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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSMPThreadLocal.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSMPThreadLocal
* @brief Thread local storage for VTK objects.
*
* A thread local object is one that maintains a copy of an object of the
* template type for each thread that processes data. vtkSMPThreadLocal
* creates storage for all threads but the actual objects are created
* the first time Local() is called. Note that some of the vtkSMPThreadLocal
* API is not thread safe. It can be safely used in a multi-threaded
* environment because Local() returns storage specific to a particular
* thread, which by default will be accessed sequentially. It is also
* thread-safe to iterate over vtkSMPThreadLocal as long as each thread
* creates its own iterator and does not change any of the thread local
* objects.
*
* A common design pattern in using a thread local storage object is to
* write/accumulate data to local object when executing in parallel and
* then having a sequential code block that iterates over the whole storage
* using the iterators to do the final accumulation.
*
* @warning
* There is absolutely no guarantee to the order in which the local objects
* will be stored and hence the order in which they will be traversed when
* using iterators. You should not even assume that two vtkSMPThreadLocal
* populated in the same parallel section will be populated in the same
* order. For example, consider the following
*
* @code
* vtkSMPThreadLocal<int> Foo;
* vtkSMPThreadLocal<int> Bar;
* class AFunctor
* {
* void Initialize() const
* {
* int& foo = Foo.Local();
* int& bar = Bar.Local();
* foo = random();
* bar = foo;
* }
*
* void operator()(vtkIdType, vtkIdType) const
* {}
* };
*
* AFunctor functor;
* vtkParalllelUtilities::For(0, 100000, functor);
*
* vtkSMPThreadLocal<int>::iterator itr1 = Foo.begin();
* vtkSMPThreadLocal<int>::iterator itr2 = Bar.begin();
* while (itr1 != Foo.end())
* {
* assert(*itr1 == *itr2);
* ++itr1; ++itr2;
* }
* @endcode
*
* @warning
* It is possible and likely that the assert() will fail using the TBB
* backend. So if you need to store values related to each other and
* iterate over them together, use a struct or class to group them together
* and use a thread local of that class.
*
* @sa
* vtkSMPThreadLocalObject
*/
#ifndef vtkSMPThreadLocal_h
#define vtkSMPThreadLocal_h
#include "SMP/Common/vtkSMPThreadLocalAPI.h"
VTK_ABI_NAMESPACE_BEGIN
template <typename T>
class vtkSMPThreadLocal
{
public:
/**
* Default constructor. Creates a default exemplar.
*/
vtkSMPThreadLocal() = default;
/**
* Constructor that allows the specification of an exemplar object
* which is used when constructing objects when Local() is first called.
* Note that a copy of the exemplar is created using its copy constructor.
*/
explicit vtkSMPThreadLocal(const T& exemplar)
: ThreadLocalAPI(exemplar)
{
}
/**
* This needs to be called mainly within a threaded execution path.
* It will create a new object (local to the thread so each thread
* get their own when calling Local) which is a copy of exemplar as passed
* to the constructor (or a default object if no exemplar was provided)
* the first time it is called. After the first time, it will return
* the same object.
*/
T& Local() { return this->ThreadLocalAPI.Local(); }
/**
* Return the number of thread local objects that have been initialized
*/
size_t size() { return this->ThreadLocalAPI.size(); }
/**
* Subset of the standard iterator API.
* The most common design pattern is to use iterators in a sequential
* code block and to use only the thread local objects in parallel
* code blocks.
* It is thread safe to iterate over the thread local containers
* as long as each thread uses its own iterator and does not modify
* objects in the container.
*/
typedef typename vtk::detail::smp::vtkSMPThreadLocalAPI<T>::iterator iterator;
/**
* Returns a new iterator pointing to the beginning of
* the local storage container. Thread safe.
*/
iterator begin() { return this->ThreadLocalAPI.begin(); };
/**
* Returns a new iterator pointing to past the end of
* the local storage container. Thread safe.
*/
iterator end() { return this->ThreadLocalAPI.end(); }
private:
vtk::detail::smp::vtkSMPThreadLocalAPI<T> ThreadLocalAPI;
// disable copying
vtkSMPThreadLocal(const vtkSMPThreadLocal&) = delete;
void operator=(const vtkSMPThreadLocal&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
// VTK-HeaderTest-Exclude: vtkSMPThreadLocal.h
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