File: TestGLSLShader.tcl

package info (click to toggle)
paraview 4.0.1-1~bpo70%2B1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy-backports
  • size: 526,572 kB
  • sloc: cpp: 2,284,430; ansic: 816,374; python: 239,936; xml: 70,162; tcl: 48,295; fortran: 39,116; yacc: 5,466; java: 3,518; perl: 3,107; lex: 1,620; sh: 1,555; makefile: 932; asm: 471; pascal: 228
file content (38 lines) | stat: -rw-r--r-- 903 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
package require vtk
package require vtkinteraction

vtkRenderWindow renWin
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin

vtkRenderer renderer
renWin AddRenderer renderer

vtkSphereSource src1
src1 SetRadius 5
src1 SetPhiResolution 20
src1 SetThetaResolution 20

vtkPolyDataMapper mapper
mapper SetInputConnection [src1 GetOutputPort]

vtkActor actor
actor SetMapper mapper
# Load the material. Here, we are loading a material
# defined in the Vtk Library. One can also specify
# a filename to a material description xml.
[actor GetProperty] LoadMaterial "GLSLTwisted"

# Turn shading on. Otherwise, shaders are not used.
[actor GetProperty] ShadingOn

# Pass a shader variable need by GLSLTwisted.
[actor GetProperty] AddShaderVariable "Rate" 1.0

renderer AddActor actor
renWin Render

[renderer GetActiveCamera] Azimuth -50
[renderer GetActiveCamera] Roll 70
renWin Render
wm withdraw .