1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
|
#include <iostream>
#include "FEAdaptor.h"
#include <vtkCompositeDataIterator.h>
#include <vtkCPDataDescription.h>
#include <vtkCPInputDataDescription.h>
#include <vtkCPProcessor.h>
#include <vtkCPPythonScriptPipeline.h>
#include <vtkNew.h>
#include <vtkNonOverlappingAMR.h>
#include <vtkUniformGrid.h>
namespace
{
vtkCPProcessor* Processor = NULL;
vtkNonOverlappingAMR* VTKGrid;
void BuildVTKGrid()
{
if(VTKGrid == NULL)
{
// The grid structure isn't changing so we only build it
// the first time it's needed. If we needed the memory
// we could delete it and rebuild as necessary.
VTKGrid = vtkNonOverlappingAMR::New();
}
// Note that all of the vtkUniformGrids in the vtkNonOverlappingAMR
// grid can use independent spacing, origin and extents. This is
// shown in the mid-level grids in that they don't share an
// origin. The highest level grid and lowest level grid do share
// the same origin of (0,0,0) and thus need to have appropriate
// extents and spacings as well.
int numberOfLevels = 3;
int blocksPerLevel[3] = {1, 2, 1};
VTKGrid->Initialize(numberOfLevels, blocksPerLevel);
// the highest level grid
vtkNew<vtkUniformGrid> level0Grid;
level0Grid->SetSpacing(4, 4, 4);
level0Grid->SetOrigin(0, 0, 0);
level0Grid->SetExtent(0, 10, 0, 20, 0, 20);
VTKGrid->SetDataSet(0, 0, level0Grid.GetPointer());
// the first mid-level grid
vtkNew<vtkUniformGrid> level1Grid0;
level1Grid0->SetSpacing(2, 2, 2);
level1Grid0->SetOrigin(40, 0, 0);
level1Grid0->SetExtent(0, 8, 0, 20, 0, 40);
VTKGrid->SetDataSet(1, 0, level1Grid0.GetPointer());
// the second mid-level grid
vtkNew<vtkUniformGrid> level1Grid1;
level1Grid1->SetSpacing(2, 2, 2);
level1Grid1->SetOrigin(40, 40, 0);
level1Grid1->SetExtent(0, 40, 0, 20, 0, 40);
VTKGrid->SetDataSet(1, 1, level1Grid1.GetPointer());
// the lowest level grid
vtkNew<vtkUniformGrid> level2Grid;
level2Grid->SetSpacing(1, 1, 2);
level2Grid->SetOrigin(0, 0, 0);
level2Grid->SetExtent(56, 120, 0, 40, 0, 40);
VTKGrid->SetDataSet(2, 0, level2Grid.GetPointer());
}
}
namespace FEAdaptor
{
void Initialize(int numScripts, char* scripts[])
{
if(Processor == NULL)
{
Processor = vtkCPProcessor::New();
Processor->Initialize();
}
else
{
Processor->RemoveAllPipelines();
}
for(int i=1;i<numScripts;i++)
{
vtkNew<vtkCPPythonScriptPipeline> pipeline;
pipeline->Initialize(scripts[i]);
Processor->AddPipeline(pipeline.GetPointer());
}
}
void Finalize()
{
if(Processor)
{
Processor->Delete();
Processor = NULL;
}
if(VTKGrid)
{
VTKGrid->Delete();
VTKGrid = NULL;
}
}
void CoProcess(double time, unsigned int timeStep, bool lastTimeStep)
{
vtkNew<vtkCPDataDescription> dataDescription;
dataDescription->AddInput("input");
dataDescription->SetTimeData(time, timeStep);
if(lastTimeStep == true)
{
// assume that we want to all the pipelines to execute if it
// is the last time step.
dataDescription->ForceOutputOn();
}
if(Processor->RequestDataDescription(dataDescription.GetPointer()) != 0)
{
BuildVTKGrid();
dataDescription->GetInputDescriptionByName("input")->SetGrid(VTKGrid);
Processor->CoProcess(dataDescription.GetPointer());
}
}
} // end of Catalyst namespace
|