1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
/*=========================================================================
Program: Visualization Toolkit
Module: vtkContextScenePrivate.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkContextScenePrivate - Private implementation for scene/items.
//
// .SECTION Description
// Provides a list of context items, and convenience functions to paint
// all of the children of the scene/item. This is a private class to be used
// in vtkContextScene, vtkAbstractContextItem and friends.
//
// \internal
#ifndef __vtkContextScenePrivate_h
#define __vtkContextScenePrivate_h
#include "vtkAbstractContextItem.h"
#include "vtkContextScene.h"
// STL headers
#include <vector> // Needed for STL vector.
class vtkContext2D;
//-----------------------------------------------------------------------------
class vtkContextScenePrivate : public std::vector<vtkAbstractContextItem*>
{
public:
// Description:
// Default constructor.
vtkContextScenePrivate(vtkAbstractContextItem* item)
: std::vector<vtkAbstractContextItem*>(), Scene(0), Item(item)
{
}
// Description:
// Destructor.
~vtkContextScenePrivate()
{
this->Clear();
}
// Description:
// A few standard defines
typedef std::vector<vtkAbstractContextItem*>::const_iterator
const_iterator;
typedef std::vector<vtkAbstractContextItem*>::iterator iterator;
// Older versions of GCC did not implement comparison operators for the
// const_reverse_operator, the simplest thing to do is not use the const
// form of the operator.
#ifdef VTK_CONST_REVERSE_ITERATOR_COMPARISON
typedef std::vector<vtkAbstractContextItem*>::const_reverse_iterator
const_reverse_iterator;
#else
typedef std::vector<vtkAbstractContextItem*>::reverse_iterator
const_reverse_iterator;
#endif
typedef std::vector<vtkAbstractContextItem*>::reverse_iterator
reverse_iterator;
// Description:
// Paint all items in the list.
void PaintItems(vtkContext2D* context)
{
for(const_iterator it = this->begin(); it != this->end(); ++it)
{
if ((*it)->GetVisible())
{
(*it)->Paint(context);
}
}
}
// Description:
// Add an item to the list - ensure it is not already in the list.
unsigned int AddItem(vtkAbstractContextItem* item)
{
item->Register(this->Scene);
item->SetScene(this->Scene);
item->SetParent(this->Item);
this->push_back(item);
return static_cast<unsigned int>(this->size()-1);
}
// Description:
// Remove an item from the list.
bool RemoveItem(vtkAbstractContextItem* item)
{
for(iterator it = this->begin(); it != this->end(); ++it)
{
if (item == *it)
{
item->SetParent(NULL);
item->SetScene(NULL);
(*it)->Delete();
this->erase(it);
return true;
}
}
return false;
}
// Description:
// Remove an item from the list.
bool RemoveItem(unsigned int index)
{
if (index < this->size())
{
return this->RemoveItem(this->at(index));
}
return false;
}
// Description:
// Clear all items from the list - unregister.
void Clear()
{
for(const_iterator it = this->begin(); it != this->end(); ++it)
{
(*it)->SetParent(NULL);
(*it)->SetScene(NULL);
(*it)->Delete();
}
this->clear();
}
// Description:
// Set the scene for the instance (and its items).
void SetScene(vtkContextScene* scene)
{
if (this->Scene == scene)
{
return;
}
this->Scene = scene;
for(const_iterator it = this->begin(); it != this->end(); ++it)
{
(*it)->SetScene(scene);
}
}
// Description:
// Store a reference to the scene.
vtkContextScene* Scene;
// Description:
// Store a reference to the item that these children are part of.
// May be NULL for items in the scene itself.
vtkAbstractContextItem* Item;
};
#endif //__vtkContextScenePrivate_h
// VTK-HeaderTest-Exclude: vtkContextScenePrivate.h
|