent << "Polar Arcs Visibility: "
<< ( this->PolarArcsVisibility ? "On" : "Off" ) << endl;
}
//-----------------------------------------------------------------------------
vtkPolarAxesActor::vtkPolarAxesActor() : vtkActor()
{
// Default bounds
this->Bounds[0] = -1.0; this->Bounds[1] = 1.0;
this->Bounds[2] = -1.0; this->Bounds[3] = 1.0;
this->Bounds[4] = -1.0; this->Bounds[5] = 1.0;
// Default pole coordinates
this->Pole[0] = 0.;
this->Pole[1] = 0.;
this->Pole[2] = 0.;
// Default number of radial axes
this->NumberOfRadialAxes = VTK_DEFAULT_NUMBER_OF_RADIAL_AXES;
// Invalid default number of polar arcs, and auto-calculate by default
this->NumberOfPolarAxisTicks = -1;
this->AutoSubdividePolarAxis = true;
// Default maximum polar radius
this->MaximumRadius = 1.;
// Do not auto-scale radius by default
this->AutoScaleRadius = false;
// Default minimum polar angle
this->MinimumAngle = 0.;
// Default maximum polar angle
this->MaximumAngle = 90.;
// Default smallest radial angle distinguishable from polar axis
this->SmallestVisiblePolarAngle = .5;
// By default show angle units (degrees)
this->RadialUnits = true;
this->Camera = NULL;
// Default text screen size
this->ScreenSize = 10.0;
// Screen offset for labels
// Pivot point at center of the geometry hence this->ScreenSize * 0.5
this->LabelScreenOffset = 15.0 + this->ScreenSize * 0.5;
// Text properties of polar axis title and labels, with default color white
// Properties of the radial axes, with default color black
this->PolarAxisProperty = vtkProperty::New();
this->PolarAxisProperty->SetColor( 0., 0., 0. );
this->PolarAxisTitleTextProperty = vtkTextProperty::New();
this->PolarAxisTitleTextProperty->SetColor( 1., 1. ,1. );
this->PolarAxisTitleTextProperty->SetFontFamilyToArial();
this->PolarAxisLabelTextProperty = vtkTextProperty::New();
this->PolarAxisLabelTextProperty->SetColor( 1., 1. ,1. );
this->PolarAxisLabelTextProperty->SetFontFamilyToArial();
// Create and set polar axis of type X
this->PolarAxis = vtkAxisActor::New();
this->PolarAxis->SetAxisTypeToX();
this->PolarAxis->SetAxisPositionToMinMax();
this->PolarAxis->SetCalculateTitleOffset( 0 );
this->PolarAxis->SetCalculateLabelOffset( 0 );
// Default distance LOD settings
this->EnableDistanceLOD = 1;
this->DistanceLODThreshold = .7;
// Default view angle LOD settings
this->EnableViewAngleLOD = 1;
this->ViewAngleLODThreshold = .3;
// Properties of the radial axes, with default color black
this->RadialAxesProperty = vtkProperty::New();
this->RadialAxesProperty->SetColor( 0., 0., 0. );
// Create and set radial axes of type X
this->CreateRadialAxes();
// Create and set polar arcs and ancillary objects, with default color white
this->PolarArcs = vtkPolyData::New();
this->PolarArcsMapper = vtkPolyDataMapper::New();
this->PolarArcsMapper->SetInputData( this->PolarArcs );
this->PolarArcsActor = vtkActor::New();
this->PolarArcsActor->SetMapper( this->PolarArcsMapper );
this->PolarArcsActor->GetProperty()->SetColor( 1., 1., 1. );
// Default title for polar axis (sometimes also called "Radius")
this->PolarAxisTitle = new char[16];
sprintf(this->PolarAxisTitle, "%s", "Radial Distance");
this->PolarLabelFormat = new char[8];
sprintf( this->PolarLabelFormat, "%s", "%-#6.3g" );
// By default all polar axis features are visible
this->PolarAxisVisibility = 1;
this->PolarTitleVisibility = 1;
this->PolarLabelVisibility = 1;
this->PolarTickVisibility = 1;
