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/*=========================================================================
Program: ParaView
Module: vtkPVProgressHandler.cxx
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPVProgressHandler.h"
#include "vtkAlgorithm.h"
#include "vtkByteSwap.h"
#include "vtkCommand.h"
#include "vtkCommunicator.h"
#include "vtkMultiProcessController.h"
#include "vtkNew.h"
#include "vtkObjectFactory.h"
#include "vtkOutputWindow.h"
#include "vtkProcessModule.h"
#include "vtkPVOptions.h"
#include "vtkPVSession.h"
#include "vtkTimerLog.h"
#include <string>
#include <map>
// define this variable to disable progress all together. This may be useful to
// doing really large runs.
//#define PV_DISABLE_PROGRESS_HANDLING
#define SKIP_IF_DISABLED()\
if (this->Internals->DisableProgressHandling) { return; }
inline const char* vtkGetProgressText(vtkObjectBase* o)
{
vtkAlgorithm* alg = vtkAlgorithm::SafeDownCast(o);
if (alg && alg->GetProgressText())
{
return alg->GetProgressText();
}
return o->GetClassName();
}
//----------------------------------------------------------------------------
class vtkPVProgressHandler::vtkInternals
{
public:
typedef std::map<void*, int> MapOfObjectToInt;
MapOfObjectToInt RegisteredObjects;
// Disables progress all together.
bool DisableProgressHandling;
// Flag indicating if progresses are currently being "observed", i.e. we are
// between calls to PrepareProgress() and CleanupPendingProgress().
bool EnableProgress;
vtkNew<vtkTimerLog> ProgressTimer;
vtkInternals()
{
this->EnableProgress = false;
this->DisableProgressHandling = false;
#ifdef PV_DISABLE_PROGRESS_HANDLING
this->DisableProgressHandling = true;
#else
// In symmetric mode, we disable progress although that's not really
// necessary anymore. Since the progress is no longer collected from anyone
// but the root node, it really doesn't matter if progress is enabled.
if (vtkProcessModule* pm = vtkProcessModule::GetProcessModule())
{
this->DisableProgressHandling = pm->GetSymmetricMPIMode();
}
#endif
}
int GetIDFromObject(vtkObject* obj)
{
if (this->RegisteredObjects.find(obj) != this->RegisteredObjects.end())
{
return this->RegisteredObjects[obj];
}
return 0;
}
};
vtkStandardNewMacro(vtkPVProgressHandler);
//----------------------------------------------------------------------------
vtkPVProgressHandler::vtkPVProgressHandler()
{
this->Session = 0;
this->Internals = new vtkInternals();
this->LastProgress = 0;
this->LastProgressText = NULL;
this->LastMessage = NULL;
this->ProgressFrequency = 1.0; // seconds
this->AddedHandlers = false;
// Add observer to MessageEvents.
vtkOutputWindow::GetInstance()->AddObserver(
vtkCommand::MessageEvent, this, &vtkPVProgressHandler::OnMessageEvent);
}
//----------------------------------------------------------------------------
vtkPVProgressHandler::~vtkPVProgressHandler()
{
this->SetLastProgressText(NULL);
this->SetLastMessage(NULL);
this->SetSession(0);
delete this->Internals;
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::RegisterProgressEvent(vtkObject* object, int id)
{
if (object && (object->IsA("vtkAlgorithm") || object->IsA("vtkKdTree")))
{
this->Internals->RegisteredObjects[object] = id;
object->AddObserver(vtkCommand::ProgressEvent,
this, &vtkPVProgressHandler::OnProgressEvent);
object->AddObserver(vtkCommand::MessageEvent,
this, &vtkPVProgressHandler::OnMessageEvent);
}
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::SetSession(vtkPVSession* conn)
{
if (this->Session != conn)
{
this->Session = conn;
this->AddedHandlers = false;
this->Modified();
}
// NOTE: SetSession is called in constructor of vtkPVSession and that's too
// early to be using any virtual methods on the session. So most
// initialization happens in PrepareProgress().
