File: vtkQuad.h

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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkQuad.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkQuad
 * @brief   a cell that represents a 2D quadrilateral
 *
 * vtkQuad is a concrete implementation of vtkCell to represent a 2D
 * quadrilateral. vtkQuad is defined by the four points (0,1,2,3) in
 * counterclockwise order. vtkQuad uses the standard isoparametric
 * interpolation functions for a linear quadrilateral.
 */

#ifndef vtkQuad_h
#define vtkQuad_h

#include "vtkCell.h"
#include "vtkCommonDataModelModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class vtkLine;
class vtkTriangle;
class vtkIncrementalPointLocator;

class VTKCOMMONDATAMODEL_EXPORT vtkQuad : public vtkCell
{
public:
  static vtkQuad* New();
  vtkTypeMacro(vtkQuad, vtkCell);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  ///@{
  /**
   * See the vtkCell API for descriptions of these methods.
   */
  int GetCellType() override { return VTK_QUAD; }
  int GetCellDimension() override { return 2; }
  int GetNumberOfEdges() override { return 4; }
  int GetNumberOfFaces() override { return 0; }
  vtkCell* GetEdge(int edgeId) override;
  vtkCell* GetFace(int) override { return nullptr; }
  int CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) override;
  void Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
    vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd,
    vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) override;
  int EvaluatePosition(const double x[3], double closestPoint[3], int& subId, double pcoords[3],
    double& dist2, double weights[]) override;
  void EvaluateLocation(int& subId, const double pcoords[3], double x[3], double* weights) override;
  int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3],
    double pcoords[3], int& subId) override;
  int Triangulate(int index, vtkIdList* ptIds, vtkPoints* pts) override;
  void Derivatives(
    int subId, const double pcoords[3], const double* values, int dim, double* derivs) override;
  double* GetParametricCoords() override;
  ///@}

  /**
   * Return the center of the triangle in parametric coordinates.
   */
  int GetParametricCenter(double pcoords[3]) override;

  /**
   * Clip this quad using scalar value provided. Like contouring, except
   * that it cuts the quad to produce other quads and/or triangles.
   */
  void Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
    vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd,
    vtkIdType cellId, vtkCellData* outCd, int insideOut) override;

  static void InterpolationFunctions(const double pcoords[3], double sf[4]);
  static void InterpolationDerivs(const double pcoords[3], double derivs[8]);
  ///@{
  /**
   * Compute the interpolation functions/derivatives
   * (aka shape functions/derivatives)
   */
  void InterpolateFunctions(const double pcoords[3], double sf[4]) override
  {
    vtkQuad::InterpolationFunctions(pcoords, sf);
  }
  void InterpolateDerivs(const double pcoords[3], double derivs[8]) override
  {
    vtkQuad::InterpolationDerivs(pcoords, derivs);
  }
  ///@}

  /**
   * Return the ids of the vertices defining edge (`edgeId`).
   * Ids are related to the cell, not to the dataset.
   *
   * @note The return type changed. It used to be int*, it is now const vtkIdType*.
   * This is so ids are unified between vtkCell and vtkPoints, and so vtkCell ids
   * can be used as inputs in algorithms such as vtkPolygon::ComputeNormal.
   */
  const vtkIdType* GetEdgeArray(vtkIdType edgeId);

protected:
  vtkQuad();
  ~vtkQuad() override;

  vtkLine* Line;
  vtkTriangle* Triangle;

private:
  vtkQuad(const vtkQuad&) = delete;
  void operator=(const vtkQuad&) = delete;
};
//----------------------------------------------------------------------------
inline int vtkQuad::GetParametricCenter(double pcoords[3])
{
  pcoords[0] = pcoords[1] = 0.5;
  pcoords[2] = 0.0;
  return 0;
}

VTK_ABI_NAMESPACE_END
#endif