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/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageDataLIC2D.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkImageDataLIC2D.h"
#include "vtkFloatArray.h"
#include "vtkImageData.h"
#include "vtkImageNoiseSource.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkDataTransferHelper.h"
#include "vtkImageDataLIC2DExtentTranslator.h"
#include "vtkLineIntegralConvolution2D.h"
#include "vtkStructuredExtent.h"
#include "vtkTextureObject.h"
#include "vtkObjectFactory.h"
#include "vtkOpenGLExtensionManager.h"
#include "vtkOpenGLRenderWindow.h"
#include "vtkPointData.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkStructuredData.h"
#include "vtkFrameBufferObject.h"
#include "vtkgl.h"
#define PRINTEXTENT(ext) \
ext[0] << ", " << ext[1] << ", " << ext[2] << ", " << ext[3] << ", " << ext[4] << ", " << ext[5]
vtkStandardNewMacro(vtkImageDataLIC2D);
//----------------------------------------------------------------------------
vtkImageDataLIC2D::vtkImageDataLIC2D()
{
this->Context = 0;
this->Steps = 20;
this->StepSize = 1.0;
this->FBOSuccess = 0;
this->LICSuccess = 0;
this->Magnification = 1;
this->NoiseSource = vtkImageNoiseSource::New();
this->NoiseSource->SetWholeExtent(0, 127, 0, 127, 0, 0);
this->NoiseSource->SetMinimum(0.0);
this->NoiseSource->SetMaximum(1.0);
this->SetNumberOfInputPorts(2);
// by default process active point vectors
this->SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS,
vtkDataSetAttributes::VECTORS);
this->OwnWindow = false;
this->OpenGLExtensionsSupported = 0;
this->ARBColorBufferFloatSupported = false;
}
//----------------------------------------------------------------------------
vtkImageDataLIC2D::~vtkImageDataLIC2D()
{
this->NoiseSource->Delete();
this->SetContext( NULL );
}
//----------------------------------------------------------------------------
int vtkImageDataLIC2D::SetContext( vtkRenderWindow * context )
{
if ( this->Context == context )
{
return this->OpenGLExtensionsSupported;
}
if ( this->Context && this->OwnWindow )
{
this->Context->Delete();
this->Context = NULL;
}
this->OwnWindow = false;
vtkOpenGLRenderWindow * openGLRenWin =
vtkOpenGLRenderWindow::SafeDownCast( context );
this->Context = openGLRenWin;
if ( openGLRenWin )
{
openGLRenWin->Render();
openGLRenWin->MakeCurrent();
vtkOpenGLExtensionManager * mgr = openGLRenWin->GetExtensionManager();
// optional for texture objects.
mgr->LoadSupportedExtension( "GL_EXT_texture_integer" );
//this->ARBColorBufferFloatSupported =
// mgr->LoadSupportedExtension("GL_ARB_color_buffer_float");
if ( !mgr->LoadSupportedExtension( "GL_VERSION_1_3" ) ||
!mgr->LoadSupportedExtension( "GL_VERSION_1_2" ) ||
!mgr->LoadSupportedExtension( "GL_VERSION_2_0" ) ||
!mgr->LoadSupportedExtension( "GL_ARB_texture_float" ) ||
!mgr->LoadSupportedExtension( "GL_ARB_texture_non_power_of_two" )
)
{
vtkErrorMacro( "Required OpenGL extensions not supported." );
mgr = NULL;
this->Context = 0;
openGLRenWin = NULL;
return 0;
}
mgr = NULL;
}
openGLRenWin = NULL;
this->Modified();
this->OpenGLExtensionsSupported = 1;
return 1;
}
//----------------------------------------------------------------------------
vtkRenderWindow* vtkImageDataLIC2D::GetContext()
{
return this->Context;
}
//----------------------------------------------------------------------------
// Description:
// Fill the input port information objects for this algorithm. This
// is invoked by the first call to GetInputPortInformation for each
// port so subclasses can specify what they can handle.
