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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCellLocator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCellLocator
* @brief octree-based spatial search object to quickly locate cells
*
* vtkCellLocator is a spatial search object to quickly locate cells in 3D.
* vtkCellLocator uses a uniform-level octree subdivision, where each octant
* (an octant is also referred to as a bucket) carries an indication of
* whether it is empty or not, and each leaf octant carries a list of the
* cells inside of it. (An octant is not empty if it has one or more cells
* inside of it.) Typical operations are intersection with a line to return
* candidate cells, or intersection with another vtkCellLocator to return
* candidate cells.
*
* @warning
* vtkCellLocator utilizes the following parent class parameters:
* - Automatic (default true)
* - Level (default 8)
* - MaxLevel (default 8)
* - NumberOfCellsPerNode (default 25)
* - CacheCellBounds (default true)
* - UseExistingSearchStructure (default false)
*
* vtkCellLocator does NOT utilize the following parameters:
* - Tolerance
* - RetainCellLists
*
* @sa
* vtkAbstractCellLocator vtkStaticCellLocator vtkCellTreeLocator vtkModifiedBSPTree vtkOBBTree
*/
#ifndef vtkCellLocator_h
#define vtkCellLocator_h
#include "vtkAbstractCellLocator.h"
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkDeprecation.h" // For VTK_DEPRECATED_IN_9_2_0
#include "vtkNew.h" // For vtkNew
VTK_ABI_NAMESPACE_BEGIN
class vtkIntArray;
class VTKCOMMONDATAMODEL_EXPORT vtkCellLocator : public vtkAbstractCellLocator
{
public:
///@{
/**
* Standard methods to print and obtain type-related information.
*/
vtkTypeMacro(vtkCellLocator, vtkAbstractCellLocator);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@}
/**
* Construct with automatic computation of divisions, averaging
* 25 cells per bucket.
*/
static vtkCellLocator* New();
/**
* Specify the average number of cells in each octant.
*/
void SetNumberOfCellsPerBucket(int N) { this->SetNumberOfCellsPerNode(N); }
int GetNumberOfCellsPerBucket() { return this->NumberOfCellsPerNode; }
// Re-use any superclass signatures that we don't override.
using vtkAbstractCellLocator::FindCell;
using vtkAbstractCellLocator::FindClosestPoint;
using vtkAbstractCellLocator::FindClosestPointWithinRadius;
using vtkAbstractCellLocator::IntersectWithLine;
/**
* Return intersection point (if any) AND the cell which was intersected by
* the finite line. The cell is returned as a cell id and as a generic cell.
*
* For other IntersectWithLine signatures, see vtkAbstractCellLocator.
*/
int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3],
double pcoords[3], int& subId, vtkIdType& cellId, vtkGenericCell* cell) override;
/**
* Take the passed line segment and intersect it with the data set.
* The return value of the function is 0 if no intersections were found.
* For each intersection with the bounds of a cell or with a cell (if a cell is provided),
* the points and cellIds have the relevant information added sorted by t.
* If points or cellIds are nullptr pointers, then no information is generated for that list.
*
* For other IntersectWithLine signatures, see vtkAbstractCellLocator.
*/
int IntersectWithLine(const double p1[3], const double p2[3], const double tol, vtkPoints* points,
vtkIdList* cellIds, vtkGenericCell* cell) override;
/**
* Return the closest point and the cell which is closest to the point x.
* The closest point is somewhere on a cell, it need not be one of the
* vertices of the cell.
*
* Reimplemented from vtkAbstractCellLocator to showcase that it's a supported function.
*
* For other FindClosestPoint signatures, see vtkAbstractCellLocator.
*/
void FindClosestPoint(const double x[3], double closestPoint[3], vtkGenericCell* cell,
vtkIdType& cellId, int& subId, double& dist2) override
{
this->Superclass::FindClosestPoint(x, closestPoint, cell, cellId, subId, dist2);
}
/**
* Return the closest point within a specified radius and the cell which is
* closest to the point x. The closest point is somewhere on a cell, it
* need not be one of the vertices of the cell. This method returns 1 if a
* point is found within the specified radius. If there are no cells within
* the specified radius, the method returns 0 and the values of
* closestPoint, cellId, subId, and dist2 are undefined. If a closest point
* is found, inside returns the return value of the EvaluatePosition call to
* the closest cell; inside(=1) or outside(=0).
