File: vtkPVRenderViewWithShadowMap.cxx

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/*=========================================================================

  Program:   ParaView
  Module:    $RCSfile$

  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkPVRenderViewWithShadowMap.h"

#include "vtkCameraPass.h"
#include "vtkCompositeZPass.h"
#include "vtkDepthPeelingPass.h"
#include "vtkLight.h"
#include "vtkLightsPass.h"
#include "vtkMultiProcessController.h"
#include "vtkObjectFactory.h"
#include "vtkOpaquePass.h"
#include "vtkOverlayPass.h"
#include "vtkPVSynchronizedRenderer.h"
#include "vtkRenderPassCollection.h"
#include "vtkSequencePass.h"
#include "vtkShadowMapBakerPass.h"
#include "vtkShadowMapPass.h"
#include "vtkTranslucentPass.h"
#include "vtkVolumetricPass.h"

namespace
{
  vtkRenderPass* CreateShadowMapPipeline()
    {
    vtkOpaquePass *opaque=vtkOpaquePass::New();
    vtkDepthPeelingPass *peeling=vtkDepthPeelingPass::New();
    peeling->SetMaximumNumberOfPeels(200);
    peeling->SetOcclusionRatio(0.1);
    vtkTranslucentPass *translucent=vtkTranslucentPass::New();
    peeling->SetTranslucentPass(translucent);
    vtkVolumetricPass *volume=vtkVolumetricPass::New();
    vtkOverlayPass *overlay=vtkOverlayPass::New();
    vtkLightsPass *lights=vtkLightsPass::New();

    vtkSequencePass *opaqueSequence=vtkSequencePass::New();

    vtkRenderPassCollection *passes2=vtkRenderPassCollection::New();
    passes2->AddItem(lights);
    passes2->AddItem(opaque);
    opaqueSequence->SetPasses(passes2);
    passes2->Delete();

    vtkCameraPass *opaqueCameraPass=vtkCameraPass::New();
    opaqueCameraPass->SetDelegatePass(opaqueSequence);

    vtkShadowMapBakerPass *shadowsBaker=vtkShadowMapBakerPass::New();
    shadowsBaker->SetOpaquePass(opaqueCameraPass);
    opaqueCameraPass->Delete();
    shadowsBaker->SetResolution(256);
    // To cancel self-shadowing.
    shadowsBaker->SetPolygonOffsetFactor(3.1f);
    shadowsBaker->SetPolygonOffsetUnits(10.0f);

    vtkShadowMapPass *shadows=vtkShadowMapPass::New();
    shadows->SetShadowMapBakerPass(shadowsBaker);
    shadows->SetOpaquePass(opaqueSequence);

    if (vtkMultiProcessController::GetGlobalController())
      {
      vtkCompositeZPass *compositeZPass=vtkCompositeZPass::New();
      compositeZPass->SetController(vtkMultiProcessController::GetGlobalController());
      shadowsBaker->SetCompositeZPass(compositeZPass);
      compositeZPass->Delete();
      }

    vtkSequencePass *seq=vtkSequencePass::New();
    vtkRenderPassCollection *passes=vtkRenderPassCollection::New();
    passes->AddItem(shadowsBaker);
    passes->AddItem(shadows);
    passes->AddItem(lights);
    passes->AddItem(peeling);
    passes->AddItem(volume);
    passes->AddItem(overlay);
    seq->SetPasses(passes);

    opaque->Delete();
    peeling->Delete();
    translucent->Delete();
    volume->Delete();
    overlay->Delete();
    passes->Delete();
    lights->Delete();
    shadows->Delete();
    shadowsBaker->Delete();
    opaqueSequence->Delete();
    return seq;
    }
}

vtkStandardNewMacro(vtkPVRenderViewWithShadowMap);
//----------------------------------------------------------------------------
vtkPVRenderViewWithShadowMap::vtkPVRenderViewWithShadowMap()
{
}

//----------------------------------------------------------------------------
vtkPVRenderViewWithShadowMap::~vtkPVRenderViewWithShadowMap()
{
}

//----------------------------------------------------------------------------
void vtkPVRenderViewWithShadowMap::Initialize(unsigned int id)
{
  this->Superclass::Initialize(id);

  vtkRenderPass* shadowMapPass = CreateShadowMapPipeline();
  this->SynchronizedRenderers->SetRenderPass(shadowMapPass);
  shadowMapPass->Delete();
}


//----------------------------------------------------------------------------
void vtkPVRenderViewWithShadowMap::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
}