// By default all radial axes features are visible
this->RadialAxesVisibility = 1;
this->RadialTitleVisibility = 1;
// By default polar arcs are visible
this->PolarArcsVisibility = 1;
// Default title scale
this->TitleScale = -1.;
// Default label scale
this->LabelScale = -1.;
this->RenderCount = 0;
this->RenderSomething = 0;
}
//-----------------------------------------------------------------------------
vtkPolarAxesActor::~vtkPolarAxesActor()
{
this->SetCamera( NULL );
if ( this->PolarAxisProperty )
{
this->PolarAxisProperty->Delete();
}
if ( this->RadialAxesProperty )
{
this->RadialAxesProperty->Delete();
}
if ( this->PolarLabelFormat )
{
delete [] this->PolarLabelFormat;
this->PolarLabelFormat = NULL;
}
if ( this->PolarAxisTitle )
{
delete [] this->PolarAxisTitle;
this->PolarAxisTitle = NULL;
}
if ( this->PolarAxisTitleTextProperty )
{
this->PolarAxisTitleTextProperty->Delete();
this->PolarAxisTitleTextProperty = NULL;
}
if ( this->PolarAxisLabelTextProperty )
{
this->PolarAxisLabelTextProperty->Delete();
this->PolarAxisLabelTextProperty = NULL;
}
if ( this->PolarAxis )
{
this->PolarAxis->Delete();
this->PolarAxis = NULL;
}
if ( this->RadialAxes )
{
for ( int i = 0; i < this->NumberOfRadialAxes; ++ i )
{
if ( this->RadialAxes[i] )
{
this->RadialAxes[i]->Delete();
this->RadialAxes[i] = NULL;
}
}
delete [] this->RadialAxes;
this->RadialAxes = NULL;
}
if (this->PolarArcs)
{
this->PolarArcs->Delete();
this->PolarArcs = NULL;
}
if (this->PolarArcsMapper)
{
this->PolarArcsMapper->Delete();
this->PolarArcsMapper = NULL;
}
if (this->PolarArcsActor)
{
this->PolarArcsActor->Delete();
this->PolarArcsActor = NULL;
}
}
//-----------------------------------------------------------------------------
int vtkPolarAxesActor::RenderOpaqueGeometry( vtkViewport *viewport )
{
// Initialization
int renderedSomething = 0;
if ( !this->Camera )
{
vtkErrorMacro( <<"No camera!" );
this->RenderSomething = 0;
return renderedSomething;
}
this->BuildAxes( viewport );
// Render the polar axis
if ( this->PolarAxisVisibility )
{
renderedSomething += this->PolarAxis->RenderOpaqueGeometry( viewport );
}
// Render the radial axes
if ( this->RadialAxesVisibility )
{
for ( int i = 0; i < this->NumberOfRadialAxes; ++ i )
{
renderedSomething += this->RadialAxes[i]->RenderOpaqueGeometry( viewport );
}
}
// Render the polar arcs
if ( this->PolarArcsVisibility )
{
renderedSomething += this->PolarArcsActor->RenderOpaqueGeometry(viewport);
}
return renderedSomething;
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetScreenSize( double screenSize )
{
this->ScreenSize = screenSize;
// Considering pivot point at center of the geometry,
// hence ( this->ScreenSize * 0.5 ).
this->LabelScreenOffset = 15.0 + this->ScreenSize * 0.5;
vtkAxisFollower** labelActors = this->PolarAxis->GetLabelActors();
int numberOfLabels = this->PolarAxis->GetNumberOfLabelsBuilt();
for( int i = 0; i < numberOfLabels; ++ i )
{
labelActors[i]->SetScreenOffset( this->LabelScreenOffset );
}
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::ReleaseGraphicsResources( vtkWindow *win )
{
this->PolarAxis->ReleaseGraphicsResources(win);
for ( int i = 0; i < this->NumberOfRadialAxes; ++ i )
{
this->RadialAxes[i]->ReleaseGraphicsResources( win );
}
this->PolarArcsActor->ReleaseGraphicsResources( win );
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::CalculateBounds()
{
// Fetch angles, at this point it is already known that angular sector <= 360.
