1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86
|
'\" t
.\" Manual page created with latex2man on Fri Sep 26 14:31:03 MDT 2014
.\" NOTE: This file is generated, DO NOT EDIT.
.de Vb
.ft CW
.nf
..
.de Ve
.ft R
.fi
..
.TH "icetResetTiles" "3" "September 26, 2014" "\fBIceT \fPReference" "\fBIceT \fPReference"
.SH NAME
\fBicetResetTiles \-\- clears out all tile definitions.\fP
.PP
.SH Synopsis
.PP
#include <IceT.h>
.PP
.TS H
l l l .
void \fBicetResetTiles\fP( void );
.TE
.PP
.SH Description
.PP
\fBIceT \fPdefines its display as a set of tiles. \fBicetResetTiles\fP
will
empty this set. The set of tiles is filled again with calls to
\fBicetAddTile\fP\&.
.PP
As a side effect, \fBicetResetTiles\fP
will also zero out the
renderable window size (specified with state variables
\fBICET_PHYSICAL_RENDER_WIDTH\fP
and
\fBICET_PHYSICAL_RENDER_HEIGHT\fP).
The size will be reset with
calls to \fBicetAddTile\fP\&.
.PP
.SH Errors
.PP
None.
.PP
.SH Warnings
.PP
None.
.PP
.SH Bugs
.PP
None known.
.PP
.SH Notes
.PP
As a rule, a call to \fBicetResetTiles\fP
should always be followed
with one or more calls to \fBicetAddTile\fP\&.
\fBicetDrawFrame\fP,
\fBicetCompositeImage\fP,
and \fBicetGLDrawFrame\fP
will not work
properly if no tiles are in existence.
.PP
.SH Copyright
Copyright (C)2003 Sandia Corporation
.PP
Under the terms of Contract DE\-AC04\-94AL85000 with Sandia Corporation, the
U.S. Government retains certain rights in this software.
.PP
This source code is released under the New BSD License.
.PP
.SH See Also
.PP
\fIicetAddTile\fP(3)
.PP
.\" NOTE: This file is generated, DO NOT EDIT.
|