File: LightList.code

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file content (162 lines) | stat: -rw-r--r-- 3,504 bytes parent folder | download | duplicates (6)
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Initialization: light7
    SetDefaultEnabledStates();

Target: xml2java
Initialization: light7
    light7 = new LightAttributes();
        SetDefaultEnabledStates();

Target: xml2atts
Function: GetLight
Declaration: const LightAttributes &GetLight(int i) const;
Definition:
const LightAttributes &
LightList::GetLight(int i) const
{
    if(i == 0)
        return light0;
    else if(i == 1)
        return light1;
    else if(i == 2)
        return light2;
    else if(i == 3)
        return light3;
    else if(i == 4)
        return light4;
    else if(i == 5)
        return light5;
    else if(i == 6)
        return light6;
    else
        return light7;
}

Function: GetLight2
Declaration: LightAttributes &GetLight(int i);
Definition:
LightAttributes &
LightList::GetLight(int i)
{
    if(i == 0)
        return light0;
    else if(i == 1)
        return light1;
    else if(i == 2)
        return light2;
    else if(i == 3)
        return light3;
    else if(i == 4)
        return light4;
    else if(i == 5)
        return light5;
    else if(i == 6)
        return light6;
    else
        return light7;
}

Function: NumLights
Declaration: int NumLights() const;
Definition:
int
LightList::NumLights() const
{
    return 8;
}

Function: SelectLight
Declaration: void SelectLight(int i);
Definition:
void
LightList::SelectLight(int i)
{
    if(i == 0)
        SelectLight0();
    else if(i == 1)
        SelectLight1();
    else if(i == 2)
        SelectLight2();
    else if(i == 3)
        SelectLight3();
    else if(i == 4)
        SelectLight4();
    else if(i == 5)
        SelectLight5();
    else if(i == 6)
        SelectLight6();
    else
        SelectLight7();
}

Function: SetLight
Declaration: void SetLight(int i, const LightAttributes &l);
Definition:
void
LightList::SetLight(int i, const LightAttributes &l)
{
    if(i == 0)
        SetLight0(l);
    else if(i == 1)
        SetLight1(l);
    else if(i == 2)
        SetLight2(l);
    else if(i == 3)
        SetLight3(l);
    else if(i == 4)
        SetLight4(l);
    else if(i == 5)
        SetLight5(l);
    else if(i == 6)
        SetLight6(l);
    else
        SetLight7(l);
}

Function: SetDefaultEnabledStates
Declaration: void SetDefaultEnabledStates();
Definition:
void
LightList::SetDefaultEnabledStates()
{
    light0.SetEnabledFlag(true);
    light0.SetEnabledFlagCanBeToggled(false);
    light1.SetEnabledFlag(false);
    light2.SetEnabledFlag(false);
    light3.SetEnabledFlag(false);
    light4.SetEnabledFlag(false);
    light5.SetEnabledFlag(false);
    light6.SetEnabledFlag(false);
    light7.SetEnabledFlag(false);
}

Target: xml2java
Function: SetAllEnabled
Declaration: SetAllEnabled
Definition:
    public void SetAllEnabled(boolean val)
    {
        light0.SetEnabledFlag(val);
        light1.SetEnabledFlag(val);
        light2.SetEnabledFlag(val);
        light3.SetEnabledFlag(val);
        light4.SetEnabledFlag(val);
        light5.SetEnabledFlag(val);
        light6.SetEnabledFlag(val);
        light7.SetEnabledFlag(val);
        SelectAll();
    }

Function: SetDefaultEnabledStates
Declaration: SetDefaultEnabledStates
Definition:
    public void SetDefaultEnabledStates()
    {
        light0.SetEnabledFlag(true);
        light1.SetEnabledFlag(false);
        light2.SetEnabledFlag(false);
        light3.SetEnabledFlag(false);
        light4.SetEnabledFlag(false);
        light5.SetEnabledFlag(false);
        light6.SetEnabledFlag(false);
        light7.SetEnabledFlag(false);
    }