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/*****************************************************************************
*
* Copyright (c) 2000 - 2010, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-400124
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#include <MaterialAttributes.h>
#include <ColorAttributeList.h>
#include <ColorAttribute.h>
#include <Observer.h>
#include <BufferConnection.h>
#include <TestUtil.h>
#define VERBOSE
#define N_TESTS 1
// Prototypes
bool Run_Test1(bool verbose, int *subtest, int *nsubtests);
// ****************************************************************************
// Function: main
//
// Purpose:
// The main function for this test program. It executes the test
// cases.
//
// Programmer: Brad Whitlock
// Creation: Mon Dec 11 12:01:58 PDT 2000
//
// Modifications:
//
// ****************************************************************************
int
main(int argc, char *argv[])
{
int subtest, nsubtests;
bool test[N_TESTS];
TestUtil util(argc, argv, "Tests the ColorAttributeList class.");
// Test the Plot class.
test[0] = Run_Test1(util.verbose, &subtest, &nsubtests);
util.PrintTestResult(1, subtest, nsubtests, test[0]);
return util.PassFail(test, N_TESTS);
}
ostream &operator <<(ostream &os, const ColorAttribute &ca)
{
os << "{" << ca.Red() << ", " << ca.Green() << ", " << ca.Blue()
<< ", " << ca.Alpha() << "}";
return os;
}
ostream &operator <<(ostream &os, const ColorAttributeList &cal)
{
os << "{";
for(int i = 0; i < cal.GetNumColorAttributes(); ++i)
{
os << cal[i];
if(i < cal.GetNumColorAttributes() - 1)
os << ", ";
}
os << "}";
return os;
}
// ****************************************************************************
// Function: Run_Test1
//
// Purpose:
// Tests operations for the ColorAttributeList class.
//
// Arguments:
// verbose : Whether or not to do lots of output.
// subtest : A return code to indicate the last subtest to be
// executed.
// nsubtests : The number of subtests.
//
// Notes:
//
// Programmer: Brad Whitlock
// Creation: Mon Dec 11 12:01:58 PDT 2000
//
// Modifications:
//
// ****************************************************************************
bool
Run_Test1(bool verbose, int *subtest, int *nsubtests)
{
// We have 5 subtests
*nsubtests = 5;
#ifdef VERBOSE
if(verbose)
{
cout << "=================================================" << endl;
cout << "Running Test 1" << endl;
cout << "=================================================" << endl;
}
#endif
// Create a list of ColorAttribute.
ColorAttributeList cal;
// Add some ColorAttribute to it.
ColorAttribute c1(255, 0, 0), c2(255,255,0), c3(0, 255, 0), c4(0,0,255);
if(verbose)
cout << "Before 1st addition: " << cal << endl;
cal.AddColorAttribute(c1);
if(verbose)
cout << "After 1st addition: " << cal << endl;
cal.AddColorAttribute(c2);
if(verbose)
cout << "After 2nd addition: " << cal << endl;
cal.AddColorAttribute(c3);
if(verbose)
cout << "After 3rd addition: " << cal << endl;
cal.AddColorAttribute(c4);
if(verbose)
cout << "After 4th addition: " << cal << endl << endl;
if(cal.GetNumColorAttributes() != 4)
return false;
// Test the copy constructor.
*subtest = 2;
ColorAttributeList cal2(cal);
if(verbose)
{
cout << "Original:" << cal << endl;
cout << "Copy:" << cal2 << endl << endl;
}
if(cal != cal2)
return false;
// Test ClearColorAttribute.
*subtest = 3;
if(verbose)
cout << "Before clear:" << cal2 << endl;
cal2.ClearColorAttributes();
if(verbose)
cout << "After clear:" << cal2 << endl << endl;
if(cal2.GetNumColorAttributes() != 0)
return false;
// Test RemoveColorAttribute.
*subtest = 4;
ColorAttributeList calRem(cal);
if(verbose)
cout << "Before removal:" << calRem << endl;
bool retval = true;
for(int i = 0; i < 4 && !retval; ++i)
{
calRem.RemoveColorAttribute(0);
if(verbose)
cout << calRem << endl;
switch(i)
{
case 0:
retval = (calRem[0] == c2);
break;
case 1:
retval = (calRem[0] == c3);
break;
case 2:
retval = (calRem[0] == c4);
break;
case 3:
retval = true;
break;
}
}
if(verbose)
cout << "After all removals: " << calRem << endl << endl;
if(!retval)
return false;
// Try writing the ColorAttribute to a list and reading them back.
*subtest = 5;
BufferConnection buf;
cal.Write(buf);
ColorAttributeList reader;
reader.Read(buf);
if(verbose)
{
cout << "Writer: " << cal << endl;
cout << "Reader: " << reader << endl;
}
if(!(cal == reader))
return false;
return true;
}
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