1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307
|
/*=========================================================================
Program: Visualization Toolkit
Module: vtkBilinearQuadIntersection.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// created by Shaun David Ramsey and Kristin Potter copyright (c) 2003
// email ramsey()cs.utah.edu with any questions
/*=========================================================================
This copyright notice is available at:
http://www.opensource.org/licenses/mit-license.php
Copyright (c) 2003 Shaun David Ramsey, Kristin Potter, Charles Hansen
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sel copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
=========================================================================*/
#include "vtkBilinearQuadIntersection.h"
#include "vtkMath.h"
#define RAY_EPSILON 1e-12 // some small epsilon for flt pt
VTK_ABI_NAMESPACE_BEGIN
namespace
{
double GetBestDenominator(
double v, double M1, double M2, double J1, double J2, double K1, double K2, double R1, double R2)
{
double denom = (v * (M1 - M2) + J1 - J2);
double d2 = (v * M1 + J1);
if (fabs(denom) > fabs(d2)) // which denominator is bigger
{
return (v * (K2 - K1) + R2 - R1) / denom;
}
return -(v * K1 + R1) / d2;
}
double ComputeIntersectionFactor(
const vtkVector3d& dir, const vtkVector3d& orig, const vtkVector3d& srfpos)
{
// if x is bigger than y and z
if (fabs(dir.GetX()) >= fabs(dir.GetY()) && fabs(dir.GetX()) >= fabs(dir.GetZ()))
{
return (srfpos.GetX() - orig.GetX()) / dir.GetX();
}
// if y is bigger than x and z
else if (fabs(dir.GetY()) >= fabs(dir.GetZ())) // && fabs(dir.GetY()) >= fabs(dir.GetX()))
{
return (srfpos.GetY() - orig.GetY()) / dir.GetY();
}
// otherwise x isn't bigger than both and y isn't bigger than both
else // if(fabs(dir.GetZ()) >= fabs(dir.GetX()) && fabs(dir.GetZ()) >= fabs(dir.GetY()))
{
return (srfpos.GetZ() - orig.GetZ()) / dir.GetZ();
}
}
}
//------------------------------------------------------------------------------
vtkBilinearQuadIntersection::vtkBilinearQuadIntersection(const vtkVector3d& pt00,
const vtkVector3d& pt01, const vtkVector3d& pt10, const vtkVector3d& pt11)
: Point00(pt00.GetData())
, Point01(pt01.GetData())
, Point10(pt10.GetData())
, Point11(pt11.GetData())
{
}
//------------------------------------------------------------------------------
double* vtkBilinearQuadIntersection::GetP00Data()
{
return this->Point00.GetData();
}
//------------------------------------------------------------------------------
double* vtkBilinearQuadIntersection::GetP01Data()
{
return this->Point01.GetData();
}
//------------------------------------------------------------------------------
double* vtkBilinearQuadIntersection::GetP10Data()
{
return this->Point10.GetData();
}
//------------------------------------------------------------------------------
double* vtkBilinearQuadIntersection::GetP11Data()
{
return this->Point11.GetData();
}
//------------------------------------------------------------------------------
vtkVector3d vtkBilinearQuadIntersection::ComputeCartesianCoordinates(double u, double v)
{
vtkVector3d respt;
respt.SetX(((1.0 - u) * (1.0 - v) * this->Point00.GetX() + (1.0 - u) * v * this->Point01.GetX() +
u * (1.0 - v) * this->Point10.GetX() + u * v * this->Point11.GetX()));
respt.SetY(((1.0 - u) * (1.0 - v) * this->Point00.GetY() + (1.0 - u) * v * this->Point01.GetY() +
u * (1.0 - v) * this->Point10.GetY() + u * v * this->Point11.GetY()));
respt.SetZ(((1.0 - u) * (1.0 - v) * this->Point00.GetZ() + (1.0 - u) * v * this->Point01.GetZ() +
u * (1.0 - v) * this->Point10.GetZ() + u * v * this->Point11.GetZ()));
int nbOfSwap = this->AxesSwapping;
while (nbOfSwap != 0)
{
double tmp = respt.GetZ();
respt.SetZ(respt.GetY());
respt.SetY(respt.GetX());
respt.SetX(tmp);
nbOfSwap--;
}
return respt;
}
//------------------------------------------------------------------------------
bool vtkBilinearQuadIntersection::RayIntersection(
const vtkVector3d& r, const vtkVector3d& q, vtkVector3d& uv)
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Equation of the ray intersection:
// P(u, v) = (1-u)(1-v)this->Point00.+ (1-u)vthis->Point01.+
// u(1-v)this->Point10.+ uvthis->Point11
// Equation of the ray:
// R(t) = r + tq
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
vtkVector3d pos1, pos2; // vtkVector3d pos = ro + t * rd;
