1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
|
'\" t
.\" Manual page created with latex2man on Fri Sep 26 14:31:03 MDT 2014
.\" NOTE: This file is generated, DO NOT EDIT.
.de Vb
.ft CW
.nf
..
.de Ve
.ft R
.fi
..
.TH "icetGLDrawFrame" "3" "September 26, 2014" "\fBIceT \fPReference" "\fBIceT \fPReference"
.SH NAME
\fBicetGLDrawFrame \-\- renders and composites a frame using \fbOpenGL \fP\fP
.PP
.SH Synopsis
.PP
#include <IceTGL.h>
.PP
.TS H
l l l .
void \fBicetGLDrawFrame\fP( void );
.TE
.PP
.SH Description
.PP
Initiates a frame draw using the current \fbOpenGL \fPtransformation matrices
(modelview and projection).
.PP
Before \fBIceT \fPmay render an image, the tiled display needs to be defined
(using \fBicetAddTile\fP),
the drawing function needs to be set (using
\fBicetGLDrawCallback\fP),
and composite strategy must be set (using
\fBicetStrategy\fP).
The single image sub\-strategy may also optionally
be set (using \fBicetSingleImageStrategy\fP).
.PP
All processes in the current \fBIceT \fPcontext must call
\fBicetGLDrawFrame\fP
for it to complete.
.PP
The \fbOpenGL \fPprojection matrix and modelview matrix must be set using
\fBglLoadMatrix\fP
or a number of other functions. Likewise,
the \fbOpenGL \fPbackground color must be set with
\fBglClearColor\fP\&.
\fBIceT \fPwill use the matrices to determine
what pixels need to be rendered and composited. \fBIceT \fPwill also modify
the projection matrix to project onto (or in between) tiles.
.PP
If \fBICET_GL_DISPLAY\fP
is enabled, then the fully composited image
is written back to the \fbOpenGL \fPframebuffer for display. It is the
application\&'s responsibility to synchronize the processes and swap front
and back buffers. If the \fbOpenGL \fPbackground color is set to something
other than black, \fBICET_GL_DISPLAY_COLORED_BACKGROUND\fP
should
also be enabled. Displaying with
\fBICET_GL_DISPLAY_COLORED_BACKGROUND\fP
disabled may be slightly
faster (depending on graphics hardware) but can result in black
rectangles in the background. If \fBICET_GL_DISPLAY_INFLATE\fP
is
enabled and the size of the renderable window (determined by the current
\fbOpenGL \fPviewport) is greater than that of the tile being displayed, then
the image will first be ``inflated\&'' to the size of the actual display.
This inflation will be assisted by texture hardware if
\fBICET_GL_DISPLAY_INFLATE_WITH_HARDWARE\fP
is on. If
\fBICET_GL_DISPLAY_INFLATE\fP
is disabled, the image is drawn at its
original resolution at the lower left corner of the display.
.PP
The image remaining in the frame buffer is undefined if
\fBICET_GL_DISPLAY\fP
is disabled or the process is not displaying a
tile.
.PP
.SH Errors
.PP
.TP
\fBICET_INVALID_OPERATION\fP
Raised if the \fBicetGLInitialize\fP
has not been called or if the
drawing callback has not been set. Also can be raised if
\fBicetGLDrawFrame\fP
is called recursively, probably from within the
drawing callback.
.TP
\fBICET_OUT_OF_MEMORY\fP
Not enough memory left to hold intermittent frame buffers and other
temporary data.
.PP
\fBicetGLDrawFrame\fP
may also indirectly raise an error if there is an
issue with the strategy or callback.
.PP
.SH Warnings
.PP
None.
.PP
.SH Bugs
.PP
If compositing with color blending on, the image returned may have a
black background instead of the \fIbackground_color\fP
requested. This
can be corrected by blending the returned image over the desired
background. This will be done for you if the
\fBICET_CORRECT_COLORED_BACKGROUND\fP
is on.
.PP
.SH Copyright
Copyright (C)2003 Sandia Corporation
.PP
Under the terms of Contract DE\-AC04\-94AL85000 with Sandia Corporation, the
U.S. Government retains certain rights in this software.
.PP
This source code is released under the New BSD License.
.PP
.SH See Also
.PP
\fIicetAddTile\fP(3),
\fIicetBoundingBox\fP(3),
\fIicetBoundingVertices\fP(3),
\fIicetDrawFrame\fP(3),
\fIicetGLDrawCallback\fP(3),
\fIicetSingleImageStrategy\fP(3),
\fIicetStrategy\fP(3)
.PP
.\" NOTE: This file is generated, DO NOT EDIT.
|