// Redefined from the superclass.
int vtkImageDataLIC2D::FillInputPortInformation(int port,
vtkInformation *info)
{
if (!this->Superclass::FillInputPortInformation(port, info))
{
return 0;
}
if (port==1)
{
info->Set(vtkAlgorithm::INPUT_IS_OPTIONAL(), 1);
}
return 1;
}
//----------------------------------------------------------------------------
void vtkImageDataLIC2D::TranslateInputExtent(const int* inExt,
const int* inWholeExtent, int *resultExtent)
{
for (int axis = 0; axis < 3; axis++)
{
int whole_dim = (inWholeExtent[axis*2+1] - inWholeExtent[axis*2]) + 1;
int dim = (inExt[axis*2+1] - inExt[axis*2]) + 1;
// Scale the output extent
int min = inExt[axis*2] * this->Magnification;
int max = min + (whole_dim>1? (dim * this->Magnification - 1) : 0);
resultExtent[axis*2] = min;
resultExtent[axis*2+1] = max;
}
}
//----------------------------------------------------------------------------
// We need to report output extent after taking into consideration the
// magnification.
int vtkImageDataLIC2D::RequestInformation(vtkInformation* vtkNotUsed(request),
vtkInformationVector** inputVector,
vtkInformationVector* outputVector)
{
int ext[6];
int wholeExtent[6];
double spacing[3];
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
inInfo->Get(vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT(), wholeExtent);
inInfo->Get(vtkDataObject::SPACING(), spacing);
vtkDebugMacro( << "Input WHOLE_EXTENT: " << PRINTEXTENT( wholeExtent ) << endl );
this->TranslateInputExtent(wholeExtent, wholeExtent, ext);
for (int axis = 0; axis < 3; axis++)
{
// Change the data spacing
spacing[axis] /= this->Magnification;
}
vtkDebugMacro( << "WHOLE_EXTENT: " << PRINTEXTENT( ext ) << endl );
outInfo->Set(vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT(), ext, 6);
outInfo->Set(vtkDataObject::SPACING(), spacing, 3);
// Setup ExtentTranslator
vtkImageDataLIC2DExtentTranslator* extTranslator =
vtkImageDataLIC2DExtentTranslator::SafeDownCast(
vtkStreamingDemandDrivenPipeline::GetExtentTranslator(outInfo));
if (!extTranslator)
{
extTranslator = vtkImageDataLIC2DExtentTranslator::New();
vtkStreamingDemandDrivenPipeline::SetExtentTranslator(outInfo, extTranslator);
extTranslator->Delete();
}
extTranslator->SetAlgorithm(this);
extTranslator->SetInputWholeExtent(wholeExtent);
extTranslator->SetInputExtentTranslator(
vtkExtentTranslator::SafeDownCast(
inInfo->Get(vtkStreamingDemandDrivenPipeline::EXTENT_TRANSLATOR())));
return 1;
}
//----------------------------------------------------------------------------
int vtkImageDataLIC2D::RequestUpdateExtent (
vtkInformation * vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// Tell the vector field input the extents that we need from it.
// The downstream request needs to be downsized based on the Magnification.
int ext[6];
outInfo->Get(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT(), ext);
vtkDebugMacro( << "Requested UPDATE_EXTENT: " << PRINTEXTENT( ext ) << endl );
for (int axis = 0; axis < 3; axis++)
{
int wholeMin = ext[axis*2];
int wholeMax = ext[axis*2+1];
// Scale the output extent
wholeMin = wholeMin / this->Magnification;
wholeMax = wholeMax / this->Magnification;
ext[axis*2] = wholeMin;
ext[axis*2+1] = wholeMax;
}
vtkDebugMacro( << "UPDATE_EXTENT: " << PRINTEXTENT( ext ) << endl );
inInfo->Set(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT(), ext, 6);
inInfo = inputVector[1]->GetInformationObject(0);
if (inInfo)
{
// always request the whole noise image.
