1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247
|
/*****************************************************************************
*
* Copyright (c) 2000 - 2010, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-400124
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#ifndef RENDERINGATTRIBUTES_H
#define RENDERINGATTRIBUTES_H
#include <state_exports.h>
#include <string>
#include <AttributeSubject.h>
#include <ColorAttribute.h>
#include <float.h>
// ****************************************************************************
// Class: RenderingAttributes
//
// Purpose:
// This class contains special rendering attributes like antialiasing and stero settings.
//
// Notes: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
class STATE_API RenderingAttributes : public AttributeSubject
{
public:
enum GeometryRepresentation
{
Surfaces,
Wireframe,
Points
};
enum StereoTypes
{
RedBlue,
Interlaced,
CrystalEyes,
RedGreen
};
enum TriStateMode
{
Never,
Always,
Auto
};
static const int DEFAULT_SCALABLE_AUTO_THRESHOLD;
static const int DEFAULT_SCALABLE_ACTIVATION_MODE;
// These constructors are for objects of this class
RenderingAttributes();
RenderingAttributes(const RenderingAttributes &obj);
protected:
// These constructors are for objects derived from this class
RenderingAttributes(private_tmfs_t tmfs);
RenderingAttributes(const RenderingAttributes &obj, private_tmfs_t tmfs);
public:
virtual ~RenderingAttributes();
virtual RenderingAttributes& operator = (const RenderingAttributes &obj);
virtual bool operator == (const RenderingAttributes &obj) const;
virtual bool operator != (const RenderingAttributes &obj) const;
private:
void Init();
void Copy(const RenderingAttributes &obj);
public:
virtual const std::string TypeName() const;
virtual bool CopyAttributes(const AttributeGroup *);
virtual AttributeSubject *CreateCompatible(const std::string &) const;
virtual AttributeSubject *NewInstance(bool) const;
// Property selection methods
virtual void SelectAll();
void SelectSpecularColor();
void SelectStartCuePoint();
void SelectEndCuePoint();
// Property setting methods
void SetAntialiasing(bool antialiasing_);
void SetGeometryRepresentation(GeometryRepresentation geometryRepresentation_);
void SetDisplayListMode(TriStateMode displayListMode_);
void SetStereoRendering(bool stereoRendering_);
void SetStereoType(StereoTypes stereoType_);
void SetNotifyForEachRender(bool notifyForEachRender_);
void SetScalableActivationMode(TriStateMode scalableActivationMode_);
void SetScalableAutoThreshold(int scalableAutoThreshold_);
void SetSpecularFlag(bool specularFlag_);
void SetSpecularCoeff(float specularCoeff_);
void SetSpecularPower(float specularPower_);
void SetSpecularColor(const ColorAttribute &specularColor_);
void SetDoShadowing(bool doShadowing_);
void SetShadowStrength(double shadowStrength_);
void SetDoDepthCueing(bool doDepthCueing_);
void SetDepthCueingAutomatic(bool depthCueingAutomatic_);
void SetStartCuePoint(const double *startCuePoint_);
void SetEndCuePoint(const double *endCuePoint_);
void SetCompressionActivationMode(TriStateMode compressionActivationMode_);
void SetColorTexturingFlag(bool colorTexturingFlag_);
// Property getting methods
bool GetAntialiasing() const;
GeometryRepresentation GetGeometryRepresentation() const;
TriStateMode GetDisplayListMode() const;
bool GetStereoRendering() const;
StereoTypes GetStereoType() const;
bool GetNotifyForEachRender() const;
TriStateMode GetScalableActivationMode() const;
int GetScalableAutoThreshold() const;
bool GetSpecularFlag() const;
float GetSpecularCoeff() const;
float GetSpecularPower() const;
const ColorAttribute &GetSpecularColor() const;
ColorAttribute &GetSpecularColor();
bool GetDoShadowing() const;
double GetShadowStrength() const;
bool GetDoDepthCueing() const;
bool GetDepthCueingAutomatic() const;
const double *GetStartCuePoint() const;
double *GetStartCuePoint();
const double *GetEndCuePoint() const;
double *GetEndCuePoint();
TriStateMode GetCompressionActivationMode() const;
bool GetColorTexturingFlag() const;
// Persistence methods
virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
virtual void SetFromNode(DataNode *node);
// Enum conversion functions
static std::string GeometryRepresentation_ToString(GeometryRepresentation);
static bool GeometryRepresentation_FromString(const std::string &, GeometryRepresentation &);
protected:
static std::string GeometryRepresentation_ToString(int);
public:
static std::string StereoTypes_ToString(StereoTypes);
static bool StereoTypes_FromString(const std::string &, StereoTypes &);
protected:
static std::string StereoTypes_ToString(int);
public:
static std::string TriStateMode_ToString(TriStateMode);
static bool TriStateMode_FromString(const std::string &, TriStateMode &);
protected:
static std::string TriStateMode_ToString(int);
public:
// Keyframing methods
virtual std::string GetFieldName(int index) const;
virtual AttributeGroup::FieldType GetFieldType(int index) const;
virtual std::string GetFieldTypeName(int index) const;
virtual bool FieldsEqual(int index, const AttributeGroup *rhs) const;
// User-defined methods
static int GetEffectiveScalableThreshold(TriStateMode mode, int autoThreshold);
// IDs that can be used to identify fields in case statements
enum {
ID_antialiasing = 0,
ID_geometryRepresentation,
ID_displayListMode,
ID_stereoRendering,
ID_stereoType,
ID_notifyForEachRender,
ID_scalableActivationMode,
ID_scalableAutoThreshold,
ID_specularFlag,
ID_specularCoeff,
ID_specularPower,
ID_specularColor,
ID_doShadowing,
ID_shadowStrength,
ID_doDepthCueing,
ID_depthCueingAutomatic,
ID_startCuePoint,
ID_endCuePoint,
ID_compressionActivationMode,
ID_colorTexturingFlag,
ID__LAST
};
private:
bool antialiasing;
int geometryRepresentation;
int displayListMode;
bool stereoRendering;
int stereoType;
bool notifyForEachRender;
int scalableActivationMode;
int scalableAutoThreshold;
bool specularFlag;
float specularCoeff;
float specularPower;
ColorAttribute specularColor;
bool doShadowing;
double shadowStrength;
bool doDepthCueing;
bool depthCueingAutomatic;
double startCuePoint[3];
double endCuePoint[3];
int compressionActivationMode;
bool colorTexturingFlag;
// Static class format string for type map.
static const char *TypeMapFormatString;
static const private_tmfs_t TmfsStruct;
};
#define RENDERINGATTRIBUTES_TMFS "biibibiibffabdbbDDib"
#endif
|