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/*****************************************************************************
*
* Copyright (c) 2000 - 2010, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-400124
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#include <VisItParser.h>
#include <Token.h>
#include <SymbolSet.h>
#include <Sequence.h>
#include <Rule.h>
#include <ConfiguratingItem.h>
#include <ConfiguratingSet.h>
#include <Colors.h>
#include <ParseException.h>
#include <vector>
using std::vector;
//#define MOREDEBUG
//#define DEBUG
// ****************************************************************************
// Constructor: Parser::Parser
//
// Programmer: Jeremy Meredith
// Creation: April 5, 2002
//
// ****************************************************************************
Parser::Parser()
{
G = NULL;
Init();
}
// ****************************************************************************
// Method: Parser::Init
//
// Purpose:
// Reinitialized the parse state, to get ready to parse a new string.
//
// Programmer: Jeremy Meredith
// Creation: April 5, 2002
//
// Modifications:
// Jeremy Meredith, Mon Nov 17 17:08:46 EST 2008
// We're now storing the parse tree result directly instead of pretending
// it makes sense to leave it on the parse element stack.
//
// ****************************************************************************
void
Parser::Init()
{
elems.clear();
states.clear();
states.push_back(0);
accept = false;
parseTree = NULL;
}
// ****************************************************************************
// Method: Parser::Shift
//
// Purpose:
// Shift a token onto the stack, going to a new state.
//
// Programmer: Jeremy Meredith
// Creation: April 5, 2002
//
// Modifications:
// Jeremy Meredith, Wed Jun 8 17:08:35 PDT 2005
// Added a symbol dictionary.
//
// ****************************************************************************
void
Parser::Shift(Token *t, int s)
{
#ifdef MOREDEBUG
cerr << "Shifting token "; t->PrintNode(cerr);
#endif
elems.push_back(ParseElem(G->GetDictionary().Get(t->GetType()), t));
states.push_back(s);
PrintState(cerr);
#ifdef MOREDEBUG
cerr << endl;
#endif
}
// ****************************************************************************
// Method: Parser::Reduce
//
// Purpose:
// Reduces what is on the stack using the given rule.
//
// Programmer: Jeremy Meredith
// Creation: April 5, 2002
//
// Modifications:
// Jeremy Meredith, Wed Nov 24 09:02:32 PST 2004
// Added list of tokens. Also, significant refactoring.
//
// Hank Childs, Fri Jan 28 13:19:33 PST 2005
// Use exception macros.
//
// Jeremy Meredith, Mon Jun 13 15:53:51 PDT 2005
// I made other changes to enforce that no Token will be stored
// inside a parse tree node, leaving us free to delete them after
// applying the reduction. This fixes a number of memory leaks.
// I also ensured that pos was well populated in all cases.
//
// Jeremy Meredith, Wed Jul 23 13:26:26 EDT 2008
// Add the rule index to the debug info.
//
// Kathleen Bonnell, Thu Nov 6 11:57:28 PST 2008
// To prevent a crash on windows for referencing (from GetParseTree)
// elems[0] when elems is empty, don't pop elems if rule->index is 0.
//
// Jeremy Meredith, Mon Nov 17 17:07:04 EST 2008
// The windows bug (see previous comment) was truly a multi-platform
// bug. Now we store the result parse tree directly instead of
// trying to pretend it's still on the parse elem stack (which
// wasn't even happening anyway; it only worked due to a lot of luck!)...
