File: icetDrawFrame.3

package info (click to toggle)
paraview 5.1.2%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 221,108 kB
  • ctags: 236,092
  • sloc: cpp: 2,416,026; ansic: 190,891; python: 99,856; xml: 81,001; tcl: 46,915; yacc: 5,039; java: 4,413; perl: 3,108; sh: 1,974; lex: 1,926; f90: 748; asm: 471; pascal: 228; makefile: 198; objc: 83; fortran: 31
file content (169 lines) | stat: -rw-r--r-- 5,055 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
'\" t
.\" Manual page created with latex2man on Fri Sep 26 14:31:02 MDT 2014
.\" NOTE: This file is generated, DO NOT EDIT.
.de Vb
.ft CW
.nf
..
.de Ve
.ft R

.fi
..
.TH "icetDrawFrame" "3" "September 22, 2014" "\fBIceT \fPReference" "\fBIceT \fPReference"
.SH NAME

\fBicetDrawFrame \-\- renders and composites a frame\fP
.PP
.SH Synopsis

.PP
#include <IceT.h>
.PP
.TS H
l l l .
\fBIceTImage\fP \fBicetDrawFrame\fP(
	const IceTDouble *	\fIprojection_matrix\fP,
	const IceTDouble *	\fImodelview_matrix\fP,
	const IceTFloat *	\fIbackground_color\fP  );
.TE
.PP
.SH Description

.PP
Initiates a frame draw using the given transformation matrices (modelview 
and projection). If you are using \fbOpenGL \fP,you should probably use the 
\fBicetGLDrawFrame\fP
function and associated 
\fBicetGLDrawCallback\fP\&.
.PP
Before \fBIceT \fPmay render an image, the tiled display needs to be defined 
(using \fBicetAddTile\fP),
the drawing function needs to be set (using 
\fBicetDrawCallback\fP),
and composite strategy must be set (using 
\fBicetStrategy\fP).
The single image sub\-strategy may also optionally 
be set (using \fBicetSingleImageStrategy\fP).
.PP
All processes in the current \fBIceT \fPcontext must call 
\fBicetDrawFrame\fP
for it to complete. 
.PP
During compositing, \fBIceT \fPuses the given \fIprojection_matrix\fP
and 
\fImodelview_matrix\fP,
as well as the bounds given in the last call to 
\fBicetBoundingBox\fP
or \fBicetBoundingVertices\fP,
to determine 
onto which pixels the local geometry projects. If the given matrices are 
not the same used in the rendering or the given bounds do not contain the 
geometry, \fBIceT \fPmay clip the geometry in surprising ways. Furthermore, 
\fBIceT \fPwill modify the \fIprojection_matrix\fP
for the drawing callback 
to change the projection onto (or in between) tiles. Thus, you should 
pass the desired \fIprojection_matrix\fP
to \fBicetDrawFrame\fP
and 
then use the version passed to the drawing callback. 
.PP
The \fIbackground_color\fP
argument specifies the desired background 
color for the image. It is given as an array of 4 floating point values 
specifying, in order, the red, green, blue, and alpha channels of the 
color in the range from 0.0 to 1.0\&. 
.PP
When rendering using a depth buffer, the background color is used to fill 
in empty regions of images. When rendering using color blending, the 
background color is changed to transparent black during rendering to 
prevent the background from being blended multiple times from different 
renderings. If the \fBICET_CORRECT_COLORED_BACKGROUND\fP
feature is 
enabled, this background color is blended back into the final composited 
image. 
.PP
.SH Return Value

.PP
On each .igdisplay processdisplay
process (as defined by 
\fBicetAddTile\fP),
\fBicetDrawFrame\fP
returns the fully composited 
image in an \fBIceTImage\fP
object. The contents of the image are 
undefined for any non\-display process. 
.PP
If the \fBICET_COMPOSITE_ONE_BUFFER\fP
option is on and both a color 
and depth buffer is specified with \fBicetSetColorFormat\fPand 
\fBicetSetDepthFormat\fP,then the returned image might be missing the depth 
buffer. The rational behind this option is that often both the color and 
depth buffer is necessary in order to composite the color buffer, but the 
composited depth buffer is not needed. In this case, the compositing 
might save some time by not transferring depth information at the latter 
stage of compositing. 
.PP
The returned image uses memory buffers that will be reclaimed the next 
time \fBIceT \fPrenders or composites a frame. Do not use this image after 
the next call to \fBicetDrawFrame\fP
(unless you have changed the \fBIceT \fP
context). 
.PP
.SH Errors

.PP
.TP
\fBICET_INVALID_OPERATION\fP
 Raised if the drawing callback has not been set. Also can be raised if 
\fBicetDrawFrame\fP
is called recursively, probably from within the 
drawing callback. 
.TP
\fBICET_OUT_OF_MEMORY\fP
 Not enough memory left to hold intermittent frame buffers and other 
temporary data. 
.PP
\fBicetDrawFrame\fP
may also indirectly raise an error if there is an 
issue with the strategy or callback. 
.PP
.SH Warnings

.PP
None. 
.PP
.SH Bugs

.PP
If compositing with color blending on, the image returned may have a 
black background instead of the \fIbackground_color\fP
requested. This 
can be corrected by blending the returned image over the desired 
background. This will be done for you if the 
\fBICET_CORRECT_COLORED_BACKGROUND\fP
feature is enabled. 
.PP
.SH Copyright

Copyright (C)2003 Sandia Corporation 
.PP
Under the terms of Contract DE\-AC04\-94AL85000 with Sandia Corporation, the 
U.S. Government retains certain rights in this software. 
.PP
This source code is released under the New BSD License. 
.PP
.SH See Also

.PP
\fIicetAddTile\fP(3),
\fIicetBoundingBox\fP(3),
\fIicetBoundingVertices\fP(3),
\fIicetCompositeImage\fP(3),
\fIicetDrawCallback\fP(3),
\fIicetGLDrawFrame\fP(3),
\fIicetSingleImageStrategy\fP(3),
\fIicetStrategy\fP(3)
.PP
.\" NOTE: This file is generated, DO NOT EDIT.