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/*****************************************************************************
*
* Copyright (c) 2000 - 2010, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-400124
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#ifndef ANNOTATIONATTRIBUTES_H
#define ANNOTATIONATTRIBUTES_H
#include <state_exports.h>
#include <string>
#include <AttributeSubject.h>
#include <Axes2D.h>
#include <Axes3D.h>
#include <FontAttributes.h>
#include <ColorAttribute.h>
#include <AxesArray.h>
// ****************************************************************************
// Class: AnnotationAttributes
//
// Purpose:
// This class contains the attributes controlling annotations.
//
// Notes: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
class STATE_API AnnotationAttributes : public AttributeSubject
{
public:
enum GradientStyle
{
TopToBottom,
BottomToTop,
LeftToRight,
RightToLeft,
Radial
};
enum BackgroundMode
{
Solid,
Gradient,
Image,
ImageSphere
};
enum PathExpansionMode
{
File,
Directory,
Full,
Smart,
SmartDirectory
};
AnnotationAttributes();
AnnotationAttributes(const AnnotationAttributes &obj);
virtual ~AnnotationAttributes();
virtual AnnotationAttributes& operator = (const AnnotationAttributes &obj);
virtual bool operator == (const AnnotationAttributes &obj) const;
virtual bool operator != (const AnnotationAttributes &obj) const;
virtual const std::string TypeName() const;
virtual bool CopyAttributes(const AttributeGroup *);
virtual AttributeSubject *CreateCompatible(const std::string &) const;
virtual AttributeSubject *NewInstance(bool) const;
// Property selection methods
virtual void SelectAll();
void SelectAxes2D();
void SelectAxes3D();
void SelectUserInfoFont();
void SelectDatabaseInfoFont();
void SelectBackgroundColor();
void SelectForegroundColor();
void SelectGradientColor1();
void SelectGradientColor2();
void SelectBackgroundImage();
void SelectAxesArray();
// Property setting methods
void SetAxes2D(const Axes2D &axes2D_);
void SetAxes3D(const Axes3D &axes3D_);
void SetUserInfoFlag(bool userInfoFlag_);
void SetUserInfoFont(const FontAttributes &userInfoFont_);
void SetDatabaseInfoFlag(bool databaseInfoFlag_);
void SetDatabaseInfoFont(const FontAttributes &databaseInfoFont_);
void SetDatabaseInfoExpansionMode(PathExpansionMode databaseInfoExpansionMode_);
void SetDatabaseInfoTimeScale(double databaseInfoTimeScale_);
void SetDatabaseInfoTimeOffset(double databaseInfoTimeOffset_);
void SetLegendInfoFlag(bool legendInfoFlag_);
void SetBackgroundColor(const ColorAttribute &backgroundColor_);
void SetForegroundColor(const ColorAttribute &foregroundColor_);
void SetGradientBackgroundStyle(GradientStyle gradientBackgroundStyle_);
void SetGradientColor1(const ColorAttribute &gradientColor1_);
void SetGradientColor2(const ColorAttribute &gradientColor2_);
void SetBackgroundMode(BackgroundMode backgroundMode_);
void SetBackgroundImage(const std::string &backgroundImage_);
void SetImageRepeatX(int imageRepeatX_);
void SetImageRepeatY(int imageRepeatY_);
void SetAxesArray(const AxesArray &axesArray_);
// Property getting methods
const Axes2D &GetAxes2D() const;
Axes2D &GetAxes2D();
const Axes3D &GetAxes3D() const;
Axes3D &GetAxes3D();
bool GetUserInfoFlag() const;
const FontAttributes &GetUserInfoFont() const;
FontAttributes &GetUserInfoFont();
bool GetDatabaseInfoFlag() const;
const FontAttributes &GetDatabaseInfoFont() const;
FontAttributes &GetDatabaseInfoFont();
PathExpansionMode GetDatabaseInfoExpansionMode() const;
double GetDatabaseInfoTimeScale() const;
double GetDatabaseInfoTimeOffset() const;
bool GetLegendInfoFlag() const;
const ColorAttribute &GetBackgroundColor() const;
ColorAttribute &GetBackgroundColor();
const ColorAttribute &GetForegroundColor() const;
ColorAttribute &GetForegroundColor();
GradientStyle GetGradientBackgroundStyle() const;
const ColorAttribute &GetGradientColor1() const;
ColorAttribute &GetGradientColor1();
const ColorAttribute &GetGradientColor2() const;
ColorAttribute &GetGradientColor2();
BackgroundMode GetBackgroundMode() const;
const std::string &GetBackgroundImage() const;
std::string &GetBackgroundImage();
int GetImageRepeatX() const;
int GetImageRepeatY() const;
const AxesArray &GetAxesArray() const;
AxesArray &GetAxesArray();
// Persistence methods
virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
virtual void SetFromNode(DataNode *node);
// Enum conversion functions
static std::string GradientStyle_ToString(GradientStyle);
static bool GradientStyle_FromString(const std::string &, GradientStyle &);
protected:
static std::string GradientStyle_ToString(int);
public:
static std::string BackgroundMode_ToString(BackgroundMode);
static bool BackgroundMode_FromString(const std::string &, BackgroundMode &);
protected:
static std::string BackgroundMode_ToString(int);
public:
static std::string PathExpansionMode_ToString(PathExpansionMode);
static bool PathExpansionMode_FromString(const std::string &, PathExpansionMode &);
protected:
static std::string PathExpansionMode_ToString(int);
public:
// Keyframing methods
virtual std::string GetFieldName(int index) const;
virtual AttributeGroup::FieldType GetFieldType(int index) const;
virtual std::string GetFieldTypeName(int index) const;
virtual bool FieldsEqual(int index, const AttributeGroup *rhs) const;
// User-defined methods
const ColorAttribute GetDiscernibleBackgroundColor() const;
virtual void ProcessOldVersions(DataNode *parentNode, const char *configVersion);
// IDs that can be used to identify fields in case statements
enum {
ID_axes2D = 0,
ID_axes3D,
ID_userInfoFlag,
ID_userInfoFont,
ID_databaseInfoFlag,
ID_databaseInfoFont,
ID_databaseInfoExpansionMode,
ID_databaseInfoTimeScale,
ID_databaseInfoTimeOffset,
ID_legendInfoFlag,
ID_backgroundColor,
ID_foregroundColor,
ID_gradientBackgroundStyle,
ID_gradientColor1,
ID_gradientColor2,
ID_backgroundMode,
ID_backgroundImage,
ID_imageRepeatX,
ID_imageRepeatY,
ID_axesArray
};
private:
Axes2D axes2D;
Axes3D axes3D;
bool userInfoFlag;
FontAttributes userInfoFont;
bool databaseInfoFlag;
FontAttributes databaseInfoFont;
int databaseInfoExpansionMode;
double databaseInfoTimeScale;
double databaseInfoTimeOffset;
bool legendInfoFlag;
ColorAttribute backgroundColor;
ColorAttribute foregroundColor;
int gradientBackgroundStyle;
ColorAttribute gradientColor1;
ColorAttribute gradientColor2;
int backgroundMode;
std::string backgroundImage;
int imageRepeatX;
int imageRepeatY;
AxesArray axesArray;
// Static class format string for type map.
static const char *TypeMapFormatString;
};
#endif
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