double minAngle = this->MinimumAngle;
double maxAngle = this->MaximumAngle;
// Ensure that angles are not both < -180 nor both > 180 degrees
if ( maxAngle < -180. )
{
// Increment angles modulo 360 degrees
minAngle += 360.;
maxAngle += 360.;
}
else if ( minAngle > 180. )
{
// Decrement angles modulo 360 degrees
minAngle -= 360.;
maxAngle -= 360.;
}
// Prepare trigonometric quantities
double thetaMin = vtkMath::RadiansFromDegrees( minAngle );
double cosThetaMin = cos( thetaMin );
double sinThetaMin = sin( thetaMin );
double thetaMax = vtkMath::RadiansFromDegrees( maxAngle );
double cosThetaMax = cos( thetaMax );
double sinThetaMax = sin( thetaMax );
// Calculate extremal cosines across angular sector
double minCos;
double maxCos;
if ( minAngle * maxAngle < 0. )
{
// Angular sector contains null angle
maxCos = 1.;
if ( minAngle < 180. && maxAngle > 180. )
{
// Angular sector also contains flat angle
minCos = -1.;
}
else
{
// Angular sector does not contain flat angle
minCos = cosThetaMin < cosThetaMax ? cosThetaMin : cosThetaMax;
}
}
else if ( minAngle < 180. && maxAngle > 180. )
{
// Angular sector does not contain flat angle (and not null angle)
minCos = -1.;
maxCos = cosThetaMax > cosThetaMin ? cosThetaMax : cosThetaMin;
}
else
{
// Angular sector does not contain flat nor null angle
minCos = cosThetaMin < cosThetaMax ? cosThetaMin : cosThetaMax;
maxCos = cosThetaMax > cosThetaMin ? cosThetaMax : cosThetaMin;
}
// Calculate extremal sines across angular sector
double minSin;
double maxSin;
if ( minAngle < -90. && maxAngle > -90. )
{
// Angular sector contains negative right angle
minSin = -1.;
if ( minAngle < 90. && maxAngle > 90. )
{
// Angular sector also contains positive right angle
maxSin = 1.;
}
else
{
// Angular sector contain does not contain positive right angle
maxSin = sinThetaMax > sinThetaMin ? sinThetaMax : sinThetaMin;
}
}
else if ( minAngle < 90. && maxAngle > 90. )
{
// Angular sector contains positive right angle (and not negative one)
minSin = sinThetaMin < sinThetaMax ? sinThetaMin : sinThetaMax;
maxSin = 1.;
}
else
{
// Angular sector contain does not contain either right angle
minSin = sinThetaMin < sinThetaMax ? sinThetaMin : sinThetaMax;
maxSin = sinThetaMax > sinThetaMin ? sinThetaMax : sinThetaMin;
}
// Now calculate bounds
// xmin
this->Bounds[0] = this->Pole[0] + this->MaximumRadius * minCos;
// xmax
this->Bounds[1] = this->Pole[0] + this->MaximumRadius * maxCos;
// ymin
this->Bounds[2] = this->Pole[1] + this->MaximumRadius * minSin;
// ymax
this->Bounds[3] = this->Pole[1] + this->MaximumRadius * maxSin;
// zmin
this->Bounds[4] = this->Pole[2];
// zmax
this->Bounds[5] = this->Pole[2];
// Update modification time of bounds
this->BoundsMTime.Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::GetBounds( double bounds[6])
{
for ( int i=0; i< 6; i++)
{
bounds[i] = this->Bounds[i];
}
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::GetBounds( double& xmin, double& xmax,
double& ymin, double& ymax,
double& zmin, double& zmax )
{
xmin = this->Bounds[0];
xmax = this->Bounds[1];
ymin = this->Bounds[2];
ymax = this->Bounds[3];
zmin = this->Bounds[4];
zmax = this->Bounds[5];
}
//-----------------------------------------------------------------------------
double *vtkPolarAxesActor::GetBounds()
{
return this->Bounds;
