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#include <vtkCellArray.h>
#include <vtkCellData.h>
#include <vtkCellTypeSource.h>
#include <vtkCellValidator.h>
#include <vtkDataArrayRange.h>
#include <vtkIdList.h>
#include <vtkShortArray.h>
#include <vtkUnstructuredGrid.h>
#include <array>
int TestPolyhedronConvexityMultipleCells(int, char*[])
{
// create hexahedron cells
vtkNew<vtkCellTypeSource> source;
source->SetCellType(VTK_HEXAHEDRON);
source->SetBlocksDimensions(2, 2, 2);
source->Update();
auto output = source->GetOutput();
// create polyhedron cells
vtkNew<vtkUnstructuredGrid> grid;
grid->SetPoints(output->GetPoints());
// explicit definition of the 6 hexahedron faces based on the local point ids
// order within hexahedron cell arrays
std::array<std::array<vtkIdType, 4>, 6> baseFaces = { { { { 0, 3, 2, 1 } }, { { 0, 4, 7, 3 } },
{ { 4, 5, 6, 7 } }, { { 5, 1, 2, 6 } }, { { 0, 1, 5, 4 } }, { { 2, 3, 7, 6 } } } };
vtkIdType nCells = output->GetNumberOfCells();
vtkNew<vtkIdTypeArray> cells;
output->GetCells()->ExportLegacyFormat(cells);
int z = 0;
// this loop converts each hexahedron cell into an equivalent polyhedron cell
// using the basefaces defined above.
// polyhedron cells use a special cell array format to describe their cells:
// (#faces, #face0_points, id0_0, ..., id0_N, ..., #faceN_points, idN_0, ..., idN_N)
for (int i = 0; i < nCells; ++i)
{
vtkNew<vtkIdList> faces;
auto size = cells->GetValue(z);
auto cell = cells->GetPointer(z + 1);
faces->InsertNextId(static_cast<vtkIdType>(baseFaces.size()));
for (auto& baseFace : baseFaces)
{
faces->InsertNextId(static_cast<vtkIdType>(baseFace.size()));
for (auto& f : baseFace)
{
faces->InsertNextId(cell[f]);
}
}
z += size + 1;
grid->InsertNextCell(VTK_POLYHEDRON, faces);
}
// validate cells
vtkNew<vtkCellValidator> validator;
validator->SetInputData(grid);
validator->Update();
auto states = validator->GetOutput()->GetCellData()->GetArray("ValidityState");
for (auto state : vtk::DataArrayValueRange<1>(states))
{
if (state != vtkCellValidator::State::Valid)
{
return EXIT_FAILURE;
}
}
return EXIT_SUCCESS;
}
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