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/*=========================================================================
Program: Visualization Toolkit
Module: vtkVRMLExporter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkVRMLExporter
* @brief export a scene into VRML 2.0 format.
*
* vtkVRMLExporter is a concrete subclass of vtkExporter that writes VRML 2.0
* files. This is based on the VRML 2.0 draft #3 but it should be pretty
* stable since we aren't using any of the newer features.
*
* @sa
* vtkExporter
*/
#ifndef vtkVRMLExporter_h
#define vtkVRMLExporter_h
#include "vtkExporter.h"
#include "vtkIOExportModule.h" // For export macro
VTK_ABI_NAMESPACE_BEGIN
class vtkLight;
class vtkActor;
class vtkPoints;
class vtkDataArray;
class vtkUnsignedCharArray;
class vtkPolyData;
class vtkPointData;
class VTKIOEXPORT_EXPORT vtkVRMLExporter : public vtkExporter
{
public:
static vtkVRMLExporter* New();
vtkTypeMacro(vtkVRMLExporter, vtkExporter);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* Specify the name of the VRML file to write.
*/
vtkSetFilePathMacro(FileName);
vtkGetFilePathMacro(FileName);
///@}
///@{
/**
* Specify the Speed of navigation. Default is 4.
*/
vtkSetMacro(Speed, double);
vtkGetMacro(Speed, double);
///@}
/**
* Set the file pointer to write to. This will override
* a FileName if specified.
*/
void SetFilePointer(FILE*);
protected:
vtkVRMLExporter();
~vtkVRMLExporter() override;
void WriteData() override;
void WriteALight(vtkLight* aLight, FILE* fp);
void WriteAnActor(vtkActor* anActor, FILE* fp);
void WritePointData(vtkPoints* points, vtkDataArray* normals, vtkDataArray* tcoords,
vtkUnsignedCharArray* colors, FILE* fp);
void WriteShapeBegin(vtkActor* actor, FILE* fileP, vtkPolyData* polyData, vtkPointData* pntData,
vtkUnsignedCharArray* color);
void WriteShapeEnd(FILE* fileP);
char* FileName;
FILE* FilePointer;
double Speed;
private:
vtkVRMLExporter(const vtkVRMLExporter&) = delete;
void operator=(const vtkVRMLExporter&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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