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/*=========================================================================
Program: ParaView
Module: vtkTCPNetworkAccessManager.cxx
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkTCPNetworkAccessManager.h"
#include "vtkClientSocket.h"
#include "vtkCommand.h"
#include "vtkObjectFactory.h"
#include "vtkServerSocket.h"
#include "vtkSmartPointer.h"
#include "vtkSocketCommunicator.h"
#include "vtkSocketController.h"
#include "vtkTimerLog.h"
#include "vtkWeakPointer.h"
#include "vtkSmartPointer.h"
#include <vtksys/RegularExpression.hxx>
#include <vtksys/SystemInformation.hxx>
#include <vtksys/SystemTools.hxx>
#include <string>
#include <sstream>
#include <vector>
#include <map>
// set this to 1 if you want to generate a log file with all the raw socket
// communication.
#define GENERATE_DEBUG_LOG 0
#define MAX_SOCKETS 256
class vtkTCPNetworkAccessManager::vtkInternals
{
public:
typedef std::vector<vtkWeakPointer<vtkSocketController> >
VectorOfControllers;
VectorOfControllers Controllers;
typedef std::map<int, vtkSmartPointer<vtkServerSocket> >
MapToServerSockets;
MapToServerSockets ServerSockets;
};
vtkStandardNewMacro(vtkTCPNetworkAccessManager);
//----------------------------------------------------------------------------
vtkTCPNetworkAccessManager::vtkTCPNetworkAccessManager()
{
this->Internals = new vtkInternals();
this->AbortPendingConnectionFlag = false;
// It's essential to initialize the socket controller to initialize sockets on
// Windows.
vtkSocketController* controller = vtkSocketController::New();
controller->Initialize();
controller->Delete();
}
//----------------------------------------------------------------------------
vtkTCPNetworkAccessManager::~vtkTCPNetworkAccessManager()
{
delete this->Internals;
}
//----------------------------------------------------------------------------
vtkMultiProcessController* vtkTCPNetworkAccessManager::NewConnection(const char* url)
{
vtksys::RegularExpression
re_connect("^tcp://([^:]+)?:([0-9]+)\\?\?((&?[a-zA-Z0-9%]+=[^&]+)*)");
vtksys::RegularExpression key_val("([a-zA-Z0-9%]+)=([^&]+)");
std::map<std::string, std::string> parameters;
if (re_connect.find(url))
{
std::string hostname = re_connect.match(1);
int port = atoi(re_connect.match(2).c_str());
// there some issue with RegularExpression that I cannot extract parameters.
// hence we do this:
std::vector<vtksys::String> param_vals =
vtksys::SystemTools::SplitString(re_connect.match(3).c_str(), '&');
for (size_t cc=0; cc < param_vals.size(); cc++)
{
if (key_val.find(param_vals[cc]))
{
std::string key = key_val.match(1);
std::string value = key_val.match(2);
parameters[key] = value;
}
}
const char* handshake = NULL;
if (parameters.find("handshake") != parameters.end())
{
handshake = parameters["handshake"].c_str();
}
int timeout_in_seconds = 60;
if (parameters.find("timeout") != parameters.end())
{
timeout_in_seconds = atoi(parameters["timeout"].c_str());
if (timeout_in_seconds < 0)
{
timeout_in_seconds=0;
}
}
if (parameters["listen"] == "true" &&
parameters["multiple"] == "true")
{
return this->WaitForConnection(port, false, handshake,
parameters["nonblocking"] == "true");
}
else if (parameters["listen"] == "true")
{
return this->WaitForConnection(port, true, handshake,
parameters["nonblocking"] == "true");
}
else
{
return this->ConnectToRemote(hostname.c_str(), port, handshake,
timeout_in_seconds);
}
}
else
{
vtkErrorMacro("Malformed URL: " << (url? url : "(empty)"));
}
return NULL;
}
//----------------------------------------------------------------------------
void vtkTCPNetworkAccessManager::AbortPendingConnection()
{
this->AbortPendingConnectionFlag = true;
}
//----------------------------------------------------------------------------
bool vtkTCPNetworkAccessManager::GetPendingConnectionsPresent()
{
// FIXME_COLLABORATION
cout << "Need to fix this to report real pending connections" << endl;
return false;
}
//----------------------------------------------------------------------------
bool vtkTCPNetworkAccessManager::GetNetworkEventsAvailable()
{
return (this->ProcessEventsInternal(1, false) == 1);
}
//----------------------------------------------------------------------------
int vtkTCPNetworkAccessManager::ProcessEvents(unsigned long timeout_msecs)
{
return this->ProcessEventsInternal(timeout_msecs, true);
}
//----------------------------------------------------------------------------
int vtkTCPNetworkAccessManager::ProcessEventsInternal(
unsigned long timeout_msecs, bool do_processing)
{
int sockets_to_select[MAX_SOCKETS];
vtkObject* controller_or_server_socket[MAX_SOCKETS];
vtkSocketController* ctrlWithBufferToEmpty = NULL;
int size=0;
vtkInternals::VectorOfControllers::iterator iter1;
for (iter1 = this->Internals->Controllers.begin();
iter1 != this->Internals->Controllers.end(); ++iter1)
{
vtkSocketController* controller = iter1->GetPointer();
if (!controller)
{
// skip null controllers.
