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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCocoaGLView.mm
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#import <Cocoa/Cocoa.h>
#import "vtkCocoaMacOSXSDKCompatibility.h" // Needed to support old SDKs
#import "vtkCocoaGLView.h"
#import "vtkCocoaRenderWindow.h"
#import "vtkCocoaRenderWindowInteractor.h"
#import "vtkCommand.h"
@implementation vtkCocoaGLView
//----------------------------------------------------------------------------
- (void)emptyMethod:(id)sender
{
(void)sender;
}
//----------------------------------------------------------------------------
// Overridden (from NSView).
// designated initializer
- (id)initWithFrame:(NSRect)frameRect
{
self = [super initWithFrame:frameRect];
if (self)
{
// The tracking rect is not set yet.
_rolloverTrackingRectSet = NO;
// Force Cocoa into "multi threaded mode" because VTK spawns pthreads.
// Apple's docs say: "If you intend to use Cocoa calls, you must force
// Cocoa into its multithreaded mode before detaching any POSIX threads.
// To do this, simply detach an NSThread and have it promptly exit.
// This is enough to ensure that the locks needed by the Cocoa
// frameworks are put in place"
if ([NSThread isMultiThreaded] == NO)
{
[NSThread detachNewThreadSelector:@selector(emptyMethod:)
toTarget:self
withObject:nil];
}
}
return self;
}
//----------------------------------------------------------------------------
- (vtkCocoaRenderWindow *)getVTKRenderWindow
{
return _myVTKRenderWindow;
}
//----------------------------------------------------------------------------
- (void)setVTKRenderWindow:(vtkCocoaRenderWindow *)theVTKRenderWindow
{
_myVTKRenderWindow = theVTKRenderWindow;
}
//----------------------------------------------------------------------------
- (vtkCocoaRenderWindowInteractor *)getInteractor
{
if (_myVTKRenderWindow)
{
return (vtkCocoaRenderWindowInteractor*)_myVTKRenderWindow->GetInteractor();
}
else
{
return NULL;
}
}
//----------------------------------------------------------------------------
// Overridden (from NSView).
- (void)drawRect:(NSRect)theRect
{
(void)theRect;
if (_myVTKRenderWindow && _myVTKRenderWindow->GetMapped())
{
_myVTKRenderWindow->Render();
}
}
//----------------------------------------------------------------------------
- (void)clearTrackingRect
{
// remove any tracking rect we have
if (_rolloverTrackingRectSet)
{
[self removeTrackingRect:_rolloverTrackingRectTag];
_rolloverTrackingRectSet = NO;
}
}
//----------------------------------------------------------------------------
- (void)resetTrackingRect
{
//clear out the old tracking rect
[self clearTrackingRect];
//create a new tracking rect
_rolloverTrackingRectTag = [self addTrackingRect:[self visibleRect]
owner:self
userData:NULL
assumeInside:NO];
_rolloverTrackingRectSet = YES;
}
//----------------------------------------------------------------------------
// Overridden (from NSView).
- (void)resetCursorRects
{
[super resetCursorRects];
[self resetTrackingRect];
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (BOOL)acceptsFirstResponder
{
return YES;
}
//----------------------------------------------------------------------------
// For generating keysyms that are compatible with other VTK interactors
static const char *vtkMacCharCodeToKeySymTable[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
"space", "exclam", "quotedbl", "numbersign",
"dollar", "percent", "ampersand", "quoteright",
"parenleft", "parenright", "asterisk", "plus",
"comma", "minus", "period", "slash",
"0", "1", "2", "3", "4", "5", "6", "7",
"8", "9", "colon", "semicolon", "less", "equal", "greater", "question",
"at", "A", "B", "C", "D", "E", "F", "G",
"H", "I", "J", "K", "L", "M", "N", "O",
"P", "Q", "R", "S", "T", "U", "V", "W",
"X", "Y", "Z", "bracketleft",
"backslash", "bracketright", "asciicircum", "underscore",
"quoteleft", "a", "b", "c", "d", "e", "f", "g",
"h", "i", "j", "k", "l", "m", "n", "o",
"p", "q", "r", "s", "t", "u", "v", "w",
"x", "y", "z", "braceleft", "bar", "braceright", "asciitilde", "Delete",
};
// For generating keysyms that are compatible with other VTK interactors
static const char *vtkMacKeyCodeToKeySymTable[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, "Return", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
"Tab", 0, 0, "Backspace", 0, "Escape", 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, "period", 0, "asterisk", 0, "plus", 0, "Clear",
0, 0, 0, "slash", "KP_Enter", 0, "minus", 0,
0, 0, "KP_0", "KP_1", "KP_2", "KP_3", "KP_4", "KP_5",
"KP_6", "KP_7", 0, "KP_8", "KP_9", 0, 0, 0,
"F5", "F6", "F7", "F3", "F8", 0, 0, 0,
0, "Snapshot", 0, 0, 0, 0, 0, 0,
0, 0, "Help", "Home", "Prior", "Delete", "F4", "End",
"F2", "Next", "F1", "Left", "Right", "Down", "Up", 0,
};
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)keyDown:(NSEvent *)theEvent
{
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a NOT mouseevent, we can not use
// locationInWindow. Instead we get the mouse location at this instant,
// which may not be the exact location of the mouse at the time of the
// keypress, but should be quite close. There seems to be no better way.
