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/*=========================================================================
Program: Visualization Toolkit
Module: vtkContextScene.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkContextScene.h"
#include "vtkContextItem.h"
#include "vtkContext2D.h"
#include "vtkTransform2D.h"
#include "vtkMatrix3x3.h"
#include "vtkContextScenePrivate.h"
#include "vtkContextMouseEvent.h"
#include "vtkContextKeyEvent.h"
// Get my new commands
#include "vtkCommand.h"
#include "vtkAnnotationLink.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkObjectFactory.h"
#include "vtkContextBufferId.h"
#include "vtkOpenGLContextBufferId.h"
#include "vtkOpenGLRenderWindow.h"
// My STL containers
#include <assert.h>
//-----------------------------------------------------------------------------
// Minimal storage class for STL containers etc.
class vtkContextScene::Private
{
public:
Private()
{
this->Event.SetButton(vtkContextMouseEvent::NO_BUTTON);
this->IsDirty = true;
}
~Private()
{
}
// The item with a current mouse down
vtkWeakPointer<vtkAbstractContextItem> itemMousePressCurrent;
// Item the mouse was last over
vtkWeakPointer<vtkAbstractContextItem> itemPicked;
// Mouse event structure
vtkContextMouseEvent Event;
bool IsDirty;
};
//-----------------------------------------------------------------------------
vtkStandardNewMacro(vtkContextScene);
vtkCxxSetObjectMacro(vtkContextScene, AnnotationLink, vtkAnnotationLink);
//-----------------------------------------------------------------------------
vtkContextScene::vtkContextScene()
{
this->Storage = new Private;
this->AnnotationLink = NULL;
this->Geometry[0] = 0;
this->Geometry[1] = 0;
this->BufferId=0;
this->BufferIdDirty=true;
this->BufferIdSupportTested=false;
this->BufferIdSupported=false;
this->UseBufferId = true;
this->ScaleTiles = true;
this->Transform = NULL;
this->Children = new vtkContextScenePrivate(NULL);
this->Children->SetScene(this);
}
//-----------------------------------------------------------------------------
vtkContextScene::~vtkContextScene()
{
delete this->Storage;
this->Storage = NULL;
this->SetAnnotationLink(NULL);
if(this->BufferId!=0)
{
this->BufferId->Delete();
}
if (this->Transform)
{
this->Transform->Delete();
}
delete this->Children;
}
//-----------------------------------------------------------------------------
void vtkContextScene::SetRenderer(vtkRenderer *r)
{
this->Renderer=r;
this->BufferIdSupportTested=false;
}
//-----------------------------------------------------------------------------
bool vtkContextScene::Paint(vtkContext2D *painter)
{
vtkDebugMacro("Paint event called.");
size_t size = this->Children->size();
if (size && this->Transform)
{
painter->PushMatrix();
painter->SetTransform(this->Transform);
}
this->Children->PaintItems(painter);
if (size && this->Transform)
{
painter->PopMatrix();
}
if(this->Storage->IsDirty)
{
this->BufferIdDirty=true;
}
this->Storage->IsDirty = false;
this->LastPainter=painter;
return true;
}
//-----------------------------------------------------------------------------
void vtkContextScene::PaintIds()
{
vtkDebugMacro("PaintId called.");
size_t size = this->Children->size();
if(size>16777214) // 24-bit limit, 0 reserved for background encoding.
