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Initialization: light7
SetDefaultEnabledStates();
Target: xml2java
Initialization: light7
light7 = new LightAttributes();
SetDefaultEnabledStates();
Target: xml2atts
Function: GetLight
Declaration: const LightAttributes &GetLight(int i) const;
Definition:
const LightAttributes &
LightList::GetLight(int i) const
{
if(i == 0)
return light0;
else if(i == 1)
return light1;
else if(i == 2)
return light2;
else if(i == 3)
return light3;
else if(i == 4)
return light4;
else if(i == 5)
return light5;
else if(i == 6)
return light6;
else
return light7;
}
Function: GetLight2
Declaration: LightAttributes &GetLight(int i);
Definition:
LightAttributes &
LightList::GetLight(int i)
{
if(i == 0)
return light0;
else if(i == 1)
return light1;
else if(i == 2)
return light2;
else if(i == 3)
return light3;
else if(i == 4)
return light4;
else if(i == 5)
return light5;
else if(i == 6)
return light6;
else
return light7;
}
Function: NumLights
Declaration: int NumLights() const;
Definition:
int
LightList::NumLights() const
{
return 8;
}
Function: SelectLight
Declaration: void SelectLight(int i);
Definition:
void
LightList::SelectLight(int i)
{
if(i == 0)
SelectLight0();
else if(i == 1)
SelectLight1();
else if(i == 2)
SelectLight2();
else if(i == 3)
SelectLight3();
else if(i == 4)
SelectLight4();
else if(i == 5)
SelectLight5();
else if(i == 6)
SelectLight6();
else
SelectLight7();
}
Function: SetLight
Declaration: void SetLight(int i, const LightAttributes &l);
Definition:
void
LightList::SetLight(int i, const LightAttributes &l)
{
if(i == 0)
SetLight0(l);
else if(i == 1)
SetLight1(l);
else if(i == 2)
SetLight2(l);
else if(i == 3)
SetLight3(l);
else if(i == 4)
SetLight4(l);
else if(i == 5)
SetLight5(l);
else if(i == 6)
SetLight6(l);
else
SetLight7(l);
}
Function: SetDefaultEnabledStates
Declaration: void SetDefaultEnabledStates();
Definition:
void
LightList::SetDefaultEnabledStates()
{
light0.SetEnabledFlag(true);
light0.SetEnabledFlagCanBeToggled(false);
light1.SetEnabledFlag(false);
light2.SetEnabledFlag(false);
light3.SetEnabledFlag(false);
light4.SetEnabledFlag(false);
light5.SetEnabledFlag(false);
light6.SetEnabledFlag(false);
light7.SetEnabledFlag(false);
}
Target: xml2java
Function: SetAllEnabled
Declaration: SetAllEnabled
Definition:
public void SetAllEnabled(boolean val)
{
light0.SetEnabledFlag(val);
light1.SetEnabledFlag(val);
light2.SetEnabledFlag(val);
light3.SetEnabledFlag(val);
light4.SetEnabledFlag(val);
light5.SetEnabledFlag(val);
light6.SetEnabledFlag(val);
light7.SetEnabledFlag(val);
SelectAll();
}
Function: SetDefaultEnabledStates
Declaration: SetDefaultEnabledStates
Definition:
public void SetDefaultEnabledStates()
{
light0.SetEnabledFlag(true);
light1.SetEnabledFlag(false);
light2.SetEnabledFlag(false);
light3.SetEnabledFlag(false);
light4.SetEnabledFlag(false);
light5.SetEnabledFlag(false);
light6.SetEnabledFlag(false);
light7.SetEnabledFlag(false);
}
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