// And, yes, vtk does sometimes need the mouse location even for key
// events, example: pressing 'p' to pick the actor under the mouse.
// Also note that 'mouseLoc' may have nonsense values if a key is pressed
// while the mouse in not actually in the vtk view but the view is
// first responder.
NSPoint mouseLoc = [[self window] mouseLocationOutsideOfEventStream];
mouseLoc = [self convertPoint:mouseLoc fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
// Get the characters associated with the key event as a utf8 string.
// This pointer is only valid for the duration of the current autorelease
// context!
const char* keyedChars = [[theEvent characters] UTF8String];
// Since vtk only supports ASCII, we just blindly use the first element
// of the above string, hoping it's ASCII.
unsigned char charCode = (unsigned char)keyedChars[0];
// Get the virtual key code and convert it to a keysym as best we can.
unsigned short macKeyCode = [theEvent keyCode];
const char *keySym = 0;
if (macKeyCode < 128)
{
keySym = vtkMacKeyCodeToKeySymTable[macKeyCode];
}
if (keySym == 0 && charCode < 128)
{
keySym = vtkMacCharCodeToKeySymTable[charCode];
}
if (keySym == 0)
{
keySym = "None";
}
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown,
charCode, 1, keySym);
interactor->SetAltKey(altDown);
interactor->InvokeEvent(vtkCommand::KeyPressEvent, NULL);
if (charCode != '\0')
{
interactor->InvokeEvent(vtkCommand::CharEvent, NULL);
}
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)keyUp:(NSEvent *)theEvent
{
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a NOT mouseevent, we can not use
// locationInWindow. Instead we get the mouse location at this instant,
// which may not be the exact location of the mouse at the time of the
// keypress, but should be quite close. There seems to be no better way.
// And, yes, vtk does sometimes need the mouse location even for key
// events, example: pressing 'p' to pick the actor under the mouse.
// Also note that 'mouseLoc' may have nonsense values if a key is pressed
// while the mouse in not actually in the vtk view but the view is
// first responder.
NSPoint mouseLoc = [[self window] mouseLocationOutsideOfEventStream];
mouseLoc = [self convertPoint:mouseLoc fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
// Get the characters associated with the key event as a utf8 string.
// This pointer is only valid for the duration of the current autorelease
// context!
const char* keyedChars = [[theEvent characters] UTF8String];
// Since vtk only supports ASCII, we just blindly use the first element
// of the above string, hoping it's ASCII.
unsigned char charCode = (unsigned char)keyedChars[0];
// Get the virtual key code and convert it to a keysym as best we can.
unsigned short macKeyCode = [theEvent keyCode];
const char *keySym = 0;
if (macKeyCode < 128)
{
keySym = vtkMacKeyCodeToKeySymTable[macKeyCode];
}
if (keySym == 0 && charCode < 128)
{
keySym = vtkMacCharCodeToKeySymTable[charCode];
}
if (keySym == 0)
{
keySym = "None";
}
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown,
charCode, 1, keySym);
interactor->SetAltKey(altDown);
interactor->InvokeEvent(vtkCommand::KeyReleaseEvent, NULL);
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)flagsChanged:(NSEvent *)theEvent
{
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a NOT mouseevent, we can not use
// locationInWindow. Instead we get the mouse location at this instant,
// which may not be the exact location of the mouse at the time of the
// keypress, but should be quite close. There seems to be no better way.