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::PrepareProgress()
{
if (this->AddedHandlers == false)
{
vtkMultiProcessController* ds_controller = this->Session->GetController(
vtkPVSession::DATA_SERVER_ROOT);
vtkMultiProcessController* rs_controller = this->Session->GetController(
vtkPVSession::RENDER_SERVER_ROOT);
if (rs_controller && rs_controller != ds_controller)
{
rs_controller->GetCommunicator()->AddObserver(
vtkCommand::WrongTagEvent,
this, &vtkPVProgressHandler::OnWrongTagEvent);
}
if (ds_controller)
{
ds_controller->GetCommunicator()->AddObserver(
vtkCommand::WrongTagEvent,
this, &vtkPVProgressHandler::OnWrongTagEvent);
}
}
this->AddedHandlers = true;
#ifndef PV_DISABLE_PROGRESS_HANDLING
SKIP_IF_DISABLED();
this->Internals->DisableProgressHandling =
this->Session ? this->Session->IsMultiClients() : true;
#endif
SKIP_IF_DISABLED();
this->InvokeEvent(vtkCommand::StartEvent, this);
this->Internals->EnableProgress = true;
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::CleanupPendingProgress()
{
SKIP_IF_DISABLED();
if (!this->Internals->EnableProgress)
{
#ifndef NDEBUG
// warn only in debug builds.
vtkWarningMacro("Non-critical internal ParaView Error: "
"Got request for cleanup pending progress after being cleaned up");
#endif
return;
}
vtkMultiProcessController* mpiController =
vtkMultiProcessController::GetGlobalController();
if (mpiController && mpiController->GetNumberOfProcesses() > 1)
{
mpiController->Barrier();
}
// On the server-node (render-server root or data-server root), we send a
// reply back to the client saying we are done cleaning up.
// Now, if there exists a client-controller, send reply to the client.
vtkMultiProcessController* client_controller =
this->Session->GetController(vtkPVSession::CLIENT);
if (client_controller != NULL)
{
char temp=0;
client_controller->Send(&temp, 1, 1, CLEANUP_TAG);
}
// On client-node (or builtin client) mode, we wait till the server-root-nodes
// send us a cleanup message. While we wait on this receive, we will
// consume any progress messages sent by the server.
vtkMultiProcessController* ds_controller = this->Session->GetController(
vtkPVSession::DATA_SERVER_ROOT);
vtkMultiProcessController* rs_controller = this->Session->GetController(
vtkPVSession::RENDER_SERVER_ROOT);
if (ds_controller)
{
char temp=0;
ds_controller->Receive(&temp, 1, 1, CLEANUP_TAG);
}
if (rs_controller && rs_controller != ds_controller)
{
char temp=0;
rs_controller->Receive(&temp, 1, 1, CLEANUP_TAG);
}
this->Internals->EnableProgress = false;
this->InvokeEvent(vtkCommand::EndEvent, this);
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::OnProgressEvent(
vtkObject* caller, unsigned long eventid, void* calldata)
{
SKIP_IF_DISABLED();
if (!this->Internals->EnableProgress || eventid != vtkCommand::ProgressEvent)
{
return;
}
// Try to clamp frequent progress events.
this->Internals->ProgressTimer->StopTimer();
//cout <<"Elapsed: " << this->Internals->ProgressTimer->GetElapsedTime() <<
// endl;
if (this->Internals->ProgressTimer->GetElapsedTime() < this->ProgressFrequency)
{
return;
}
this->Internals->ProgressTimer->StartTimer();
double progress = *reinterpret_cast<double*>(calldata);
if (progress < 0 || progress > 1.0)
{
#ifndef NDEBUG
// warn only in debug builds.