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::BuildAxes( vtkViewport *viewport )
{
if ( ( this->GetMTime() < this->BuildTime.GetMTime() ) )
{
this->AutoScale( viewport );
return;
}
if ( this->MaximumAngle < this->MinimumAngle )
{
// Incorrect angle input
vtkWarningMacro( << "Cannot draw radial axes: "
<< " minimum angle = "
<< this->MinimumAngle
<< " > maximum angle = "
<< this->MaximumAngle
<< ".");
return;
}
if ( this->MaximumAngle - this->MinimumAngle > 360. )
{
// Incorrect angle input
vtkWarningMacro( << "Cannot draw radial axes: "
<< " angular sector = "
<< this->MaximumAngle - this->MinimumAngle
<< " > 360 deg." );
return;
}
// Determine the bounds
this->CalculateBounds();
// Set polar axis endpoints
vtkAxisActor* axis = this->PolarAxis;
double ox = this->Pole[0] + this->MaximumRadius;
axis->GetPoint1Coordinate()->SetValue( this->Pole[0], this->Pole[1], this->Pole[2] );
axis->GetPoint2Coordinate()->SetValue( ox, this->Pole[1], this->Pole[2] );
// Set common axis attributes
this->SetCommonAxisAttributes( axis );
// Set polar axis lines
axis->SetAxisVisibility( this->PolarAxisVisibility );
axis->SetAxisLinesProperty( this->PolarAxisProperty );
// Set polar axis title
axis->SetTitleVisibility( this->PolarTitleVisibility );
axis->SetTitle( this->PolarAxisTitle );
axis->SetTitleTextProperty( this->PolarAxisTitleTextProperty );
// Set polar axis ticks (major only)
axis->SetTickVisibility( this->PolarTickVisibility );
axis->SetTickLocation( VTK_TICKS_BOTH );
axis->SetMajorTickSize( .02 * this->MaximumRadius );
// Set polar axis labels
axis->SetLabelVisibility( this->PolarLabelVisibility );
axis->SetLabelTextProperty( this->PolarAxisLabelTextProperty );
// Build radial axes
this->BuildRadialAxes();
// Build polar axis ticks
this->BuildPolarAxisTicks( this->Pole[0] );
// Build polar axis labels
this->BuildPolarAxisLabelsArcs();
// Build polar axis
this->PolarAxis->BuildAxis( viewport, true );
// Scale appropriately
this->AutoScale( viewport );
this->RenderSomething = 1;
this->BuildTime.Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetCommonAxisAttributes( vtkAxisActor* axis )
{
vtkProperty *prop = this->GetProperty();
prop->SetAmbient( 1.0 );
prop->SetDiffuse( 0.0 );
axis->SetProperty( prop );
// Common space and range attributes
axis->SetCamera( this->Camera );
axis->SetBounds( this->Bounds );
axis->SetRange( 0., this->MaximumRadius );
// No minor ticks for any kind of axes
axis->SetMinorTicksVisible( 0 );
}
//-----------------------------------------------------------------------------
inline double vtkPolarAxesActor::FFix( double value )
{
int ivalue = static_cast<int>( value );
return ivalue;
}
//-----------------------------------------------------------------------------
inline double vtkPolarAxesActor::FSign( double value, double sign )
{
value = fabs( value );
if ( sign < 0.)
{
value *= -1.;
}
return value;
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::CreateRadialAxes()
{
// Create requested number of radial axes
this->RadialAxes = new vtkAxisActor*[this->NumberOfRadialAxes];
for ( int i = 0; i < this->NumberOfRadialAxes; ++ i )
{
// Create axis of type X
this->RadialAxes[i] = vtkAxisActor::New();
vtkAxisActor* axis = this->RadialAxes[i];
axis->SetAxisTypeToX();
axis->SetAxisPositionToMinMax();
axis->SetCalculateTitleOffset( 0 );
axis->SetCalculateLabelOffset( 0 );
}