// And, yes, vtk does sometimes need the mouse location even for key
// events, example: pressing 'p' to pick the actor under the mouse.
// Also note that 'mouseLoc' may have nonsense values if a key is pressed
// while the mouse in not actually in the vtk view but the view is
// first responder.
NSPoint mouseLoc = [[self window] mouseLocationOutsideOfEventStream];
mouseLoc = [self convertPoint:mouseLoc fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
int oldControlDown = interactor->GetControlKey();
int oldShiftDown = interactor->GetShiftKey();
int oldAltDown = interactor->GetAltKey();
int keyPress = 0;
char charCode = '\0';
const char *keySym = 0;
if (controlDown != oldControlDown)
{
keySym = "Control_L";
keyPress = oldControlDown = controlDown;
}
else if (shiftDown != oldShiftDown)
{
keySym = "Shift_L";
keyPress = oldShiftDown = shiftDown;
}
else if (altDown != oldAltDown)
{
keySym = "Alt_L";
keyPress = oldAltDown = altDown;
}
else
{
return;
}
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
oldControlDown, oldShiftDown,
charCode, 1, keySym);
interactor->SetAltKey(oldAltDown);
if (keyPress)
{
interactor->InvokeEvent(vtkCommand::KeyPressEvent, NULL);
}
else
{
interactor->InvokeEvent(vtkCommand::KeyReleaseEvent, NULL);
}
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)mouseMoved:(NSEvent *)theEvent
{
// Note: this method will only be called if this view's NSWindow
// is set to receive mouse moved events. See setAcceptsMouseMovedEvents:
// An NSWindow created by vtk automatically does accept such events.
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a mouseevent, we can use locationInWindow.
NSPoint mouseLoc =
[self convertPoint:[theEvent locationInWindow] fromView:nil];
// Ignore motion outside the view in order to mimic other interactors
if (!NSPointInRect(mouseLoc, [self visibleRect]))
{
return;
}
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown);
interactor->SetAltKey(altDown);
interactor->InvokeEvent(vtkCommand::MouseMoveEvent, NULL);
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)mouseEntered:(NSEvent *)theEvent
{
// Note: the mouseEntered/mouseExited events depend on the maintenance of
// the Tracking Rect, which is handled by the resetTrackingRect,
// clearTrackingRect and resetCursorRects methods above.
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a mouseevent, we can use locationInWindow.
NSPoint mouseLoc =
[self convertPoint:[theEvent locationInWindow] fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown);
interactor->SetAltKey(altDown);
interactor->InvokeEvent(vtkCommand::EnterEvent, NULL);
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)mouseExited:(NSEvent *)theEvent
{
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a mouseevent, we can use locationInWindow.
NSPoint mouseLoc =
[self convertPoint:[theEvent locationInWindow] fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown);
interactor->SetAltKey(altDown);
interactor->InvokeEvent(vtkCommand::LeaveEvent, NULL);
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)scrollWheel:(NSEvent *)theEvent
{
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a mouseevent, we can use locationInWindow.
NSPoint mouseLoc =
[self convertPoint:[theEvent locationInWindow] fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown);
interactor->SetAltKey(altDown);
if( [theEvent deltaY] > 0)
{
interactor->InvokeEvent(vtkCommand::MouseWheelForwardEvent, NULL);
}
else if( [theEvent deltaY] < 0)
{
interactor->InvokeEvent(vtkCommand::MouseWheelBackwardEvent, NULL);
}
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)mouseDown:(NSEvent *)theEvent
{
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
BOOL keepOn = YES;
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a mouseevent, we can use locationInWindow.
