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/*****************************************************************************
*
* Copyright (c) 2000 - 2010, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-400124
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#ifndef APPEARANCEATTRIBUTES_H
#define APPEARANCEATTRIBUTES_H
#include <state_exports.h>
#include <string>
#include <AttributeSubject.h>
// ****************************************************************************
// Class: AppearanceAttributes
//
// Purpose:
// This class contains the GUI/viewer appearance attributes.
//
// Notes: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
class STATE_API AppearanceAttributes : public AttributeSubject
{
public:
AppearanceAttributes();
AppearanceAttributes(const AppearanceAttributes &obj);
virtual ~AppearanceAttributes();
virtual AppearanceAttributes& operator = (const AppearanceAttributes &obj);
virtual bool operator == (const AppearanceAttributes &obj) const;
virtual bool operator != (const AppearanceAttributes &obj) const;
virtual const std::string TypeName() const;
virtual bool CopyAttributes(const AttributeGroup *);
virtual AttributeSubject *CreateCompatible(const std::string &) const;
virtual AttributeSubject *NewInstance(bool) const;
// Property selection methods
virtual void SelectAll();
void SelectBackground();
void SelectForeground();
void SelectFontName();
void SelectStyle();
void SelectDefaultForeground();
void SelectDefaultBackground();
void SelectDefaultFontName();
void SelectDefaultStyle();
// Property setting methods
void SetUseSystemDefault(bool useSystemDefault_);
void SetBackground(const std::string &background_);
void SetForeground(const std::string &foreground_);
void SetFontName(const std::string &fontName_);
void SetStyle(const std::string &style_);
void SetOrientation(int orientation_);
void SetDefaultForeground(const std::string &defaultForeground_);
void SetDefaultBackground(const std::string &defaultBackground_);
void SetDefaultFontName(const std::string &defaultFontName_);
void SetDefaultStyle(const std::string &defaultStyle_);
void SetDefaultOrientation(int defaultOrientation_);
// Property getting methods
bool GetUseSystemDefault() const;
const std::string &GetBackground() const;
std::string &GetBackground();
const std::string &GetForeground() const;
std::string &GetForeground();
const std::string &GetFontName() const;
std::string &GetFontName();
const std::string &GetStyle() const;
std::string &GetStyle();
int GetOrientation() const;
const std::string &GetDefaultForeground() const;
std::string &GetDefaultForeground();
const std::string &GetDefaultBackground() const;
std::string &GetDefaultBackground();
const std::string &GetDefaultFontName() const;
std::string &GetDefaultFontName();
const std::string &GetDefaultStyle() const;
std::string &GetDefaultStyle();
int GetDefaultOrientation() const;
// Persistence methods
virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
virtual void SetFromNode(DataNode *node);
// Keyframing methods
virtual std::string GetFieldName(int index) const;
virtual AttributeGroup::FieldType GetFieldType(int index) const;
virtual std::string GetFieldTypeName(int index) const;
virtual bool FieldsEqual(int index, const AttributeGroup *rhs) const;
// User-defined methods
void InitializeStyle();
// IDs that can be used to identify fields in case statements
enum {
ID_useSystemDefault = 0,
ID_background,
ID_foreground,
ID_fontName,
ID_style,
ID_orientation,
ID_defaultForeground,
ID_defaultBackground,
ID_defaultFontName,
ID_defaultStyle,
ID_defaultOrientation
};
private:
bool useSystemDefault;
std::string background;
std::string foreground;
std::string fontName;
std::string style;
int orientation;
std::string defaultForeground;
std::string defaultBackground;
std::string defaultFontName;
std::string defaultStyle;
int defaultOrientation;
// Static class format string for type map.
static const char *TypeMapFormatString;
};
#endif
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