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::BuildRadialAxes()
{
// Base offset for radial axis title followers
double offset = .67 * ( this->LabelScreenOffset + this->ScreenSize * 0.5 );
// Create requested number of radial axes
double dAlpha =
( this->MaximumAngle - this->MinimumAngle ) / ( this->NumberOfRadialAxes - 1. );
double alpha = this->MinimumAngle;
for ( int i = 0; i < this->NumberOfRadialAxes; ++ i, alpha += dAlpha )
{
// Calculate endpoint coordinates
double alphaRad = vtkMath::RadiansFromDegrees( alpha );
double x = this->Pole[0] + this->MaximumRadius * cos( alphaRad );
double y = this->Pole[1] + this->MaximumRadius * sin( alphaRad );
// Set radial axis endpoints
vtkAxisActor* axis = this->RadialAxes[i];
axis->GetPoint1Coordinate()->SetValue( this->Pole[0], this->Pole[1], this->Pole[2] );
axis->GetPoint2Coordinate()->SetValue( x, y, this->Pole[2] );
// Set common axis attributes
this->SetCommonAxisAttributes( axis );
// Set radial axis lines
axis->SetAxisVisibility( this->RadialAxesVisibility );
axis->SetAxisLinesProperty( this->RadialAxesProperty );
// Set radial axis title with polar angle as title for non-polar axes
if ( this->PolarAxisVisibility && fabs( alpha ) < 2. )
{
// Prevent conflict between radial and polar axes titles
axis->SetTitleVisibility( false );
if ( fabs( alpha ) < this->SmallestVisiblePolarAngle )
{
// Do not show radial axes too close to polar axis
axis->SetAxisVisibility( false );
}
}
else
{
// Use polar angle as a title for the radial axis
axis->SetTitleVisibility( this->RadialTitleVisibility );
axis->GetTitleTextProperty()->SetColor( this->RadialAxesProperty->GetColor() );
vtksys_ios::ostringstream title;
title << alpha
<< ( this->RadialUnits ? " deg" : "" );
axis->SetTitle( title.str().c_str() );
// Update axis title followers
axis->GetTitleActor()->SetAxis( axis );
axis->GetTitleActor()->SetScreenOffset( offset );
axis->GetTitleActor()->SetEnableDistanceLOD( this->EnableDistanceLOD );
axis->GetTitleActor()->SetDistanceLODThreshold( this->DistanceLODThreshold );
axis->GetTitleActor()->SetEnableViewAngleLOD( this->EnableViewAngleLOD );
axis->GetTitleActor()->SetViewAngleLODThreshold( this->ViewAngleLODThreshold );
}
// No labels nor ticks for radial axes
axis->SetLabelVisibility( 0 );
axis->SetTickVisibility( 0 );
}
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::BuildPolarAxisTicks( double x0 )
{
double delta;
if ( this->AutoSubdividePolarAxis
|| this->NumberOfPolarAxisTicks < 0
|| this->NumberOfPolarAxisTicks > VTK_MAXIMUM_NUMBER_OF_POLAR_AXIS_TICKS )
{
// Programatically figure the number of divisions of the polar axis
double pow10 = log10( this->MaximumRadius );
// Build in numerical tolerance
if ( pow10 != 0.)
{
double eps = 10.0e-10;
pow10 = this->FSign( ( fabs( pow10 ) + eps ), pow10 );
}
// FFix will move in the wrong direction if pow10 is negative.
if ( pow10 < 0.)
{
pow10 = pow10 - 1.;
}
// Find the number of integral points in the interval.
delta = pow( 10., this->FFix( pow10 ) );
double fnt = this->MaximumRadius / delta;
fnt = this->FFix( fnt );
int numTicks = fnt <= 0.5 ?
static_cast<int>( this->FFix( fnt ) ) : static_cast<int>( this->FFix( fnt ) + 1 );
// If not enough tick points in this decade, scale down
double div = 1.;
if ( numTicks < 5 )
{
div = 2.;
}
if ( numTicks <= 2 )
{
div = 5.;
}
if ( div != 1.)
