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/*=========================================================================
Program: Visualization Toolkit
Module: vtkAbstractCellLocator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAbstractCellLocator
* @brief an abstract base class for locators which find cells
*
* vtkAbstractCellLocator is a spatial search object to quickly locate cells in 3D.
* vtkAbstractCellLocator supplies a basic interface which concrete subclasses
* should implement.
*
* @warning
* When deriving a class from vtkAbstractCellLocator, one should include the
* 'hidden' member functions by the following construct in the derived class
* \verbatim
* using vtkAbstractCellLocator::IntersectWithLine;
* using vtkAbstractCellLocator::FindClosestPoint;
* using vtkAbstractCellLocator::FindClosestPointWithinRadius;
* using vtkAbstractCellLocator::FindCell;
* \endverbatim
*
* @sa
* vtkLocator vtkCellLocator vtkStaticCellLocator vtkCellTreeLocator vtkModifiedBSPTree vtkOBBTree
*/
#ifndef vtkAbstractCellLocator_h
#define vtkAbstractCellLocator_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkDeprecation.h" // For VTK_DEPRECATED_IN_9_2_0
#include "vtkLocator.h"
#include "vtkNew.h" // For vtkNew
#include <memory> // For shared_ptr
#include <vector> // For Weights
VTK_ABI_NAMESPACE_BEGIN
class vtkCellArray;
class vtkGenericCell;
class vtkIdList;
class vtkPoints;
class VTKCOMMONDATAMODEL_EXPORT vtkAbstractCellLocator : public vtkLocator
{
public:
vtkTypeMacro(vtkAbstractCellLocator, vtkLocator);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* Specify the preferred/maximum number of cells in each node/bucket.
* Default 32. Locators generally operate by subdividing space into
* smaller regions until the number of cells in each region (or node)
* reaches the desired level.
*/
vtkSetClampMacro(NumberOfCellsPerNode, int, 1, VTK_INT_MAX);
vtkGetMacro(NumberOfCellsPerNode, int);
///@}
///@{
/**
* Boolean controls whether the bounds of each cell are computed only
* once and then saved. Should be 10 to 20% faster if repeatedly
* calling any of the Intersect/Find routines and the extra memory
* won't cause disk caching (48 extra bytes per cell are required to
* save the bounds).
*/
vtkSetMacro(CacheCellBounds, vtkTypeBool);
vtkGetMacro(CacheCellBounds, vtkTypeBool);
vtkBooleanMacro(CacheCellBounds, vtkTypeBool);
///@}
/**
* This function can be used either internally or externally to compute only the cached
* cell bounds if CacheCellBounds is on.
*/
void ComputeCellBounds();
///@{
/**
* Boolean controls whether to maintain list of cells in each node.
* not applicable to all implementations, but if the locator is being used
* as a geometry simplification technique, there is no need to keep them.
*/
vtkSetMacro(RetainCellLists, vtkTypeBool);
vtkGetMacro(RetainCellLists, vtkTypeBool);
vtkBooleanMacro(RetainCellLists, vtkTypeBool);
///@}
///@{
/**
* Most Locators build their search structures during BuildLocator
* but some may delay construction until it is actually needed.
* If LazyEvaluation is supported, this turns on/off the feature.
* if not supported, it is ignored.
*/
VTK_DEPRECATED_IN_9_2_0("This method is deprecated because it can lead to thread-safety issues")
virtual void SetLazyEvaluation(vtkTypeBool) {}
VTK_DEPRECATED_IN_9_2_0("This method is deprecated because it can lead to thread-safety issues")
virtual vtkTypeBool GetLazyEvaluation() { return 0; }
VTK_DEPRECATED_IN_9_2_0("This method is deprecated because it can lead to thread-safety issues")
virtual void LazyEvaluationOn() {}
VTK_DEPRECATED_IN_9_2_0("This method is deprecated because it can lead to thread-safety issues")
virtual void LazyEvaluationOff() {}
///@}
/**
* Return intersection point (if any) of finite line with cells contained
* in cell locator. See vtkCell.h parameters documentation.
*
* THIS FUNCTION IS NOT THREAD SAFE.
*/
virtual int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t,
double x[3], double pcoords[3], int& subId);
/**
* Return intersection point (if any) AND the cell which was intersected by
* the finite line.
*
* THIS FUNCTION IS NOT THREAD SAFE.
*/
virtual int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t,
double x[3], double pcoords[3], int& subId, vtkIdType& cellId);
/**
* Return intersection point (if any) AND the cell which was intersected by
* the finite line. The cell is returned as a cell id and as a generic cell.