//
// ****************************************************************************
void
Parser::Reduce(int r)
{
#ifdef MOREDEBUG
cerr << "Reducing using rule " << G->GetRule(r)->GetIndex() << ": "
<< *(G->GetRule(r)) << endl;
#endif
const Rule *rule = G->GetRule(r);
const Symbol *lhs = rule->GetLHS();
const Symbol &sym = *lhs;
int len = rule->GetRHS().Length();
vector<ParseTreeNode*> E;
vector<Token*> T;
Pos p;
int i;
for (i=0; i<len; i++)
{
int index = elems.size() - len + i;
E.push_back(elems[index].node);
T.push_back(elems[index].token);
p.Join(elems[index].pos);
}
ParseTreeNode *node = ApplyRule(sym, rule, E, T, p);
// We're done with the tokens now that we've applied the rule
for (i=0; i<len; i++)
{
delete T[i];
}
if (!node)
{
EXCEPTION2(UnhandledReductionException, p, rule);
}
node->GetPos().Join(p);
for (i=0; i<len; i++)
{
states.pop_back();
elems.pop_back();
}
State &state = G->GetState(states.back());
if (G->GetStartSymbol() == lhs)
{
parseTree = node;
PrintState(cerr);
#ifdef MOREDEBUG
cerr << "Accepting!\n\n";
#endif
accept = true;
return;
}
// now do the goto
elems.push_back(ParseElem(lhs, node));
states.push_back(state.shift[lhs]);
PrintState(cerr);
}
// ****************************************************************************
// Method: Parser::PrintState
//
// Purpose:
// Prints the current state of the parser.
//
// Programmer: Jeremy Meredith
// Creation: April 5, 2002
//
// Modifications:
// Jeremy Meredith, Wed Jul 23 13:26:44 EDT 2008
// Uncomment the state debug info, but only print in MOREDEBUG.
//
// ****************************************************************************
void
Parser::PrintState(ostream &o)
{
#ifdef DEBUG
#ifdef MOREDEBUG
o << "state= "; for (size_t i=0; i<states.size(); i++) o << states[i] << " "; o << endl;
#endif
o << "stack= "; for (size_t i=0; i<elems.size(); i++) o << *(elems[i].sym) << " "; o << endl;
#endif
}
// ****************************************************************************
// Method: Parser::ParseOneToken
//
// Purpose:
// Parses a single token, setting the accept flag when finished.
//
// Programmer: Jeremy Meredith
// Creation: April 5, 2002
//
// Modifications:
// Jeremy Meredith, Mon Jul 28 16:57:00 PDT 2003
// Added extra info to the error message.
//
// Jeremy Meredith, Wed Nov 24 12:43:27 PST 2004
// Added list of allowed tokens to the error message. Did not yet
// enable it by default because it may be exposing the guts too much.
//
// Hank Childs, Fri Jan 28 13:19:33 PST 2005
// Use exception macros.
//
// Jeremy Meredith, Wed Jun 8 17:08:35 PDT 2005
// Added a symbol dictionary.
//
// ****************************************************************************
void
Parser::ParseOneToken(Token *t)
{
const Symbol *tokensym = G->GetDictionary().Get(t->GetType());
#ifdef MOREDEBUG
if (!tokensym)
{
cerr << "Unknown token: type="<<t->GetType()<<endl;
}
cerr << "\nParse("<<*tokensym<<")\n";
#endif
State &state = G->GetState(states.back());
if (state.shift.count(tokensym))
{
Shift(t, state.shift[tokensym]);
}
else if (state.reduce.count(tokensym))
{
Reduce(state.reduce[tokensym]);
if (!accept)
ParseOneToken(t);
}
else
{
if (t->GetType() == EOF_TOKEN_ID)
{
EXCEPTION1(UnexpectedEndException, t->GetPos());
}
else
{
#ifdef DEBUG
std::string allowed = "Expected one of: ";
std::map<const Symbol*, int>::iterator it;
for (it = state.reduce.begin(); it != state.reduce.end(); it++)
{
allowed += it->first->GetDisplayString() + " ";
}
for (it = state.shift.begin(); it != state.shift.end(); it++)
{
allowed += it->first->GetDisplayString() + " ";
}
EXCEPTION2(SyntacticException, t->GetPos(), allowed);
#else
EXCEPTION1(SyntacticException, t->GetPos());
#endif
}
}
}
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