inInfo->Set(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT(),
inInfo->Get(vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT()),
6);
}
return 1;
}
//----------------------------------------------------------------------------
int vtkImageDataLIC2D::RequestData(
vtkInformation * vtkNotUsed(request),
vtkInformationVector ** inputVector,
vtkInformationVector * outputVector )
{
vtkInformation * inInfo= inputVector[0]->GetInformationObject(0);
vtkImageData * input = vtkImageData::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
// Check if the input image is a 2D image (not 0D, not 1D, not 3D)
int dims[3];
input->GetDimensions(dims);
int dataDescription = vtkStructuredData::GetDataDescription(dims);
if ( vtkStructuredData::GetDataDimension( dataDescription ) != 2 )
{
vtkErrorMacro( "Input is not a 2D image." );
input = NULL;
inInfo = NULL;
return 0;
}
vtkIdType numPoints = input->GetNumberOfPoints();
vtkSmartPointer<vtkDataArray> inVectors =
this->GetInputArrayToProcess( 0, inputVector );
if ( inVectors.GetPointer() == 0 )
{
vtkErrorMacro( "No input vectors selected. "
"Vectors are required for line integral convolution." );
input = NULL;
inInfo = NULL;
return 0;
}
if ( inVectors->GetNumberOfTuples() != numPoints )
{
vtkErrorMacro( "Only point vectors are supported." );
input = NULL;
inInfo = NULL;
return 0;
}
if ( !this->Context )
{
vtkRenderWindow * renWin = vtkRenderWindow::New();
if ( this->SetContext( renWin ) == 0 )
{
renWin->Delete();
renWin = NULL;
input = NULL;
inInfo = NULL;
return 0;
}
renWin = NULL; // will be released via this->Context
this->OwnWindow = true;
}
this->Context->MakeCurrent();
this->Context->SetReportGraphicErrors(1);
// Noise.
vtkInformation *noiseInfo = inputVector[1]->GetInformationObject(0);
vtkImageData *noise=0;
if (noiseInfo==0)
{
this->NoiseSource->Update();
noise = this->NoiseSource->GetOutput();
}
else
{
noise = vtkImageData::SafeDownCast(
noiseInfo->Get(vtkDataObject::DATA_OBJECT()));
if (noise->GetPointData()==0)
{
vtkErrorMacro("Provided noise does not have point data.");
return 0;
}
if (noise->GetPointData()->GetScalars()==0)
{
vtkErrorMacro("Provided noise does not have scalars on point data.");
return 0;
}
}
int firstComponent;
int secondComponent;
switch (dataDescription)
{
case VTK_XY_PLANE:
firstComponent = 0;
secondComponent = 1;
break;
case VTK_YZ_PLANE:
firstComponent = 1;
secondComponent = 2;
break;
case VTK_XZ_PLANE:
firstComponent = 0;
secondComponent = 2;
break;
default:
vtkErrorMacro("Sanity check failed. This filter can only handle 2D inputs.");
return 0;
}
double *spacing = input->GetSpacing();
// this->StepSize is specified as a unit of the cell length, while
// vtkLineIntegralConvolution2D expects step size in normalized image space,
// hence we do the conversion.