*
* This function takes in a vtkGenericCell to avoid using the internal vtkGenericCell.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t,
double x[3], double pcoords[3], int& subId, vtkIdType& cellId, vtkGenericCell* cell);
/**
* Take the passed line segment and intersect it with the data set.
* The return value of the function is 0 if no intersections were found,
* -1 if point 'a0' lies inside the closed surface, or +1 if point 'a0'
* lies outside the closed surface. This method assumes that the data set
* is a vtkPolyData that describes a closed surface, and the intersection
* points that are returned in 'points' alternate between entrance points and exit points.
*
* Either 'points' or 'cellIds' can be set to nullptr if you don't want
* to receive that information.
*
* This method is only implemented in vtkOBBTree.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual int IntersectWithLine(
const double p1[3], const double p2[3], vtkPoints* points, vtkIdList* cellIds);
/**
* Take the passed line segment and intersect it with the data set.
* The return value of the function is 0 if no intersections were found.
* For each intersection with a cell, the points and cellIds have the relevant information
* added sorted by t. If points or cellIds are nullptr pointers, then no information is
* generated for that list.
*
* THIS FUNCTION IS NOT THREAD SAFE.
*/
virtual int IntersectWithLine(const double p1[3], const double p2[3], const double tol,
vtkPoints* points, vtkIdList* cellIds);
/**
* Take the passed line segment and intersect it with the data set.
* The return value of the function is 0 if no intersections were found.
* For each intersection with the bounds of a cell or with a cell (if a cell is provided),
* the points and cellIds have the relevant information added sorted by t.
* If points or cellIds are nullptr pointers, then no information is generated for that list.
*
* This function takes in a vtkGenericCell to avoid using the internal vtkGenericCell.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual int IntersectWithLine(const double p1[3], const double p2[3], const double tol,
vtkPoints* points, vtkIdList* cellIds, vtkGenericCell* cell);
/**
* Return the closest point and the cell which is closest to the point x.
* The closest point is somewhere on a cell, it need not be one of the
* vertices of the cell.
*
* A vtkAbstractCellLocator subclass needs to implement FindClosestPointWithinRadius
* which is used internally to implement FindClosestPoint.
*
* THIS FUNCTION IS NOT THREAD SAFE.
*/
virtual void FindClosestPoint(
const double x[3], double closestPoint[3], vtkIdType& cellId, int& subId, double& dist2);
/**
* Return the closest point and the cell which is closest to the point x.
* The closest point is somewhere on a cell, it need not be one of the
* vertices of the cell.
*
* A vtkAbstractCellLocator subclass needs to implement FindClosestPointWithinRadius
* which is used internally to implement FindClosestPoint.
*
* This function takes in a vtkGenericCell to avoid using the internal vtkGenericCell.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual void FindClosestPoint(const double x[3], double closestPoint[3], vtkGenericCell* cell,
vtkIdType& cellId, int& subId, double& dist2);
/**
* Return the closest point within a specified radius and the cell which is
* closest to the point x. The closest point is somewhere on a cell, it
* need not be one of the vertices of the cell. This method returns 1 if
* a point is found within the specified radius. If there are no cells within
* the specified radius, the method returns 0 and the values of closestPoint,
* cellId, subId, and dist2 are undefined.
*
* THIS FUNCTION IS NOT THREAD SAFE.
*/
virtual vtkIdType FindClosestPointWithinRadius(double x[3], double radius, double closestPoint[3],
vtkIdType& cellId, int& subId, double& dist2);
/**
* Return the closest point within a specified radius and the cell which is
* closest to the point x. The closest point is somewhere on a cell, it
* need not be one of the vertices of the cell. This method returns 1 if
* a point is found within the specified radius. If there are no cells within
* the specified radius, the method returns 0 and the values of closestPoint,
* cellId, subId, and dist2 are undefined.
*
* This function takes in a vtkGenericCell to avoid using the internal vtkGenericCell.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual vtkIdType FindClosestPointWithinRadius(double x[3], double radius, double closestPoint[3],
vtkGenericCell* cell, vtkIdType& cellId, int& subId, double& dist2);
/**
* Return the closest point within a specified radius and the cell which is
* closest to the point x. The closest point is somewhere on a cell, it
* need not be one of the vertices of the cell. This method returns 1 if a
* point is found within the specified radius. If there are no cells within
* the specified radius, the method returns 0 and the values of
* closestPoint, cellId, subId, and dist2 are undefined. If a closest point
* is found, inside returns the return value of the EvaluatePosition call to
* the closest cell; inside(=1) or outside(=0).