{
vtkWarningMacro(<<"picking will not work properly as there are two many items. Items over 16777214 will be ignored.");
size=16777214;
}
for (size_t i = 0; i < size; ++i)
{
this->LastPainter->ApplyId(i+1);
(*this->Children)[i]->Paint(this->LastPainter);
}
this->Storage->IsDirty = false;
}
//-----------------------------------------------------------------------------
unsigned int vtkContextScene::AddItem(vtkAbstractContextItem *item)
{
return this->Children->AddItem(item);
}
//-----------------------------------------------------------------------------
bool vtkContextScene::RemoveItem(vtkAbstractContextItem* item)
{
return this->Children->RemoveItem(item);
}
//-----------------------------------------------------------------------------
bool vtkContextScene::RemoveItem(unsigned int index)
{
return this->Children->RemoveItem(index);
}
//-----------------------------------------------------------------------------
vtkAbstractContextItem * vtkContextScene::GetItem(unsigned int index)
{
if (index < this->Children->size())
{
return this->Children->at(index);
}
else
{
return 0;
}
}
//-----------------------------------------------------------------------------
unsigned int vtkContextScene::GetNumberOfItems()
{
return static_cast<unsigned int>(this->Children->size());
}
//-----------------------------------------------------------------------------
void vtkContextScene::ClearItems()
{
this->Children->Clear();
}
//-----------------------------------------------------------------------------
int vtkContextScene::GetViewWidth()
{
if (this->Renderer)
{
return this->Renderer->GetRenderWindow()->GetSize()[0];
}
else
{
return 0;
}
}
//-----------------------------------------------------------------------------
int vtkContextScene::GetViewHeight()
{
if (this->Renderer)
{
return this->Renderer->GetRenderWindow()->GetSize()[1];
}
else
{
return 0;
}
}
//-----------------------------------------------------------------------------
int vtkContextScene::GetSceneWidth()
{
return this->Geometry[0];
}
//-----------------------------------------------------------------------------
int vtkContextScene::GetSceneHeight()
{
return this->Geometry[1];
}
//-----------------------------------------------------------------------------
void vtkContextScene::SetDirty(bool isDirty)
{
if (this->Storage->IsDirty == isDirty)
{
return;
}
this->Storage->IsDirty = isDirty;
if(this->Storage->IsDirty)
{
this->BufferIdDirty=true;
}
this->Modified();
}
//-----------------------------------------------------------------------------
bool vtkContextScene::GetDirty() const
{
return this->Storage->IsDirty;
}
// ----------------------------------------------------------------------------
void vtkContextScene::ReleaseGraphicsResources()
{
if(this->BufferId!=0)
{
this->BufferId->ReleaseGraphicsResources();
}
for(vtkContextScenePrivate::const_iterator it = this->Children->begin();
it != this->Children->end(); ++it)
{
(*it)->ReleaseGraphicsResources();
}
}
//-----------------------------------------------------------------------------
vtkWeakPointer<vtkContext2D> vtkContextScene::GetLastPainter()
{
return this->LastPainter;
}
//-----------------------------------------------------------------------------
vtkAbstractContextBufferId *vtkContextScene::GetBufferId()
{
return this->BufferId;
}
//-----------------------------------------------------------------------------
void vtkContextScene::SetTransform(vtkTransform2D* transform)
{
if (this->Transform == transform)
{
return;
}
this->Transform->Delete();
this->Transform = transform;
this->Transform->Register(this);
}
//-----------------------------------------------------------------------------
vtkTransform2D* vtkContextScene::GetTransform()
{
if (this->Transform)
{
return this->Transform;
}
else
{
this->Transform = vtkTransform2D::New();
return this->Transform;
}
}
//-----------------------------------------------------------------------------
bool vtkContextScene::ProcessSelectionEvent(unsigned int rect[5])
{
cout << "ProcessSelectionEvent called! " << endl;
cout << "Rect:";
for (int i = 0; i < 5; ++i)
{
cout << "\t" << rect[i];
}
cout << endl;
return false;
}
// ----------------------------------------------------------------------------
void vtkContextScene::TestBufferIdSupport()
{
if(!this->BufferIdSupportTested)
{
vtkOpenGLContextBufferId *b=vtkOpenGLContextBufferId::New();
b->SetContext(static_cast<vtkOpenGLRenderWindow *>(
this->Renderer->GetRenderWindow()));
this->BufferIdSupported=b->IsSupported();
b->ReleaseGraphicsResources();
b->Delete();
this->BufferIdSupportTested=true;
}
}
// ----------------------------------------------------------------------------
void vtkContextScene::UpdateBufferId()
{
int lowerLeft[2];
int width;
int height;
this->Renderer->GetTiledSizeAndOrigin(&width,&height,lowerLeft,
lowerLeft+1);
if(this->BufferId==0 || this->BufferIdDirty ||
width!=this->BufferId->GetWidth() ||
height!=this->BufferId->GetHeight())
{
if(this->BufferId==0)
{
vtkOpenGLContextBufferId *b=vtkOpenGLContextBufferId::New();
this->BufferId=b;
b->SetContext(static_cast<vtkOpenGLRenderWindow *>(
this->Renderer->GetRenderWindow()));
}
this->BufferId->SetWidth(width);
this->BufferId->SetHeight(height);
this->BufferId->Allocate();
this->LastPainter->BufferIdModeBegin(this->BufferId);
this->PaintIds();
this->LastPainter->BufferIdModeEnd();
this->BufferIdDirty=false;
}
}
// ----------------------------------------------------------------------------
vtkAbstractContextItem* vtkContextScene::GetPickedItem()
{
vtkContextMouseEvent &event = this->Storage->Event;
for(vtkContextScenePrivate::const_reverse_iterator it =
this->Children->rbegin(); it != this->Children->rend(); ++it)
{
vtkAbstractContextItem* item = (*it)->GetPickedItem(event);
if (item)
{
return item;
}
}
return NULL;
}
// ----------------------------------------------------------------------------
vtkIdType vtkContextScene::GetPickedItem(int x, int y)
{
vtkIdType result = -1;
this->TestBufferIdSupport();
if (this->UseBufferId && this->BufferIdSupported)
{
this->UpdateBufferId();
result=this->BufferId->GetPickedItem(x,y);
}
else
{
size_t i = this->Children->size()-1;
vtkContextMouseEvent &event = this->Storage->Event;
for(vtkContextScenePrivate::const_reverse_iterator it =
this->Children->rbegin(); it != this->Children->rend(); ++it, --i)
{
if ((*it)->Hit(event))
{
result = static_cast<vtkIdType>(i);
break;
}
}
}
// Work-around for Qt bug under Linux (and maybe other platforms), 4.5.2
// or 4.6.2 :
// when the cursor leaves the window, Qt returns an extra mouse move event
// with coordinates out of the window area. The problem is that the pixel
// underneath is not owned by the OpenGL context, hence the bufferid contains
// garbage (see OpenGL pixel ownership test).