double cellLength = sqrt(spacing[firstComponent] * spacing[firstComponent] +
spacing[secondComponent] * spacing[secondComponent]);
double w = spacing[firstComponent] * dims[firstComponent];
double h = spacing[secondComponent] * dims[secondComponent];
double normalizationFactor = sqrt(w*w + h*h);
double stepSize = this->StepSize * cellLength / normalizationFactor;
vtkDebugMacro( << "** StepSize (Normalized Image Space): " << stepSize << endl );
vtkLineIntegralConvolution2D * internal=vtkLineIntegralConvolution2D::New();
if ( !internal->IsSupported( this->Context ) )
{
internal->Delete();
internal = NULL;
input = NULL;
noise = NULL;
inInfo = NULL;
spacing = NULL;
noiseInfo = NULL;
this->LICSuccess = 0;
return 0;
}
internal->SetNumberOfSteps(this->Steps);
internal->SetLICStepSize(stepSize);
internal->SetComponentIds(firstComponent,secondComponent);
internal->SetGridSpacings(spacing[firstComponent], spacing[secondComponent]);
internal->SetMagnification(this->Magnification);
vtkDataTransferHelper *vectorBus = vtkDataTransferHelper::New();
vectorBus->SetContext(this->Context);
vectorBus->SetCPUExtent(input->GetExtent());
vectorBus->SetGPUExtent(input->GetExtent());
// vectorBus->SetTextureExtent(input->GetExtent());
vectorBus->SetArray(inVectors);
vtkDataTransferHelper *noiseBus = vtkDataTransferHelper::New();
noiseBus->SetContext(this->Context);
noiseBus->SetCPUExtent(noise->GetExtent());
noiseBus->SetGPUExtent(noise->GetExtent());
// noiseBus->SetTextureExtent(noise->GetExtent());
noiseBus->SetArray(noise->GetPointData()->GetScalars());
// For uploading of float textures without clamping, we create a FBO with a
// float color buffer.
// Vector field in image space.
vtkTextureObject *tempBuffer = vtkTextureObject::New();
tempBuffer->SetContext(this->Context);
tempBuffer->Create2D(128, 128, 3, VTK_FLOAT, false);
vtkFrameBufferObject *fbo = vtkFrameBufferObject::New();
fbo->SetContext(this->Context);
fbo->SetColorBuffer(0, tempBuffer);
fbo->SetNumberOfRenderTargets(1);
fbo->SetActiveBuffer(0);
if ( !fbo->Start( 128, 128, false ) )
{
fbo->Delete();
internal->Delete();
noiseBus->Delete();
vectorBus->Delete();
tempBuffer->Delete();
fbo = NULL;
internal = NULL;
noiseBus = NULL;
vectorBus = NULL;
tempBuffer = NULL;
input = NULL;
noise = NULL;
inInfo = NULL;
spacing = NULL;
noiseInfo = NULL;
this->FBOSuccess = 0;
return 0;
}
this->FBOSuccess = 1;
tempBuffer->Delete();
tempBuffer = NULL;
vtkgl::ActiveTexture(vtkgl::TEXTURE0);
vectorBus->Upload(0,0);
vectorBus->GetTexture()->Bind();
glTexParameteri(vectorBus->GetTexture()->GetTarget(),GL_TEXTURE_WRAP_S,
GL_CLAMP);
glTexParameteri(vectorBus->GetTexture()->GetTarget(),GL_TEXTURE_WRAP_T,
GL_CLAMP);
glTexParameteri(vectorBus->GetTexture()->GetTarget(), vtkgl::TEXTURE_WRAP_R,
GL_CLAMP);
glTexParameteri(vectorBus->GetTexture()->GetTarget(), GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
glTexParameteri(vectorBus->GetTexture()->GetTarget(), GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
internal->SetVectorField(vectorBus->GetTexture());
vtkgl::ActiveTexture(vtkgl::TEXTURE1);
noiseBus->Upload(0,0);
noiseBus->GetTexture()->Bind();
glTexParameteri(noiseBus->GetTexture()->GetTarget(),GL_TEXTURE_WRAP_S,
GL_REPEAT);
glTexParameteri(noiseBus->GetTexture()->GetTarget(),GL_TEXTURE_WRAP_T,
GL_REPEAT);
glTexParameteri(noiseBus->GetTexture()->GetTarget(),vtkgl::TEXTURE_WRAP_R,
GL_REPEAT);
glTexParameteri(noiseBus->GetTexture()->GetTarget(),GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glTexParameteri(noiseBus->GetTexture()->GetTarget(),GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
internal->SetNoise(noiseBus->GetTexture());
fbo->Delete();
fbo = NULL;
int inputRequestedExtent[6];
inInfo->Get(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT(), inputRequestedExtent);
// transform inputRequestedExtent relative to the input's actual extent since the
// vtkLineIntegralConvolution2D needs extents relative to the input vector
// field.