*
* This function takes in a vtkGenericCell to avoid using the internal vtkGenericCell.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual vtkIdType FindClosestPointWithinRadius(double x[3], double radius, double closestPoint[3],
vtkGenericCell* cell, vtkIdType& cellId, int& subId, double& dist2, int& inside);
/**
* Return a list of unique cell ids inside of a given bounding box. The
* user must provide the vtkIdList to populate.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual void FindCellsWithinBounds(double* bbox, vtkIdList* cells);
/**
* Take the passed line segment and intersect it with the data set.
* For each intersection with the bounds of a cell, the cellIds
* have the relevant information added sort by t. If cellIds is nullptr
* pointer, then no information is generated for that list.
*
* A vtkAbstractCellLocator subclass needs to implement IntersectWithLine that
* takes cells ids, which is used internally to implement FindCellsAlongLine.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual void FindCellsAlongLine(
const double p1[3], const double p2[3], double tolerance, vtkIdList* cells);
/**
* Given an unbounded plane defined by an origin o[3] and unit normal n[3],
* return the list of unique cell ids in the buckets containing the
* plane. It is possible that an empty cell list is returned. The user must
* provide the vtkIdList cell list to populate. This method returns data
* only after the locator has been built.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual void FindCellsAlongPlane(
const double o[3], const double n[3], double tolerance, vtkIdList* cells);
/**
* Returns the Id of the cell containing the point,
* returns -1 if no cell found. This interface uses a tolerance of zero
*
* THIS FUNCTION IS NOT THREAD SAFE.
*/
virtual vtkIdType FindCell(double x[3]);
///@{
/**
* Find the cell containing a given point. returns -1 if no cell found
* the cell parameters are copied into the supplied variables, a cell must
* be provided to store the information.
*
* THIS FUNCTION IS THREAD SAFE.
*/
virtual vtkIdType FindCell(
double x[3], double tol2, vtkGenericCell* GenCell, double pcoords[3], double* weights);
virtual vtkIdType FindCell(double x[3], double tol2, vtkGenericCell* GenCell, int& subId,
double pcoords[3], double* weights);
///@}
/**
* Quickly test if a point is inside the bounds of a particular cell.
* Some locators cache cell bounds and this function can make use
* of fast access to the data. This function should be used ONLY after the locator is built.
*/
virtual bool InsideCellBounds(double x[3], vtkIdType cell_ID);
/**
* Shallow copy of a vtkAbstractCellLocator.
*/
virtual void ShallowCopy(vtkAbstractCellLocator*) {}
protected:
vtkAbstractCellLocator();
~vtkAbstractCellLocator() override;
///@{
/**
* This command is used internally by the locator to copy
* all cell Bounds into the internal CellBounds array. Subsequent
* calls to InsideCellBounds(...) can make use of the data
* A valid dataset must be present for this to work. Returns true
* if bounds wre copied, false otherwise.
*/
virtual bool StoreCellBounds();
virtual void FreeCellBounds();
///@}
/**
* To be called in `FindCell(double[3])`. If need be, the internal `Weights` array size is
* updated to be able to host all points of the largest cell of the input data set.
*/
void UpdateInternalWeights();
int NumberOfCellsPerNode;
vtkTypeBool RetainCellLists;
vtkTypeBool CacheCellBounds;
vtkNew<vtkGenericCell> GenericCell;
std::shared_ptr<std::vector<double>> CellBoundsSharedPtr;
double* CellBounds; // The is just used for simplicity in the internal code
/**
* This time stamp helps us decide if we want to update internal `Weights` array size.
*/
vtkTimeStamp WeightsTime;
static bool IsInBounds(const double bounds[6], const double x[3], const double tol = 0.0);
/*
* This function should be used ONLY after the locator is built.
* cellBoundsPtr should be assigned to a double cellBounds[6] BEFORE calling this function.
*/
void GetCellBounds(vtkIdType cellId, double*& cellBoundsPtr);
/**
* This array is resized so that it can fit points from the cell hosting the most in the input
* data set. Resizing is done in `UpdateInternalWeights`.
*
* @note This array needs resized in `FindCell(double[3])`.
*/
std::vector<double> Weights;
private:
vtkAbstractCellLocator(const vtkAbstractCellLocator&) = delete;
void operator=(const vtkAbstractCellLocator&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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