// As a workaround, any value out of the scope of
// [-1,this->GetNumberOfItems()-1] is set to -1 (<=> no hit)
if(result<-1 || result>=static_cast<vtkIdType>(this->GetNumberOfItems()))
{
result=-1;
}
assert("post: valid_result" && result>=-1 &&
result<static_cast<vtkIdType>(this->GetNumberOfItems()));
return result;
}
//-----------------------------------------------------------------------------
bool vtkContextScene::MouseMoveEvent(const vtkContextMouseEvent &e)
{
bool res = false;
vtkContextMouseEvent &event = this->Storage->Event;
this->EventCopy(e);
vtkAbstractContextItem* newItemPicked = this->GetPickedItem();
#if 0
if (newItemPicked)
{
cerr << "picked a " << newItemPicked->GetClassName() << endl;
}
else
{
cerr << "picked nothing" << endl;
}
#endif
if (this->Storage->itemPicked.GetPointer() != newItemPicked)
{
if (this->Storage->itemPicked.GetPointer())
{
// Make sure last picked object is still part of this scene.
if (this->Storage->itemPicked->GetScene() == this)
{
vtkAbstractContextItem* cur = this->Storage->itemPicked;
res = this->ProcessItem(cur, event, &vtkAbstractContextItem::MouseLeaveEvent) || res;
}
}
if (newItemPicked)
{
vtkAbstractContextItem* cur = newItemPicked;
res = this->ProcessItem(cur, event, &vtkAbstractContextItem::MouseEnterEvent) || res;
}
}
this->Storage->itemPicked = newItemPicked;
// Fire mouse move event regardless of where it occurred.
// Check if there is a selected item that needs to receive a move event
if (this->Storage->itemMousePressCurrent.GetPointer() &&
this->Storage->itemMousePressCurrent->GetScene() == this)
{
vtkAbstractContextItem* cur = this->Storage->itemMousePressCurrent;
res = this->ProcessItem(cur, event, &vtkAbstractContextItem::MouseMoveEvent) || res;
}
else if (this->Storage->itemPicked.GetPointer())
{
vtkAbstractContextItem* cur = this->Storage->itemPicked;
res = this->ProcessItem(cur, event, &vtkAbstractContextItem::MouseMoveEvent) || res;
}
// Update the last positions now
event.SetLastScreenPos(event.GetScreenPos());
event.SetLastScenePos(event.GetScenePos());
event.SetLastPos(event.GetPos());
return res;
}
//-----------------------------------------------------------------------------
bool vtkContextScene::ButtonPressEvent(const vtkContextMouseEvent &e)
{
bool res = false;
vtkContextMouseEvent &event = this->Storage->Event;
this->EventCopy(e);
event.SetLastScreenPos(event.GetScreenPos());
event.SetLastScenePos(event.GetScenePos());
event.SetLastPos(event.GetPos());
event.SetButton(e.GetButton());
vtkAbstractContextItem* newItemPicked = this->GetPickedItem();
if (newItemPicked)
{
vtkAbstractContextItem* cur = newItemPicked;
res = this->ProcessItem(cur, event,
&vtkAbstractContextItem::MouseButtonPressEvent);
}
this->Storage->itemMousePressCurrent = newItemPicked;
return res;
}
//-----------------------------------------------------------------------------
bool vtkContextScene::ButtonReleaseEvent(const vtkContextMouseEvent &e)
{
bool res = false;
if (this->Storage->itemMousePressCurrent.GetPointer())
{
vtkContextMouseEvent &event = this->Storage->Event;
this->EventCopy(e);
event.SetButton(e.GetButton());
vtkAbstractContextItem* cur = this->Storage->itemMousePressCurrent;
res = this->ProcessItem(cur, event,
&vtkAbstractContextItem::MouseButtonReleaseEvent);
this->Storage->itemMousePressCurrent = NULL;
}
this->Storage->Event.SetButton(vtkContextMouseEvent::NO_BUTTON);
return res;
}
//-----------------------------------------------------------------------------
bool vtkContextScene::DoubleClickEvent(const vtkContextMouseEvent &e)
{
bool res = false;
