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/*=========================================================================
Program: Visualization Toolkit
Module: vtkBuffer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBuffer
* @brief internal storage class used by vtkSOADataArrayTemplate,
* vtkAOSDataArrayTemplate, and others.
*
* vtkBuffer makes it easier to keep data pointers in vtkDataArray subclasses.
* This is an internal class and not intended for direct use expect when writing
* new types of vtkDataArray subclasses.
*/
#ifndef vtkBuffer_h
#define vtkBuffer_h
#include "vtkObject.h"
#include "vtkObjectFactory.h" // New() implementation
#include <algorithm> // for std::min and std::copy
VTK_ABI_NAMESPACE_BEGIN
template <class ScalarTypeT>
class vtkBuffer : public vtkObject
{
public:
vtkTemplateTypeMacro(vtkBuffer<ScalarTypeT>, vtkObject);
typedef ScalarTypeT ScalarType;
static vtkBuffer<ScalarTypeT>* New();
static vtkBuffer<ScalarTypeT>* ExtendedNew();
/**
* Access the buffer as a scalar pointer.
*/
inline ScalarType* GetBuffer() { return this->Pointer; }
inline const ScalarType* GetBuffer() const { return this->Pointer; }
/**
* Set the memory buffer that this vtkBuffer object will manage. @a array
* is a pointer to the buffer data and @a size is the size of the buffer (in
* number of elements).
*/
void SetBuffer(ScalarType* array, vtkIdType size);
/**
* Set the malloc function to be used when allocating space inside this object.
**/
void SetMallocFunction(vtkMallocingFunction mallocFunction = malloc);
/**
* Set the realloc function to be used when allocating space inside this object.
**/
void SetReallocFunction(vtkReallocingFunction reallocFunction = realloc);
/**
* Set the free function to be used when releasing this object.
* If @a noFreeFunction is true, the buffer will not be freed when
* this vtkBuffer object is deleted or resize -- otherwise, @a deleteFunction
* will be called to free the buffer
**/
void SetFreeFunction(bool noFreeFunction, vtkFreeingFunction deleteFunction = free);
/**
* Return the number of elements the current buffer can hold.
*/
inline vtkIdType GetSize() const { return this->Size; }
/**
* Allocate a new buffer that holds @a size elements. Old data is not saved.
*/
bool Allocate(vtkIdType size);
/**
* Allocate a new buffer that holds @a newsize elements. Old data is
* preserved.
*/
bool Reallocate(vtkIdType newsize);
protected:
vtkBuffer()
: Pointer(nullptr)
, Size(0)
{
this->SetMallocFunction(vtkObjectBase::GetCurrentMallocFunction());
this->SetReallocFunction(vtkObjectBase::GetCurrentReallocFunction());
this->SetFreeFunction(false, vtkObjectBase::GetCurrentFreeFunction());
}
~vtkBuffer() override { this->SetBuffer(nullptr, 0); }
ScalarType* Pointer;
vtkIdType Size;
vtkMallocingFunction MallocFunction;
vtkReallocingFunction ReallocFunction;
vtkFreeingFunction DeleteFunction;
private:
vtkBuffer(const vtkBuffer&) = delete;
void operator=(const vtkBuffer&) = delete;
};
template <class ScalarT>
inline vtkBuffer<ScalarT>* vtkBuffer<ScalarT>::New()
{
VTK_STANDARD_NEW_BODY(vtkBuffer<ScalarT>);
}
template <class ScalarT>
inline vtkBuffer<ScalarT>* vtkBuffer<ScalarT>::ExtendedNew()
{
auto mkhold = vtkMemkindRAII(true);
return vtkBuffer<ScalarT>::New();
}
//------------------------------------------------------------------------------
template <typename ScalarT>
void vtkBuffer<ScalarT>::SetBuffer(typename vtkBuffer<ScalarT>::ScalarType* array, vtkIdType size)
{
if (this->Pointer != array)
{
if (this->DeleteFunction)
{
this->DeleteFunction(this->Pointer);
}
this->Pointer = array;
}
this->Size = size;
}
//------------------------------------------------------------------------------
template <typename ScalarT>
void vtkBuffer<ScalarT>::SetMallocFunction(vtkMallocingFunction mallocFunction)
{
this->MallocFunction = mallocFunction;
}
//------------------------------------------------------------------------------
template <typename ScalarT>
void vtkBuffer<ScalarT>::SetReallocFunction(vtkReallocingFunction reallocFunction)
{
this->ReallocFunction = reallocFunction;
}
//------------------------------------------------------------------------------
template <typename ScalarT>
void vtkBuffer<ScalarT>::SetFreeFunction(bool noFreeFunction, vtkFreeingFunction deleteFunction)
{
if (noFreeFunction)
{
this->DeleteFunction = nullptr;
}
else
{
this->DeleteFunction = deleteFunction;
}
}
//------------------------------------------------------------------------------
template <typename ScalarT>
bool vtkBuffer<ScalarT>::Allocate(vtkIdType size)
{
// release old memory.
this->SetBuffer(nullptr, 0);
if (size > 0)
{
ScalarType* newArray;
if (this->MallocFunction)
{
newArray = static_cast<ScalarType*>(this->MallocFunction(size * sizeof(ScalarType)));
}
else
{
newArray = static_cast<ScalarType*>(malloc(size * sizeof(ScalarType)));
}
if (newArray)
{
this->SetBuffer(newArray, size);
if (!this->MallocFunction)
{
this->DeleteFunction = free;
}
return true;
}
return false;
}
return true; // size == 0
}
//------------------------------------------------------------------------------
template <typename ScalarT>
bool vtkBuffer<ScalarT>::Reallocate(vtkIdType newsize)
{
if (newsize == 0)
{
return this->Allocate(0);
}
if (this->Pointer && this->DeleteFunction != free)
{
ScalarType* newArray;
bool forceFreeFunction = false;
if (this->MallocFunction)
{
newArray = static_cast<ScalarType*>(this->MallocFunction(newsize * sizeof(ScalarType)));
if (this->MallocFunction == malloc)
{
// This must be done because the array passed in may have been
// allocated outside of the memory management of `vtkBuffer` and
// therefore have been registered with a `DeleteFunction` such as
// `delete` or `delete[]`. Since the memory is now allocated with
// `malloc` here, we must also reset `DeleteFunction` to something
// which matches.
forceFreeFunction = true;
}
}
else
{
newArray = static_cast<ScalarType*>(malloc(newsize * sizeof(ScalarType)));
}
if (!newArray)
{
return false;
}
std::copy(this->Pointer, this->Pointer + (std::min)(this->Size, newsize), newArray);
// now save the new array and release the old one too.
this->SetBuffer(newArray, newsize);
if (!this->MallocFunction || forceFreeFunction)
{
this->DeleteFunction = free;
}
}
else
{
// Try to reallocate with minimal memory usage and possibly avoid
// copying.
ScalarType* newArray = nullptr;
if (this->ReallocFunction)
{
newArray = static_cast<ScalarType*>(
this->ReallocFunction(this->Pointer, newsize * sizeof(ScalarType)));
}
else
{
newArray = static_cast<ScalarType*>(realloc(this->Pointer, newsize * sizeof(ScalarType)));
}
if (!newArray)
{
return false;
}
this->Pointer = newArray;
this->Size = newsize;
}
return true;
}
VTK_ABI_NAMESPACE_END
#endif
// VTK-HeaderTest-Exclude: vtkBuffer.h
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