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/*****************************************************************************
*
* Copyright (c) 2000 - 2010, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-400124
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#ifndef LIGHTLIST_H
#define LIGHTLIST_H
#include <state_exports.h>
#include <AttributeSubject.h>
#include <LightAttributes.h>
// ****************************************************************************
// Class: LightList
//
// Purpose:
// This class contains a list of LightAttributes.
//
// Notes: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
class STATE_API LightList : public AttributeSubject
{
public:
LightList();
LightList(const LightList &obj);
virtual ~LightList();
virtual LightList& operator = (const LightList &obj);
virtual bool operator == (const LightList &obj) const;
virtual bool operator != (const LightList &obj) const;
virtual const std::string TypeName() const;
virtual bool CopyAttributes(const AttributeGroup *);
virtual AttributeSubject *CreateCompatible(const std::string &) const;
virtual AttributeSubject *NewInstance(bool) const;
// Property selection methods
virtual void SelectAll();
void SelectLight0();
void SelectLight1();
void SelectLight2();
void SelectLight3();
void SelectLight4();
void SelectLight5();
void SelectLight6();
void SelectLight7();
// Property setting methods
void SetLight0(const LightAttributes &light0_);
void SetLight1(const LightAttributes &light1_);
void SetLight2(const LightAttributes &light2_);
void SetLight3(const LightAttributes &light3_);
void SetLight4(const LightAttributes &light4_);
void SetLight5(const LightAttributes &light5_);
void SetLight6(const LightAttributes &light6_);
void SetLight7(const LightAttributes &light7_);
// Property getting methods
const LightAttributes &GetLight0() const;
LightAttributes &GetLight0();
const LightAttributes &GetLight1() const;
LightAttributes &GetLight1();
const LightAttributes &GetLight2() const;
LightAttributes &GetLight2();
const LightAttributes &GetLight3() const;
LightAttributes &GetLight3();
const LightAttributes &GetLight4() const;
LightAttributes &GetLight4();
const LightAttributes &GetLight5() const;
LightAttributes &GetLight5();
const LightAttributes &GetLight6() const;
LightAttributes &GetLight6();
const LightAttributes &GetLight7() const;
LightAttributes &GetLight7();
// Persistence methods
virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
virtual void SetFromNode(DataNode *node);
// Keyframing methods
virtual std::string GetFieldName(int index) const;
virtual AttributeGroup::FieldType GetFieldType(int index) const;
virtual std::string GetFieldTypeName(int index) const;
virtual bool FieldsEqual(int index, const AttributeGroup *rhs) const;
// User-defined methods
const LightAttributes &GetLight(int i) const;
LightAttributes &GetLight(int i);
int NumLights() const;
void SelectLight(int i);
void SetLight(int i, const LightAttributes &l);
void SetDefaultEnabledStates();
// IDs that can be used to identify fields in case statements
enum {
ID_light0 = 0,
ID_light1,
ID_light2,
ID_light3,
ID_light4,
ID_light5,
ID_light6,
ID_light7
};
private:
LightAttributes light0;
LightAttributes light1;
LightAttributes light2;
LightAttributes light3;
LightAttributes light4;
LightAttributes light5;
LightAttributes light6;
LightAttributes light7;
// Static class format string for type map.
static const char *TypeMapFormatString;
};
#endif
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