int num_sol; // number of solutions to the quadratic
double vsol[2]; // the two roots from quadraticroot
double t2, u; // the t values of the two roots
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Variables for substitution
// a = this->Point11.- this->Point10.- this->Point01.+ this->Point00
// b = this->Point10.- this->Point00
// c = this->Point01.- this->Point00
// d = this->Point00. (d is shown below in the #ifdef ray area)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Retrieve the xyz of the q part of ray
double qx = q.GetX();
double qy = q.GetY();
double qz = q.GetZ();
double rx = r.GetX();
double ry = r.GetY();
double rz = r.GetZ();
this->AxesSwapping = 0;
while (qz == 0.0 && this->AxesSwapping < 3)
{
this->AxesSwapping++;
double tmp;
tmp = qx;
qx = qy;
qy = qz;
qz = tmp;
tmp = rx;
rx = ry;
ry = rz;
rz = tmp;
tmp = this->Point00.GetX();
this->Point00.SetX(this->Point00.GetY());
this->Point00.SetY(this->Point00.GetZ());
this->Point00.SetZ(tmp);
tmp = this->Point01.GetX();
this->Point01.SetX(this->Point01.GetY());
this->Point01.SetY(this->Point01.GetZ());
this->Point01.SetZ(tmp);
tmp = this->Point10.GetX();
this->Point10.SetX(this->Point10.GetY());
this->Point10.SetY(this->Point10.GetZ());
this->Point10.SetZ(tmp);
tmp = this->Point11.GetX();
this->Point11.SetX(this->Point11.GetY());
this->Point11.SetY(this->Point11.GetZ());
this->Point11.SetZ(tmp);
}
// Find a w.r.t. x, y, z
double ax =
this->Point11.GetX() - this->Point10.GetX() - this->Point01.GetX() + this->Point00.GetX();
double ay =
this->Point11.GetY() - this->Point10.GetY() - this->Point01.GetY() + this->Point00.GetY();
double az =
this->Point11.GetZ() - this->Point10.GetZ() - this->Point01.GetZ() + this->Point00.GetZ();
// Find b w.r.t. x, y, z
double bx = this->Point10.GetX() - this->Point00.GetX();
double by = this->Point10.GetY() - this->Point00.GetY();
double bz = this->Point10.GetZ() - this->Point00.GetZ();
// Find c w.r.t. x, y, z
double cx = this->Point01.GetX() - this->Point00.GetX();
double cy = this->Point01.GetY() - this->Point00.GetY();
double cz = this->Point01.GetZ() - this->Point00.GetZ();
// Find d w.r.t. x, y, z - subtracting r just after
double dx = this->Point00.GetX() - rx;
double dy = this->Point00.GetY() - ry;
double dz = this->Point00.GetZ() - rz;
// Find A1 and A2
double A1 = ax * qz - az * qx;
double A2 = ay * qz - az * qy;
// Find B1 and B2
double B1 = bx * qz - bz * qx;
double B2 = by * qz - bz * qy;
// Find C1 and C2
double C1 = cx * qz - cz * qx;
double C2 = cy * qz - cz * qy;
// Find D1 and D2
double D1 = dx * qz - dz * qx;
double D2 = dy * qz - dz * qy;
double A = A2 * C1 - A1 * C2;
double B = A2 * D1 - A1 * D2 + B2 * C1 - B1 * C2;
double C = B2 * D1 - B1 * D2;
uv.SetX(-2);
uv.SetY(-2);
uv.SetZ(-2);
num_sol = vtkMath::QuadraticRoot(A, B, C, -RAY_EPSILON, 1 + RAY_EPSILON, vsol);
switch (num_sol)
{
case 0:
return false; // no solutions found
case 1:
uv.SetY(vsol[0]);
uv.SetX(::GetBestDenominator(uv.GetY(), A2, A1, B2, B1, C2, C1, D2, D1));
pos1 = this->ComputeCartesianCoordinates(uv.GetX(), uv.GetY());
uv.SetZ(::ComputeIntersectionFactor(q, r, pos1));
return (uv.GetX() < 1 + RAY_EPSILON && uv.GetX() > -RAY_EPSILON && uv.GetZ() > 0);
case 2: // two solutions found
uv.SetY(vsol[0]);
uv.SetX(::GetBestDenominator(uv.GetY(), A2, A1, B2, B1, C2, C1, D2, D1));
pos1 = this->ComputeCartesianCoordinates(uv.GetX(), uv.GetY());
uv.SetZ(::ComputeIntersectionFactor(q, r, pos1));
if (uv.GetX() < 1 + RAY_EPSILON && uv.GetX() > -RAY_EPSILON && uv.GetZ() > 0)
{
u = ::GetBestDenominator(vsol[1], A2, A1, B2, B1, C2, C1, D2, D1);
if (u < 1 + RAY_EPSILON && u > RAY_EPSILON)
{
pos2 = this->ComputeCartesianCoordinates(u, vsol[1]);
t2 = ::ComputeIntersectionFactor(q, r, pos2);
if (t2 < 0 || uv.GetZ() < t2) // t2 is bad or t1 is better
{
return true;
}
// other wise both t2 > 0 and t2 < t1
uv.SetY(vsol[1]);
uv.SetX(u);
uv.SetZ(t2);
return true;
}
return true; // u2 is bad but u1 vars are still okay
}
else // doesn't fit in the root - try other one
{
uv.SetY(vsol[1]);
uv.SetX(::GetBestDenominator(vsol[1], A2, A1, B2, B1, C2, C1, D2, D1));
pos1 = this->ComputeCartesianCoordinates(uv.GetX(), uv.GetY());
uv.SetZ(::ComputeIntersectionFactor(q, r, pos1));
return (uv.GetX() < 1 + RAY_EPSILON && uv.GetX() > -RAY_EPSILON && uv.GetZ() > 0);
}
default:
return false;
}
}
VTK_ABI_NAMESPACE_END
|