*
* For other FindClosestPointWithinRadius signatures, see vtkAbstractCellLocator.
*/
vtkIdType FindClosestPointWithinRadius(double x[3], double radius, double closestPoint[3],
vtkGenericCell* cell, vtkIdType& cellId, int& subId, double& dist2, int& inside) override;
/**
* Find the cell containing a given point. returns -1 if no cell found
* the cell parameters are copied into the supplied variables, a cell must
* be provided to store the information.
*
* For other FindCell signatures, see vtkAbstractCellLocator.
*/
vtkIdType FindCell(double x[3], double vtkNotUsed(tol2), vtkGenericCell* GenCell, int& subId,
double pcoords[3], double* weights) override;
/**
* Return a list of unique cell ids inside of a given bounding box. The
* user must provide the vtkIdList to populate.
*/
void FindCellsWithinBounds(double* bbox, vtkIdList* cells) override;
/**
* Take the passed line segment and intersect it with the data set.
* For each intersection with the bounds of a cell, the cellIds
* have the relevant information added sort by t. If cellIds is nullptr
* pointer, then no information is generated for that list.
*
* Reimplemented from vtkAbstractCellLocator to showcase that it's a supported function.
*/
void FindCellsAlongLine(
const double p1[3], const double p2[3], double tolerance, vtkIdList* cellsIds) override
{
this->Superclass::FindCellsAlongLine(p1, p2, tolerance, cellsIds);
}
///@{
/**
* Satisfy vtkLocator abstract interface.
*/
void FreeSearchStructure() override;
void BuildLocator() override;
void ForceBuildLocator() override;
void GenerateRepresentation(int level, vtkPolyData* pd) override;
///@}
VTK_DEPRECATED_IN_9_2_0("This method is deprecated because LazyEvaluation has been deprecated")
virtual void BuildLocatorIfNeeded() {}
/**
* Get the cells in a particular bucket.
*/
virtual vtkIdList* GetCells(int bucket);
/**
* Return number of buckets available. Ensure that the locator has been
* built before attempting to access buckets (octants).
*/
virtual int GetNumberOfBuckets();
/**
* Shallow copy of a vtkCellLocator.
*/
void ShallowCopy(vtkAbstractCellLocator* locator) override;
protected:
vtkCellLocator();
~vtkCellLocator() override;
void BuildLocatorInternal() override;
//------------------------------------------------------------------------------
class vtkNeighborCells
{
public:
vtkNeighborCells(int size);
inline int GetNumberOfNeighbors();
inline void Reset();
inline int* GetPoint(int i);
inline int InsertNextPoint(int* x);
protected:
vtkNew<vtkIntArray> Points;
};
void GetOverlappingBuckets(vtkNeighborCells& buckets, const double x[3], double dist,
int prevMinLevel[3], int prevMaxLevel[3]);
inline void GetBucketIndices(const double x[3], int ijk[3]);
double Distance2ToBucket(const double x[3], int nei[3]);
double Distance2ToBounds(const double x[3], double bounds[6]);
int NumberOfOctants; // number of octants in tree
double Bounds[6]; // bounding box root octant
double H[3]; // width of leaf octant in x-y-z directions
int NumberOfDivisions; // number of "leaf" octant sub-divisions
std::shared_ptr<std::vector<vtkSmartPointer<vtkIdList>>> TreeSharedPtr;
vtkSmartPointer<vtkIdList>* Tree; // octree
void MarkParents(const vtkSmartPointer<vtkIdList>&, int, int, int, int, int);
int GenerateIndex(int offset, int numDivs, int i, int j, int k, vtkIdType& idx);
void GenerateFace(
int face, int numDivs, int i, int j, int k, vtkPoints* pts, vtkCellArray* polys);
void ComputeOctantBounds(double octantBounds[6], int i, int j, int k);
private:
vtkCellLocator(const vtkCellLocator&) = delete;
void operator=(const vtkCellLocator&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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