{
delta /= div;
}
// Finally calculate number of tick points
this->NumberOfPolarAxisTicks = 0;
while ( delta * this->NumberOfPolarAxisTicks <= this->MaximumRadius )
{
++ this->NumberOfPolarAxisTicks;
}
}
else // if ( this->AutoSubdividePolarAxis || this->NumberOfPolarAxisTicks ... )
{
// Use pre-set number of arcs when it is valid and no auto-subdivision was requested
delta = this->MaximumRadius / ( this->NumberOfPolarAxisTicks - 1 );
}
// Set major start and delta corresponding to range and coordinates
this->PolarAxis->SetMajorRangeStart( 0. );
this->PolarAxis->SetDeltaRangeMajor( delta );
this->PolarAxis->SetMajorStart( VTK_AXIS_TYPE_X, x0 );
// Build in numerical robustness to avoid truncation errors at endpoint
delta *= VTK_POLAR_AXES_ACTOR_RTOL;
this->PolarAxis->SetDeltaMajor( VTK_AXIS_TYPE_X, delta );
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::BuildPolarAxisLabelsArcs()
{
// Prepare storage for polar axis labels
vtkStringArray* labels = vtkStringArray::New();
labels->SetNumberOfValues( this->NumberOfPolarAxisTicks );
// Prepare trigonometric quantities
double thetaPolar = vtkMath::RadiansFromDegrees( this->MinimumAngle );
double cosThetaPolar = cos( thetaPolar );
double sinThetaPolar = sin( thetaPolar );
double angularSector = this->MaximumAngle - this->MinimumAngle;
vtkIdType arcResolution
= static_cast<vtkIdType>( angularSector * VTK_POLAR_ARC_RESOLUTION_PER_DEG );
// Arc points
vtkPoints* polarArcsPoints = vtkPoints::New();
this->PolarArcs->SetPoints( polarArcsPoints );
polarArcsPoints->Delete();
// Arc lines
vtkCellArray* polarArcsLines = vtkCellArray::New();
this->PolarArcs->SetLines( polarArcsLines );
polarArcsLines->Delete();
// Retreave label features
vtkAxisActor* axis = this->PolarAxis;
double delta = axis->GetDeltaMajor( VTK_AXIS_TYPE_X );
double value = axis->GetMajorRangeStart();
// Now create labels and polar arcs
const char *format = this->PolarLabelFormat;
char label[64];
vtkIdType pointIdOffset = 0;
for ( int i = 0; i < this->NumberOfPolarAxisTicks; ++ i )
{
// Store label
sprintf( label, format, value );
labels->SetValue( i, label );
// Build polar arcs for non-zero values
if ( value > 0. )
{
// Compute polar vector for this tick mark
double xPolar = value * cosThetaPolar;
double yPolar = value * sinThetaPolar;
// Create polar arc with corresponding to this tick mark
vtkArcSource* arc = vtkArcSource::New();
arc->UseNormalAndAngleOn(); // Use new arc source API
arc->SetCenter( this->Pole );
arc->SetNormal( 0., 0., 1. );
arc->SetPolarVector( xPolar, yPolar, 0. );
arc->SetAngle( angularSector );
arc->SetResolution( arcResolution );
arc->Update();
// Append new polar arc to existing ones
vtkPoints* arcPoints = arc->GetOutput()->GetPoints();
vtkIdType nPoints = arcResolution + 1;
vtkIdType* arcPointIds = new vtkIdType[nPoints];
for ( vtkIdType j = 0; j < nPoints; ++ j )
{
polarArcsPoints->InsertNextPoint( arcPoints->GetPoint( j ) );
arcPointIds[j] = pointIdOffset + j;
}
polarArcsLines->InsertNextCell( nPoints, arcPointIds );
// Clean up
arc->Delete();
delete [] arcPointIds;
// Update polyline cell offset
pointIdOffset += nPoints;
}
// Move to next value
value += delta;
}
// Store labels
this->PolarAxis->SetLabels( labels );
// Clean up
labels->Delete();
// Update axis title follower
vtkAxisFollower* follower = axis->GetTitleActor();
follower->SetAxis( axis );
follower->SetScreenOffset( 2. * this->LabelScreenOffset + this->ScreenSize + 5 );
follower->SetEnableDistanceLOD( this->EnableDistanceLOD );
follower->SetDistanceLODThreshold( this->DistanceLODThreshold );
follower->SetEnableViewAngleLOD( this->EnableViewAngleLOD );
follower->SetViewAngleLODThreshold( this->ViewAngleLODThreshold );
// Update axis label followers
vtkAxisFollower** labelActors = axis->GetLabelActors();
for( int i = 0; i < this->NumberOfPolarAxisTicks; ++ i )
{
labelActors[i]->SetAxis( axis );
labelActors[i]->SetScreenOffset( this->LabelScreenOffset );
labelActors[i]->SetEnableDistanceLOD( this->EnableDistanceLOD );
