File: vtkAnimationPlayer.h

package info (click to toggle)
paraview 5.1.2%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 221,108 kB
  • ctags: 236,092
  • sloc: cpp: 2,416,026; ansic: 190,891; python: 99,856; xml: 81,001; tcl: 46,915; yacc: 5,039; java: 4,413; perl: 3,108; sh: 1,974; lex: 1,926; f90: 748; asm: 471; pascal: 228; makefile: 198; objc: 83; fortran: 31
file content (101 lines) | stat: -rw-r--r-- 2,897 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
/*=========================================================================

  Program:   ParaView
  Module:    vtkAnimationPlayer.h

  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkAnimationPlayer
// .SECTION Description
// Abstract superclass for an animation player.

#ifndef vtkAnimationPlayer_h
#define vtkAnimationPlayer_h

#include "vtkObject.h"
#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
#include "vtkPVAnimationModule.h" // needed for export macro

class vtkSMAnimationScene;
class VTKPVANIMATION_EXPORT vtkAnimationPlayer : public vtkObject
{
public:
  vtkTypeMacro(vtkAnimationPlayer, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Set the animation scene that is to be played by this player.
  // Note that the animation scene is not reference counted to avoid loops.
  virtual void SetAnimationScene(vtkSMAnimationScene*);
  vtkSMAnimationScene* GetAnimationScene();

  // Description:
  // Start playing the animation.
  // Fires StartEvent when play begins and EndEvent when play stops.
  void Play();

  // Description:
  // Stop playing the animation.
  void Stop();

  // Description:
  // Returns if the animation is currently playing.
  int IsInPlay() { return this->InPlay? 1 : 0; }
  vtkGetMacro(InPlay, bool);

  // Description:
  // Set to true to play the animation in a loop.
  vtkSetMacro(Loop, bool);
  vtkGetMacro(Loop, bool);

  // Description:
  // Take the animation scene to next frame.
  void GoToNext();

  // Description:
  // Take animation scene to previous frame.
  void GoToPrevious();

  // Description:
  // Take animation scene to first frame.
  void GoToFirst();

  // Description:
  // Take animation scene to last frame.
  void GoToLast();

protected:
  vtkAnimationPlayer();
  ~vtkAnimationPlayer();

  friend class vtkCompositeAnimationPlayer;

  virtual void StartLoop(double starttime, double endtime, double* playbackWindow)=0;
  virtual void EndLoop()=0;

  // Description:
  // Return the next time given the current time.
  virtual double GetNextTime(double currentime) = 0;

  virtual double GoToNext(double start, double end, double currenttime)=0;
  virtual double GoToPrevious(double start, double end, double currenttime)=0;
private:
  vtkAnimationPlayer(const vtkAnimationPlayer&); // Not implemented
  void operator=(const vtkAnimationPlayer&); // Not implemented

  vtkWeakPointer<vtkSMAnimationScene> AnimationScene;
  bool InPlay;
  bool StopPlay;
  bool Loop;
  double CurrentTime;

};

#endif