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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCellTreeLocator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCellTreeLocator
* @brief This class implements the data structures, construction
* algorithms for fast cell location.
*
* Cell Tree is a bounding interval hierarchy based data structure, where child boxes
* do not form an exact split of the parent boxes along a dimension. Therefore two axis-
* aligned bounding planes (left max and right min) are stored for each node along a
* dimension. This class implements the data structure (Cell Tree Node) and its build
* and traversal algorithms described in the paper.
* Some methods in building and traversing the cell tree in this class were derived
* from avtCellLocatorBIH class in the VisIT Visualization Tool.
*
* vtkCellTreeLocator utilizes the following parent class parameters:
* - NumberOfCellsPerNode (default 8)
* - CacheCellBounds (default true)
* - UseExistingSearchStructure (default false)
*
* vtkCellTreeLocator does NOT utilize the following parameters:
* - Automatic
* - Level
* - MaxLevel
* - Tolerance
* - RetainCellLists
*
* @warning
* This class is templated. It may run slower than serial execution if the code
* is not optimized during compilation. Build in Release or ReleaseWithDebugInfo.
*
* From the article: "Fast, Memory-Efficient Cell location in Unstructured Grids for Visualization"
* by Christoph Garth and Kenneth I. Joy in VisWeek, 2011.
*
* @sa
* vtkAbstractCellLocator vtkCellLocator vtkStaticCellLocator vtkModifiedBSPTree vtkOBBTree
*/
#ifndef vtkCellTreeLocator_h
#define vtkCellTreeLocator_h
#include "vtkAbstractCellLocator.h"
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkDeprecation.h" // For VTK_DEPRECATED_IN_9_2_0
namespace detail
{
VTK_ABI_NAMESPACE_BEGIN
// Forward declarations for PIMPL
struct vtkCellTree;
template <typename T>
struct CellTree;
template <typename T>
struct CellTreeBuilder;
VTK_ABI_NAMESPACE_END
}
VTK_ABI_NAMESPACE_BEGIN
class VTKCOMMONDATAMODEL_EXPORT vtkCellTreeLocator : public vtkAbstractCellLocator
{
template <typename>
friend struct detail::CellTree;
template <typename>
friend struct detail::CellTreeBuilder;
public:
///@{
/**
* Standard methods to print and obtain type-related information.
*/
vtkTypeMacro(vtkCellTreeLocator, vtkAbstractCellLocator);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@}
/**
* Constructor sets the maximum number of cells in a leaf to 8 and number of buckets to 6.
* Buckets are used in building the cell tree as described in the paper.
*/
static vtkCellTreeLocator* New();
///@{
/**
* Set/Get the number of buckets.
*
* Default is 6.
*/
vtkSetMacro(NumberOfBuckets, int);
vtkGetMacro(NumberOfBuckets, int);
///@}
/**
* Inform the user as to whether large ids are being used. This flag only
* has meaning after the locator has been built. Large ids are used when the
* number of binned points, or the number of bins, is >= the maximum number
* of buckets (specified by the user). Note that LargeIds are only available
* on 64-bit architectures.
*/
bool GetLargeIds() { return this->LargeIds; }
// Re-use any superclass signatures that we don't override.
using vtkAbstractCellLocator::FindCell;
using vtkAbstractCellLocator::IntersectWithLine;
/**
* Return intersection point (if any) AND the cell which was intersected by
* the finite line. The cell is returned as a cell id and as a generic cell.
*/
int IntersectWithLine(const double a0[3], const double a1[3], double tol, double& t, double x[3],
double pcoords[3], int& subId, vtkIdType& cellId, vtkGenericCell* cell) override;
/**
* Take the passed line segment and intersect it with the data set.
* The return value of the function is 0 if no intersections were found.
* For each intersection with the bounds of a cell or with a cell (if a cell is provided),
* the points and cellIds have the relevant information added sorted by t.
* If points or cellIds are nullptr pointers, then no information is generated for that list.
*
* For other IntersectWithLine signatures, see vtkAbstractCellLocator.
*/
int IntersectWithLine(const double p1[3], const double p2[3], const double tol, vtkPoints* points,
vtkIdList* cellIds, vtkGenericCell* cell) override;
/**
* Return a list of unique cell ids inside of a given bounding box. The
* user must provide the vtkIdList to populate.
*/
void FindCellsWithinBounds(double* bbox, vtkIdList* cells) override;
/**
* Take the passed line segment and intersect it with the data set.
* For each intersection with the bounds of a cell, the cellIds
* have the relevant information added sort by t. If cellIds is nullptr
* pointer, then no information is generated for that list.
*
* Reimplemented from vtkAbstractCellLocator to showcase that it's a supported function.
*/
void FindCellsAlongLine(
const double p1[3], const double p2[3], double tolerance, vtkIdList* cellsIds) override
{
this->Superclass::FindCellsAlongLine(p1, p2, tolerance, cellsIds);
}
/**
* Find the cell containing a given point. returns -1 if no cell found
* the cell parameters are copied into the supplied variables, a cell must
* be provided to store the information.
*/
vtkIdType FindCell(double pos[3], double vtkNotUsed(tol2), vtkGenericCell* cell, int& subId,
double pcoords[3], double* weights) override;
///@{
/**
* Satisfy vtkLocator abstract interface.
*/
void FreeSearchStructure() override;
void BuildLocator() override;
void ForceBuildLocator() override;
void GenerateRepresentation(int level, vtkPolyData* pd) override;
///@}
VTK_DEPRECATED_IN_9_2_0("This method is deprecated because LazyEvaluation has been deprecated")
virtual void BuildLocatorIfNeeded() {}
/**
* Shallow copy of a vtkCellTreeLocator.
*/
void ShallowCopy(vtkAbstractCellLocator* locator) override;
protected:
vtkCellTreeLocator();
~vtkCellTreeLocator() override;
void BuildLocatorInternal() override;
int NumberOfBuckets;
bool LargeIds = false;
detail::vtkCellTree* Tree;
private:
vtkCellTreeLocator(const vtkCellTreeLocator&) = delete;
void operator=(const vtkCellTreeLocator&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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