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/*=========================================================================
Program: Visualization Toolkit
Module: vtkFFMPEGVideoSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkFFMPEGVideoSource
* @brief Reader for ffmpeg supported formats
*
* Note this this class make use of multiple threads when decoding files. It has
* a feed thread, a video drain thread, and an audio drain thread. The decoding
* may use multiple threads as well as specified by DecodingThreads ivar.
*
* @sa
* vtkVideoSource
*/
#ifndef vtkFFMPEGVideoSource_h
#define vtkFFMPEGVideoSource_h
#include "vtkIOFFMPEGModule.h" // For export macro
#include "vtkMultiThreader.h" // for ivar
#include "vtkNew.h" // for ivar
#include "vtkVideoSource.h"
#include <condition_variable> // for std::condition_variable_any
#include <functional> // for audio callback
#include <mutex> // for std::mutex
VTK_ABI_NAMESPACE_BEGIN
class vtkFFMPEGVideoSourceInternal;
class vtkFFMPEGVideoSource;
// audio callback struct, outside the class so that we
// can forward ref it
struct vtkFFMPEGVideoSourceAudioCallbackData
{
int NumberOfSamples;
int BytesPerSample;
int NumberOfChannels;
int SampleRate;
int DataType;
bool Packed;
unsigned char** Data;
vtkFFMPEGVideoSource* Caller;
void* ClientData;
};
// video callback struct, outside the class so that we
// can forward ref it
struct vtkFFMPEGVideoSourceVideoCallbackData
{
int Height;
int LineSize[8];
unsigned char* Data[8]; // nullptr for empty planes
vtkFFMPEGVideoSource* Caller;
void* ClientData;
};
class VTKIOFFMPEG_EXPORT vtkFFMPEGVideoSource : public vtkVideoSource
{
public:
static vtkFFMPEGVideoSource* New();
vtkTypeMacro(vtkFFMPEGVideoSource, vtkVideoSource);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Standard VCR functionality: Record incoming video.
*/
void Record() override;
/**
* Standard VCR functionality: Play recorded video.
*/
void Play() override;
/**
* Standard VCR functionality: Stop recording or playing.
*/
void Stop() override;
/**
* Grab a single video frame.
*/
void Grab() override;
///@{
/**
* Request a particular frame size (set the third value to 1).
*/
void SetFrameSize(int x, int y, int z) override;
void SetFrameSize(int dim[3]) override { this->SetFrameSize(dim[0], dim[1], dim[2]); }
///@}
/**
* Request a particular frame rate (default 30 frames per second).
*/
void SetFrameRate(float rate) override;
/**
* Request a particular output format (default: VTK_RGB).
*/
void SetOutputFormat(int format) override;
/**
* Initialize the driver (this is called automatically when the
* first grab is done).
*/
void Initialize() override;
/**
* Free the driver (this is called automatically inside the
* destructor).
*/
void ReleaseSystemResources() override;
///@{
/**
* Specify file name of the video
*/
vtkSetFilePathMacro(FileName);
vtkGetFilePathMacro(FileName);
///@}
/**
* The internal function which actually does the grab. You will
* definitely want to override this if you develop a vtkVideoSource
* subclass.
*/
void InternalGrab() override;
// is the video at the end of file?
// Useful for while loops
vtkGetMacro(EndOfFile, bool);
// Is the video stream stereo 3d
vtkGetMacro(Stereo3D, bool);
// we do not use Invoke Observers here because this callback
// will happen in a different thread that could conflict
// with events from other threads. In this function you should
// not block the thread (for example waiting for audio to play)
// instead you should have enough buffering that you can consume
// the provided data and return. Typically even 1 second of
// buffer storage is enough to prevent blocking.
typedef std::function<void(vtkFFMPEGVideoSourceAudioCallbackData const& data)> AudioCallbackType;
void SetAudioCallback(AudioCallbackType cb, void* clientData)
{
this->AudioCallback = cb;
this->AudioCallbackClientData = clientData;
}
// we do not use Invoke Observers here because this callback
// will happen in a different thread that could conflict
// with events from other threads. In this function you should
// not block the thread (for example waiting for video to play)
// instead you should have enough buffering that you can consume
// the provided data and return.
typedef std::function<void(vtkFFMPEGVideoSourceVideoCallbackData const& data)> VideoCallbackType;
void SetVideoCallback(VideoCallbackType cb, void* clientData)
{
this->VideoCallback = cb;
this->VideoCallbackClientData = clientData;
}
///@{
/**
* How many threads to use for the decoding codec
* this will be in addition to the feed and drain threads.
* the default value is 4.
*/
vtkSetMacro(DecodingThreads, int);
vtkGetMacro(DecodingThreads, int);
///@}
protected:
vtkFFMPEGVideoSource();
~vtkFFMPEGVideoSource() override;
AudioCallbackType AudioCallback;
void* AudioCallbackClientData;
int DecodingThreads;
static void* DrainAudioThread(vtkMultiThreader::ThreadInfo* data);
void* DrainAudio(vtkMultiThreader::ThreadInfo* data);
int DrainAudioThreadId;
static void* DrainThread(vtkMultiThreader::ThreadInfo* data);
void* Drain(vtkMultiThreader::ThreadInfo* data);
int DrainThreadId;
bool EndOfFile;
std::condition_variable_any FeedCondition;
std::mutex FeedMutex;
std::condition_variable_any FeedAudioCondition;
std::mutex FeedAudioMutex;
static void* FeedThread(vtkMultiThreader::ThreadInfo* data);
void* Feed(vtkMultiThreader::ThreadInfo* data);
int FeedThreadId;
char* FileName;
vtkFFMPEGVideoSourceInternal* Internal;
void ReadFrame();
bool Stereo3D;
VideoCallbackType VideoCallback;
void* VideoCallbackClientData;
private:
vtkFFMPEGVideoSource(const vtkFFMPEGVideoSource&) = delete;
void operator=(const vtkFFMPEGVideoSource&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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