vtkStructuredExtent::Transform(inputRequestedExtent, input->GetExtent());
int licextent[4];
switch (dataDescription)
{
case VTK_XY_PLANE:
licextent[0] = inputRequestedExtent[0];
licextent[1] = inputRequestedExtent[1];
licextent[2] = inputRequestedExtent[2];
licextent[3] = inputRequestedExtent[3];
break;
case VTK_YZ_PLANE:
licextent[0] = inputRequestedExtent[2];
licextent[1] = inputRequestedExtent[3];
licextent[2] = inputRequestedExtent[4];
licextent[3] = inputRequestedExtent[5];
break;
case VTK_XZ_PLANE:
licextent[0] = inputRequestedExtent[0];
licextent[1] = inputRequestedExtent[1];
licextent[2] = inputRequestedExtent[4];
licextent[3] = inputRequestedExtent[5];
break;
}
if ( internal->Execute(licextent) == 0 )
{
internal->Delete();
noiseBus->Delete();
vectorBus->Delete();
internal = NULL;
noiseBus = NULL;
vectorBus = NULL;
input = NULL;
noise = NULL;
inInfo = NULL;
spacing = NULL;
noiseInfo = NULL;
this->LICSuccess = 0;
return 0;
}
this->LICSuccess = 1;
glFlush(); // breakpoint for debugging.
vtkInformation *outInfo = outputVector->GetInformationObject(0);
vtkImageData *output = vtkImageData::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkDataTransferHelper *outputBus=vtkDataTransferHelper::New();
outputBus->SetContext(this->Context);
vtkTextureObject* licTexture = internal->GetLIC();
int gpuExtent[6];
inInfo->Get(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT(), gpuExtent);
gpuExtent[0] *= this->Magnification;
gpuExtent[2] *= this->Magnification;
gpuExtent[4] *= this->Magnification;
switch (dataDescription)
{
case VTK_XY_PLANE:
gpuExtent[1] = gpuExtent[0] + licTexture->GetWidth() - 1;
gpuExtent[3] = gpuExtent[2] + licTexture->GetHeight() - 1;
break;
case VTK_YZ_PLANE:
gpuExtent[3] = gpuExtent[2] + licTexture->GetWidth() - 1;
gpuExtent[5] = gpuExtent[4] + licTexture->GetHeight() -1;
break;
case VTK_XZ_PLANE:
gpuExtent[1] = gpuExtent[0] + licTexture->GetWidth() -1;
gpuExtent[5] = gpuExtent[4] + licTexture->GetHeight() - 1;
break;
}
vtkDebugMacro( << "GPU Extent: " << PRINTEXTENT( gpuExtent ) << endl );
// It is possible that GPU extent is larger than what the output expected,
// hence we allocate the output using the GPU extent and then crop it.
output->SetExtent(gpuExtent);
output->AllocateScalars(VTK_FLOAT, 3);
outputBus->SetCPUExtent(gpuExtent);
outputBus->SetGPUExtent(gpuExtent);
outputBus->SetTexture(internal->GetLIC());
outputBus->SetArray(output->GetPointData()->GetScalars());
output->GetPointData()->GetScalars()->SetName("LIC");
outputBus->Download();
outputBus->Delete();
internal->Delete();
vectorBus->Delete();
noiseBus->Delete();
// Ensures that the output extent is exactly same as what was asked for.
output->Crop(outInfo->Get(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT()));
return 1;
}
//----------------------------------------------------------------------------
void vtkImageDataLIC2D::PrintSelf( ostream & os, vtkIndent indent )
{
this->Superclass::PrintSelf( os, indent );
os << indent << "Steps: " << this->Steps << "\n";
os << indent << "StepSize: " << this->StepSize << "\n";
os << indent << "FBOSuccess: " << this->FBOSuccess << "\n";
os << indent << "LICSuccess: " << this->LICSuccess << "\n";
os << indent << "Magnification: " << this->Magnification << "\n";
os << indent << "OpenGLExtensionsSupported: "
<< this->OpenGLExtensionsSupported << "\n";
}
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