NSPoint mouseLoc =
[self convertPoint:[theEvent locationInWindow] fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
int clickCount = static_cast<int>([theEvent clickCount]);
int repeatCount = clickCount > 1 ? clickCount - 1 : 0;
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown,
0, repeatCount);
interactor->SetAltKey(altDown);
interactor->InvokeEvent(vtkCommand::LeftButtonPressEvent,NULL);
NSApplication* application = [NSApplication sharedApplication];
NSDate* infinity = [NSDate distantFuture];
do
{
theEvent = [application nextEventMatchingMask:NSLeftMouseUpMask |
NSLeftMouseDraggedMask
untilDate:infinity
inMode:NSEventTrackingRunLoopMode
dequeue:YES];
if (theEvent)
{
mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown);
interactor->SetAltKey(altDown);
switch ([theEvent type])
{
case NSLeftMouseDragged:
interactor->InvokeEvent(vtkCommand::MouseMoveEvent, NULL);
break;
case NSLeftMouseUp:
interactor->InvokeEvent(vtkCommand::LeftButtonReleaseEvent, NULL);
keepOn = NO;
default:
break;
}
}
else
{
keepOn = NO;
}
}
while (keepOn);
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)rightMouseDown:(NSEvent *)theEvent
{
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
BOOL keepOn = YES;
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a mouseevent, we can use locationInWindow.
NSPoint mouseLoc =
[self convertPoint:[theEvent locationInWindow] fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
int clickCount = [theEvent clickCount];
int repeatCount = clickCount > 1 ? clickCount - 1 : 0;
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown,
0, repeatCount);
interactor->SetAltKey(altDown);
interactor->InvokeEvent(vtkCommand::RightButtonPressEvent,NULL);
NSApplication* application = [NSApplication sharedApplication];
NSDate* infinity = [NSDate distantFuture];
do
{
theEvent = [application nextEventMatchingMask:NSRightMouseUpMask |
NSRightMouseDraggedMask
untilDate:infinity
inMode:NSEventTrackingRunLoopMode
dequeue:YES];
if (theEvent)
{
mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown);
interactor->SetAltKey(altDown);
switch ([theEvent type])
{
case NSRightMouseDragged:
interactor->InvokeEvent(vtkCommand::MouseMoveEvent, NULL);
break;
case NSRightMouseUp:
interactor->InvokeEvent(vtkCommand::RightButtonReleaseEvent, NULL);
keepOn = NO;
default:
break;
}
}
else
{
keepOn = NO;
}
}
while (keepOn);
}
//----------------------------------------------------------------------------
// Overridden (from NSResponder).
- (void)otherMouseDown:(NSEvent *)theEvent
{
vtkCocoaRenderWindowInteractor *interactor = [self getInteractor];
if (!interactor)
{
return;
}
vtkCocoaRenderWindow* renWin =
vtkCocoaRenderWindow::SafeDownCast([self getVTKRenderWindow]);
if (!renWin)
{
return;
}
BOOL keepOn = YES;
// Get the location of the mouse event relative to this NSView's bottom
// left corner. Since this is a mouseevent, we can use locationInWindow.
NSPoint mouseLoc =
[self convertPoint:[theEvent locationInWindow] fromView:nil];
int shiftDown = ([theEvent modifierFlags] & NSShiftKeyMask) ? 1 : 0;
int controlDown = ([theEvent modifierFlags] & NSControlKeyMask) ? 1 : 0;
int altDown = ([theEvent modifierFlags] &
(NSCommandKeyMask | NSAlternateKeyMask)) ? 1 : 0;
int clickCount = [theEvent clickCount];
int repeatCount = clickCount > 1 ? clickCount - 1 : 0;
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown,
0, repeatCount);
interactor->SetAltKey(altDown);
interactor->InvokeEvent(vtkCommand::MiddleButtonPressEvent,NULL);
NSApplication* application = [NSApplication sharedApplication];
NSDate* infinity = [NSDate distantFuture];
do
{
theEvent = [application nextEventMatchingMask:NSOtherMouseUpMask |
NSOtherMouseDraggedMask
untilDate:infinity
inMode:NSEventTrackingRunLoopMode
dequeue:YES];
if (theEvent)
{
mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
interactor->SetEventInformation((int)round(mouseLoc.x),
(int)round(mouseLoc.y),
controlDown, shiftDown);
interactor->SetAltKey(altDown);
switch ([theEvent type])
{
case NSOtherMouseDragged:
interactor->InvokeEvent(vtkCommand::MouseMoveEvent, NULL);
break;
case NSOtherMouseUp:
interactor->InvokeEvent(vtkCommand::MiddleButtonReleaseEvent, NULL);
keepOn = NO;
default:
break;
}
}
else
{
keepOn = NO;
}
}
while (keepOn);
}
@end
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