vtkContextMouseEvent &event = this->Storage->Event;
this->EventCopy(e);
event.SetLastScreenPos(event.GetScreenPos());
event.SetLastScenePos(event.GetScenePos());
event.SetLastPos(event.GetPos());
event.SetButton(e.GetButton());
vtkAbstractContextItem* newItemPicked = this->GetPickedItem();
if (newItemPicked)
{
vtkAbstractContextItem* cur = newItemPicked;
res = this->ProcessItem(cur, event,
&vtkAbstractContextItem::MouseDoubleClickEvent);
}
return res;
}
//-----------------------------------------------------------------------------
bool vtkContextScene::MouseWheelEvent(int delta,const vtkContextMouseEvent &e)
{
bool res = false;
vtkContextMouseEvent &event = this->Storage->Event;
this->EventCopy(e);
event.SetLastScreenPos(event.GetScreenPos());
event.SetLastScenePos(event.GetScenePos());
event.SetLastPos(event.GetPos());
event.SetButton(vtkContextMouseEvent::NO_BUTTON);
vtkAbstractContextItem* newItemPicked = this->GetPickedItem();
if (newItemPicked)
{
vtkContextMouseEvent itemEvent = event;
vtkAbstractContextItem* cur = newItemPicked;
itemEvent.SetPos(cur->MapFromScene(event.GetPos()));
itemEvent.SetLastPos(cur->MapFromScene(event.GetLastPos()));
while (cur && !cur->MouseWheelEvent(itemEvent, delta))
{
cur = cur->GetParent();
if (cur)
{
itemEvent.SetPos(cur->MapToParent(itemEvent.GetPos()));
itemEvent.SetLastPos(cur->MapToParent(itemEvent.GetLastPos()));
}
}
res = (cur != 0);
}
return res;
}
//-----------------------------------------------------------------------------
bool vtkContextScene::KeyPressEvent(const vtkContextKeyEvent &keyEvent)
{
vtkContextMouseEvent &event = this->Storage->Event;
event.SetScreenPos(keyEvent.GetPosition());
vtkAbstractContextItem* newItemPicked = this->GetPickedItem();
if (newItemPicked)
{
return newItemPicked->KeyPressEvent(keyEvent);
}
return false;
}
//-----------------------------------------------------------------------------
bool vtkContextScene::KeyReleaseEvent(const vtkContextKeyEvent &keyEvent)
{
vtkContextMouseEvent &event = this->Storage->Event;
event.SetScreenPos(keyEvent.GetPosition());
vtkAbstractContextItem* newItemPicked = this->GetPickedItem();
if (newItemPicked)
{
return newItemPicked->KeyReleaseEvent(keyEvent);
}
return false;
}
//-----------------------------------------------------------------------------
inline bool vtkContextScene::ProcessItem(vtkAbstractContextItem* cur,
const vtkContextMouseEvent& event,
MouseEvents eventPtr)
{
bool res = false;
vtkContextMouseEvent itemEvent = event;
itemEvent.SetPos(cur->MapFromScene(event.GetPos()));
itemEvent.SetLastPos(cur->MapFromScene(event.GetLastPos()));
while (cur && !(cur->*eventPtr)(itemEvent))
{
cur = cur->GetParent();
if (cur)
{
itemEvent.SetPos(cur->MapToParent(itemEvent.GetPos()));
itemEvent.SetLastPos(cur->MapToParent(itemEvent.GetLastPos()));
}
}
res = (cur != 0);
return res;
}
//-----------------------------------------------------------------------------
inline void vtkContextScene::EventCopy(const vtkContextMouseEvent &e)
{
vtkContextMouseEvent &event = this->Storage->Event;
event.SetPos(e.GetPos());
event.SetScreenPos(vtkVector2i(e.GetPos().Cast<int>().GetData()));
event.SetScenePos(e.GetPos());
event.SetInteractor(e.GetInteractor());
}
//-----------------------------------------------------------------------------
void vtkContextScene::PrintSelf(ostream &os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
// Print out the chart's geometry if it has been set
os << indent << "Widthxheight: " << this->Geometry[0] << "\t" << this->Geometry[1]
<< endl;
}
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