labelActors[i]->SetDistanceLODThreshold( this->DistanceLODThreshold );
labelActors[i]->SetEnableViewAngleLOD( this->EnableViewAngleLOD );
labelActors[i]->SetViewAngleLODThreshold( this->ViewAngleLODThreshold );
}
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::AutoScale( vtkViewport *viewport )
{
// Scale polar axis title
vtkAxisActor* axis = this->PolarAxis;
double newTitleScale
= vtkAxisFollower::AutoScale( viewport,
this->Camera,
this->ScreenSize,
axis->GetTitleActor()->GetPosition() );
axis->SetTitleScale( newTitleScale );
// Scale polar axis labels
vtkAxisFollower** labelActors = axis->GetLabelActors();
for( int i = 0; i < axis->GetNumberOfLabelsBuilt(); ++ i )
{
double newLabelScale
= vtkAxisFollower::AutoScale( viewport,
this->Camera,
this->ScreenSize,
labelActors[i]->GetPosition() );
labelActors[i]->SetScale( newLabelScale );
}
// Loop over radial axes
for ( int i = 0; i < this->NumberOfRadialAxes; ++ i )
{
axis = this->RadialAxes[i];
// Scale title
newTitleScale
= vtkAxisFollower::AutoScale( viewport,
this->Camera,
this->ScreenSize,
axis->GetTitleActor()->GetPosition() );
axis->SetTitleScale( newTitleScale );
}
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetPole( double p[3] )
{
this->Pole[0] = p[0];
this->Pole[1] = p[1];
this->Pole[2] = p[2];
// Update bounds
this->CalculateBounds();
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetPole( double x, double y, double z )
{
this->Pole[0] = x;
this->Pole[1] = y;
this->Pole[2] = z;
// Update bounds
this->CalculateBounds();
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetNumberOfRadialAxes( vtkIdType n )
{
// Limit number of redial axes
if ( n > VTK_MAXIMUM_NUMBER_OF_RADIAL_AXES )
{
n = VTK_MAXIMUM_NUMBER_OF_RADIAL_AXES;
}
// If number of radial axes does not change, do nothing
if ( this->NumberOfRadialAxes == n )
{
return;
}
// Delete existing radial axes
if ( this->RadialAxes )
{
for ( int i = 0; i < this->NumberOfRadialAxes; ++ i )
{
if ( this->RadialAxes[i] )
{
this->RadialAxes[i]->Delete();
this->RadialAxes[i] = NULL;
}
}
delete [] this->RadialAxes;
this->RadialAxes = NULL;
}
// Create and set n radial axes of type X
this->NumberOfRadialAxes = n;
this->CreateRadialAxes();
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetMaximumRadius( double r )
{
this->MaximumRadius = r > 0. ? r : 0.;
// Update bounds
this->CalculateBounds();
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetMinimumAngle( double a )
{
if ( a > 360. )
{
this->MinimumAngle = 360.;
}
else if ( a < -360. )
{
this->MinimumAngle = -360.;
}
else
{
this->MinimumAngle = a;
}
// Update bounds
this->CalculateBounds();
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetMaximumAngle( double a )
{
if ( a > 360. )
{
this->MaximumAngle = 360.;
}
else if ( a < -360. )
{
this->MaximumAngle = -360.;
}
else
{
this->MaximumAngle = a;
}
// Update bounds
this->CalculateBounds();
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetPolarAxisProperty( vtkProperty *prop )
{
this->PolarAxisProperty->DeepCopy( prop );
this->Modified();
}
//-----------------------------------------------------------------------------
vtkProperty* vtkPolarAxesActor::GetPolarAxisProperty()
{
return this->PolarAxisProperty;
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetRadialAxesProperty( vtkProperty *prop )
{
this->RadialAxesProperty->DeepCopy( prop );
this->Modified();
}
//-----------------------------------------------------------------------------
vtkProperty* vtkPolarAxesActor::GetRadialAxesProperty()
{
return this->RadialAxesProperty;
}
//-----------------------------------------------------------------------------
void vtkPolarAxesActor::SetPolarArcsProperty( vtkProperty *prop )
{
this->PolarArcsActor->SetProperty(prop);
this->Modified();
}
//-----------------------------------------------------------------------------
vtkProperty* vtkPolarAxesActor::GetPolarArcsProperty()
{
return this->PolarArcsActor->GetProperty();
}
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