continue;
}
vtkSocketCommunicator* comm = vtkSocketCommunicator::SafeDownCast(
controller->GetCommunicator());
vtkSocket* socket = comm->GetSocket();
if (socket && socket->GetConnected())
{
sockets_to_select[size] = socket->GetSocketDescriptor();
controller_or_server_socket[size] = controller;
if(comm->HasBufferredMessages())
{
ctrlWithBufferToEmpty = controller;
if (!do_processing)
{
// we do have events to process, but we were told not to process them,
// so just return and say we have something to process here.
return 1;
}
}
size++;
}
}
// Only one client connected, so if it fails, just quit...
bool can_quit_if_error = (size == 1);
// Now add server sockets.
vtkInternals::MapToServerSockets::iterator iter2;
for (iter2 = this->Internals->ServerSockets.begin();
iter2 != this->Internals->ServerSockets.end(); ++iter2)
{
if (iter2->second.GetPointer() &&
iter2->second.GetPointer()->GetConnected())
{
sockets_to_select[size] =
iter2->second.GetPointer()->GetSocketDescriptor();
controller_or_server_socket[size] = iter2->second.GetPointer();
size++;
}
}
if (size == 0 || this->AbortPendingConnectionFlag)
{
return -1;
}
// Try to empty RMI buffered messages if any
if(ctrlWithBufferToEmpty && (ctrlWithBufferToEmpty->ProcessRMIs(0,1) ==
vtkMultiProcessController::RMI_NO_ERROR))
{
return 1;
}
int selected_index = -1;
int result = vtkSocket::SelectSockets(sockets_to_select, size,
timeout_msecs, &selected_index);
if (result <= 0)
{
return result;
}
if (result > 0 && !do_processing)
{
// we were told not to do any processing, so just let the caller know that
// we have events to process.
return 1;
}
if (controller_or_server_socket[selected_index]->IsA("vtkServerSocket"))
{
vtkServerSocket* ss =
static_cast<vtkServerSocket*>(controller_or_server_socket[selected_index]);
int port= ss->GetServerPort();
this->InvokeEvent(vtkCommand::ConnectionCreatedEvent, &port);
return 1;
}
else
{
// We use smart pointer here to make sure the controller will live
// during the whole ProcessRMIs call. As that call can release
// the controller while executing.
vtkSmartPointer<vtkMultiProcessController> controller =
vtkMultiProcessController::SafeDownCast(
controller_or_server_socket[selected_index]);
result = controller->ProcessRMIs(0, 1);
if (result == vtkMultiProcessController::RMI_NO_ERROR)
{
// all's well.
return 1;
}
// Close cleanly the socket in error
vtkSocketCommunicator* comm = vtkSocketCommunicator::SafeDownCast(
controller->GetCommunicator());
comm->CloseConnection();
// Fire an event letting the world know that the connection was closed.
this->InvokeEvent(vtkCommand::ConnectionClosedEvent, controller);
return can_quit_if_error ? -1 /* Quit */ :
1 /* Pretend it's OK */;
}
}
//----------------------------------------------------------------------------
vtkMultiProcessController* vtkTCPNetworkAccessManager::ConnectToRemote(
const char* hostname, int port, const char* handshake, int timeout_in_seconds)
{
// Create client socket.
// Create a RemoteConnection (Server/Client)
// Set the client socket on its controller.
// Manage the client socket.
