File: icetAddTile.3

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.\" Manual page created with latex2man on Mon Sep 22 15:51:52 MDT 2014
.\" NOTE: This file is generated, DO NOT EDIT.
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.TH "icetAddTile" "3" "June  7, 2011" "\fBIceT \fPReference" "\fBIceT \fPReference"
.SH NAME

\fBicetAddTile \-\- add a tile to the logical display.\fP
.PP
.SH Synopsis

.PP
#include <IceT.h>
.PP
.TS H
l l l .
int \fBicetAddTile\fP(	IceTInt	\fIx\fP,
	IceTInt	\fIy\fP,
	IceTSizeType	\fIwidth\fP,
	IceTSizeType	\fIheight\fP,
	int	\fIdisplay_rank\fP  );
.TE
.PP
.SH Description

.PP
Adds a tile to the tiled display. Every process, whether actually 
displaying a tile or not, must declare the tiles in the display and which 
processes drive them with \fBicetResetTiles\fP
and \fBicetAddTile\fP\&.
Thus, each process calls \fBicetAddTile\fP
once for each tile in the 
display, and all processes must declare them in the same order. 
.PP
The parameters \fIx\fP,
\fIy\fP,
\fIwidth\fP,
and \fIheight\fP
define 
the tile\&'s viewport in the logical global display much in the same way 
\fBglViewport\fP
declares a region in a physical display in 
\fbOpenGL \fP\&.\fBIceT \fPplaces no limits on the extents of the logical global 
display. That is, there are no limits on the values of \fIx\fP
and 
\fIy\fP\&.
They can extend as far as they want in both the positive and 
negative directions. 
.PP
\fBIceT \fPwill project its images onto the region of the logical global 
display that just covers all of the tiles. Therefore, shifting all the 
tiles in the logical global display by the same amount will have no real 
overall effect. 
.PP
The \fIdisplay_rank\fP
parameter identifies the rank of the process 
that will be displaying the given tile. It is assumed that the output of 
the rendering window of the given process is projected onto the space in 
a tiled display given by \fIx\fP,
\fIy\fP,
\fIwidth\fP,
and 
\fIheight\fP\&.
Each tile must have a valid rank (between 0 and 
$\fBICET_NUM_PROCESSES\fP
\- 1$). Furthermore, no process may be 
displaying more than one tile. 
.PP
.SH Return Value

.PP
Returns the index of the tile created or \-1 if the tile could not be 
created. 
.PP
.SH Errors

.PP
.TP
\fBICET_INVALID_VALUE\fP
 Raised if \fIdisplay_rank\fP
is not a valid process rank, if \fIdisplay_rank\fP
is already 
assigned to another tile, or if \fIwidth\fP
or \fIheight\fP
is 
smaller than 1. If this error is raised, nothing is done and \-1 is 
returned. 
.PP
.SH Warnings

.PP
None. 
.PP
.SH Bugs

.PP
All processes must specify the same tiles in the same order. \fBIceT \fP
will assume this even though it is not explicitly detected or enforced. 
.PP
.SH Copyright

Copyright (C)2003 Sandia Corporation 
.PP
Under the terms of Contract DE\-AC04\-94AL85000 with Sandia Corporation, the 
U.S. Government retains certain rights in this software. 
.PP
This source code is released under the New BSD License. 
.PP
.SH See Also

.PP
\fIicetResetTiles\fP(3),
\fIicetPhysicalRenderSize\fP(3)
.PP
.\" NOTE: This file is generated, DO NOT EDIT.