vtkWarningMacro(<< caller->GetClassName() << " reported invalid progress ("
<< progress << "). Value must be between [0, 1]. Clamping to this range.");
#endif
progress = (progress < 0)? 0 : progress;
progress = (progress > 1.0)? 1.0 : progress;
}
std::string text = ::vtkGetProgressText(caller);
this->RefreshProgress(text.c_str(), progress);
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::RefreshProgress(
const char* progress_text, double progress)
{
// On server-root-nodes, send the progress message to the client.
vtkMultiProcessController* client_controller =
this->Session->GetController(vtkPVSession::CLIENT);
if (client_controller)
{
// only true of server-nodes.
int progress_text_len = static_cast<int>(strlen(progress_text));
int message_size = progress_text_len + sizeof(double) + sizeof(char);
unsigned char* buffer = new unsigned char[message_size];
double le_progress = progress;
vtkByteSwap::SwapLE(&progress);
memcpy(buffer, &le_progress, sizeof(double));
memcpy(buffer+sizeof(double), progress_text, progress_text_len);
buffer[progress_text_len + sizeof(double)] = 0;
client_controller->Send(buffer, message_size, 1,
vtkPVProgressHandler::PROGRESS_EVENT_TAG);
delete [] buffer;
}
this->SetLastProgressText(progress_text);
this->LastProgress = static_cast<int>(progress * 100.0);
//cout << "Progress: " << progress_text << " " << progress * 100 << endl;
this->InvokeEvent(vtkCommand::ProgressEvent, this);
this->SetLastProgressText(NULL);
this->LastProgress = 0;
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//----------------------------------------------------------------------------
bool vtkPVProgressHandler::OnWrongTagEvent(
vtkObject*, unsigned long eventid, void* calldata)
{
if (eventid != vtkCommand::WrongTagEvent)
{
return false;
}
int tag = -1;
int len = -1;
const char* data = reinterpret_cast<const char*>(calldata);
const char* ptr = data;
memcpy(&tag, ptr, sizeof(tag));
if (tag == vtkPVProgressHandler::MESSAGE_EVENT_TAG)
{
ptr += sizeof(tag);
ptr += sizeof(len);
this->RefreshMessage(ptr);
return true;
}
// We won't handle this event, let the default handler take care of it.
// Default handler is defined in vtkPVSession::OnWrongTagEvent().
if (tag == vtkPVProgressHandler::PROGRESS_EVENT_TAG)
{
ptr += sizeof(tag);
memcpy(&len, ptr, sizeof(len));
ptr += sizeof(len);
double progress = 0.0;
memcpy(&progress, ptr, sizeof(double));
ptr += sizeof(progress);
#ifdef VTK_WORDS_BIGENDIAN
// Progress is sent in little-endian form. We need to convert it to big
// endian.
vtkByteSwap::SwapLE(&progress);
#endif
this->RefreshProgress(ptr, progress);
return true;
}
// We won't handle this event, let the default handler take care of it.
// Default handler is defined in vtkPVSession::OnWrongTagEvent().
return false;
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::OnMessageEvent(
vtkObject* vtkNotUsed(caller), unsigned long eventid, void* calldata)
{
if (eventid != vtkCommand::MessageEvent)
{
return;
}
const char* message = reinterpret_cast<const char*>(calldata);
this->RefreshMessage(message);
}
//----------------------------------------------------------------------------
void vtkPVProgressHandler::RefreshMessage(const char* message)
{
// On server-root-nodes, send the message to the client.
vtkMultiProcessController* client_controller =
this->Session->GetController(vtkPVSession::CLIENT);
if (client_controller != NULL && message != NULL)
{
// only true of server-nodes.
client_controller->Send(message, strlen(message)+1, 1,
vtkPVProgressHandler::MESSAGE_EVENT_TAG);
}
this->SetLastMessage(message);
this->InvokeEvent(vtkCommand::MessageEvent, const_cast<char*>(message));
}
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