vtkSmartPointer<vtkClientSocket> cs = vtkSmartPointer<vtkClientSocket>::New();
vtkSmartPointer<vtkTimerLog> timer = vtkSmartPointer<vtkTimerLog>::New();
timer->StartTimer();
while (1)
{
if (cs->ConnectToServer(hostname, port) != -1)
{
break;
}
timer->StopTimer();
if (timeout_in_seconds <= 0 || timer->GetElapsedTime() > timeout_in_seconds)
{
vtkErrorMacro(<< "Connect timeout.");
return NULL;
}
vtkWarningMacro(<< "Connect failed. Retrying for "
<< (timeout_in_seconds - timer->GetElapsedTime()) << " more seconds.");
vtksys::SystemTools::Delay(1000);
}
vtkSocketController* controller = vtkSocketController::New();
vtkSocketCommunicator* comm = vtkSocketCommunicator::SafeDownCast(
controller->GetCommunicator());
#if GENERATE_DEBUG_LOG
std::ostringstream mystr;
mystr << "/tmp/client."<< getpid() << ".log";
comm->LogToFile(mystr.str().c_str());
#endif
comm->SetSocket(cs);
if (!comm->Handshake() ||
!this->ParaViewHandshake(controller, false, handshake))
{
controller->Delete();
vtkErrorMacro("Failed to connect to " << hostname << ":" << port);
vtkErrorMacro("\n"
"**********************************************************************\n"
"Connection failed during handshake. This can happen for the following reasons:\n"
" 1. Connection dropped during the handshake.\n"
" 2. vtkSocketCommunicator::GetVersion() returns different values on the\n"
" two connecting processes (Current value: "
<< vtkSocketCommunicator::GetVersion() << ").\n"
" 3. ParaView handshake strings are different on the two connecting\n"
" processes (Current value: " << (handshake? handshake : "<empty>") << ").\n"
"**********************************************************************\n");
return NULL;
}
this->Internals->Controllers.push_back(controller);
return controller;
}
//----------------------------------------------------------------------------
vtkMultiProcessController* vtkTCPNetworkAccessManager::WaitForConnection(
int port, bool once, const char* handshake, bool nonblocking)
{
vtkServerSocket* server_socket = NULL;
if (this->Internals->ServerSockets.find(port) !=
this->Internals->ServerSockets.end())
{
server_socket = this->Internals->ServerSockets[port];
}
else
{
server_socket = vtkServerSocket::New();
if (server_socket->CreateServer(port) != 0)
{
vtkErrorMacro("Failed to set up server socket.");
server_socket->Delete();
return NULL;
}
this->Internals->ServerSockets[port] = server_socket;
server_socket->FastDelete();
}
vtksys::SystemInformation sys_info;
sys_info.RunOSCheck();
const char* sys_hostname = sys_info.GetHostname()?
sys_info.GetHostname() : "localhost";
// print out a status message.
cout << "Accepting connection(s): " << sys_hostname << ":"
<< server_socket->GetServerPort() << endl;
this->AbortPendingConnectionFlag = false;
vtkSocketController* controller = NULL;
while (this->AbortPendingConnectionFlag == false && controller == NULL)
{
vtkClientSocket* client_socket = NULL;
if (nonblocking)
{
client_socket = server_socket->WaitForConnection(100);
}
else
{
while (this->AbortPendingConnectionFlag == false &&
((client_socket = server_socket->WaitForConnection(1000)) == NULL))
{
double progress=0.5;
this->InvokeEvent(vtkCommand::ProgressEvent, &progress);
}
}
if (!client_socket)
{
return NULL;
}
controller = vtkSocketController::New();
vtkSocketCommunicator* comm = vtkSocketCommunicator::SafeDownCast(
controller->GetCommunicator());
comm->SetSocket(client_socket);
client_socket->FastDelete();
if (comm->Handshake()==0 ||
!this->ParaViewHandshake(controller, true, handshake))
{
controller->Delete();
controller = NULL;
// handshake failed, must be bogus client, continue waiting (unless
// this->AbortPendingConnectionFlag == true).
vtkErrorMacro("\n"
"**********************************************************************\n"
"Connection failed during handshake. This can happen for the following reasons:\n"
" 1. Connection dropped during the handshake.\n"
" 2. vtkSocketCommunicator::GetVersion() returns different values on the\n"
" two connecting processes (Current value: "
<< vtkSocketCommunicator::GetVersion() << ").\n"
" 3. ParaView handshake strings are different on the two connecting\n"
" processes (Current value: " << (handshake? handshake : "<empty>") << ").\n"
"**********************************************************************\n");
}
}
if (controller)
{
this->Internals->Controllers.push_back(controller);
}
if (once)
{
server_socket->CloseSocket();
this->Internals->ServerSockets.erase(port);
}
return controller;
}
//----------------------------------------------------------------------------
bool vtkTCPNetworkAccessManager::ParaViewHandshake(
vtkMultiProcessController* controller, bool server_side, const char* _handshake)
{
const std::string handshake = _handshake? _handshake : "";
int size = static_cast<int>(handshake.size() + 1);
if (server_side)
{
std::string other_handshake;
int othersize;
controller->Receive(&othersize, 1, 1, 99991);
if (othersize > 0)
{
char* _other_handshake = new char[othersize];
controller->Receive(_other_handshake, othersize, 1, 99991);
other_handshake = _other_handshake;
delete [] _other_handshake;
}
int accept = (handshake == other_handshake)? 1 : 0;
controller->Send(&accept, 1, 1, 99990);
return (accept == 1);
}
else
{
controller->Send(&size, 1, 1, 99991);
if (size > 0)
{
controller->Send(handshake.c_str(), size, 1, 99991);
}
int accept;
controller->Receive(&accept, 1, 1, 99990);
return (accept == 1);
}
}
//----------------------------------------------------------------------------
void vtkTCPNetworkAccessManager::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
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