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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOBJReader.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkOBJReader.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include <cctype>
#include <sstream>
#include <unordered_map>
#include <vtksys/SystemTools.hxx>
#include "vtkCellData.h"
#include "vtkStringArray.h"
VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkOBJReader);
//------------------------------------------------------------------------------
vtkOBJReader::vtkOBJReader()
{
this->Comment = nullptr;
}
//------------------------------------------------------------------------------
vtkOBJReader::~vtkOBJReader()
{
this->SetComment(nullptr);
}
/*---------------------------------------------------------------------------*\
This is only partial support for the OBJ format, which is quite complicated.
To find a full specification, search the net for "OBJ format", eg.:
https://en.wikipedia.org/wiki/Wavefront_.obj_file
http://netghost.narod.ru/gff/graphics/summary/waveobj.htm
http://paulbourke.net/dataformats/obj/
We support the following types:
g <groupName> [... <groupNameN]
group name, primarily for faces
v <x> <y> <z>
vertex
vn <x> <y> <z>
vertex normal
vt <x> <y>
texture coordinate
note: vt are globally indexed, see "Referencing vertex data" section
of Paul Bourke format description.
f <v_a> <v_b> <v_c> ...
polygonal face linking vertices v_a, v_b, v_c, etc. which
are 1-based indices into the vertex list
f <v_a>/<t_a> <v_b>/<t_b> ...
polygonal face as above, but with texture coordinates for
each vertex. t_a etc. are 1-based indices into the texture
coordinates list (from the vt lines)
f <v_a>/<t_a>/<n_a> <v_b>/<t_b>/<n_b> ...
polygonal face as above, with a normal at each vertex, as a
1-based index into the normals list (from the vn lines)
f <v_a>//<n_a> <v_b>//<n_b> ...
polygonal face as above but without texture coordinates.
Per-face tcoords and normals are supported by duplicating
the vertices on each face as necessary.
l <v_a> <v_b> ...
lines linking vertices v_a, v_b, etc. which are 1-based
indices into the vertex list
p <v_a> <v_b> ...
points located at the vertices v_a, v_b, etc. which are 1-based
indices into the vertex list
\*---------------------------------------------------------------------------*/
int vtkOBJReader::RequestData(vtkInformation* vtkNotUsed(request),
vtkInformationVector** vtkNotUsed(inputVector), vtkInformationVector* outputVector)
{
// get the info object
vtkInformation* outInfo = outputVector->GetInformationObject(0);
// get the output
vtkPolyData* output = vtkPolyData::SafeDownCast(outInfo->Get(vtkDataObject::DATA_OBJECT()));
if (!this->FileName)
{
vtkErrorMacro(<< "A FileName must be specified.");
return 0;
}
FILE* in = vtksys::SystemTools::Fopen(this->FileName, "r");
if (in == nullptr)
{
vtkErrorMacro(<< "File " << this->FileName << " not found");
return 0;
}
vtkDebugMacro(<< "Reading file");
// initialize some structures to store the file contents in
vtkPoints* points = vtkPoints::New();
points->SetDataTypeToDouble();
std::unordered_map<std::string, vtkFloatArray*> tcoords_map;
std::vector<std::pair<float, float>> verticesTextureList;
vtkFloatArray* normals = vtkFloatArray::New();
normals->SetNumberOfComponents(3);
normals->SetName("Normals");
vtkCellArray* polys = vtkCellArray::New();
vtkCellArray* tcoord_polys = vtkCellArray::New();
vtkCellArray* pointElems = vtkCellArray::New();
vtkCellArray* lineElems = vtkCellArray::New();
vtkCellArray* normal_polys = vtkCellArray::New();
// Face scalars (corresponding to groups)
vtkFloatArray* faceScalars = vtkFloatArray::New();
faceScalars->SetNumberOfComponents(1);
faceScalars->SetName("GroupIds");
// Handling of "g" grouping
int groupId = -1;
bool hasTCoords = false;
bool hasNormals = false;
bool tcoords_same_as_verts = true;
bool normals_same_as_verts = true;
vtkSmartPointer<vtkIntArray> matIds = vtkSmartPointer<vtkIntArray>::New();
matIds->SetNumberOfComponents(1);
matIds->SetName("MaterialIds");
const char* noMaterialName = "NO_MATERIAL";
vtkSmartPointer<vtkStringArray> matNames = vtkSmartPointer<vtkStringArray>::New();
matNames->SetName("MaterialNames");
matNames->SetNumberOfComponents(1);
vtkSmartPointer<vtkStringArray> libNames = vtkSmartPointer<vtkStringArray>::New();
libNames->SetName("MaterialLibraries");
libNames->SetNumberOfComponents(1);
std::unordered_map<std::string, int> matNameToId;
std::unordered_map<vtkIdType, std::string> startCellToMatName;
bool cellWithNotTextureFound = false;
int matcnt = 0;
int matid = 0;
bool everything_ok = true; // (use of this flag avoids early return and associated memory leak)
// -- work through the file line by line, assigning into the above 7 structures as appropriate --
{ // (make a local scope section to emphasise that the variables below are only used here)
const int MAX_LINE = 1024 * 256;
char rawLine[MAX_LINE];
char tcoordsName[100];
double xyz[3];
int numPoints = 0;
int numTCoords = 0;
int numNormals = 0;
// First loop to initialize the data arrays for the different set of texture coordinates
bool readingFirstComment = true;
std::string firstComment;
int lineNr = 0;
while (everything_ok && fgets(rawLine, MAX_LINE, in) != nullptr)
{
++lineNr;
char* pLine = rawLine;
char* pEnd = rawLine + strlen(rawLine);
if (*(pEnd - 1) != '\n' && !feof(in))
{
vtkErrorMacro(<< "Line longer than " << MAX_LINE << ": " << pLine);
everything_ok = false;
}
// find the first non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
// this first non-whitespace is the command
const char* cmd = pLine;
if (readingFirstComment)
{
if (cmd[0] == '#')
{
cmd++; // skip #
while (isspace(*cmd) && cmd < pEnd)
{
cmd++;
} // skip whitespace at comment start
firstComment += cmd;
}
else
{
// This is not a comment line, real file content is started.
// There may be more comments in the file but we ignore those.
readingFirstComment = false;
}
}
// skip over non-whitespace
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
// terminate command
if (pLine < pEnd)
{
*pLine = '\0';
pLine++;
}
// if line starts by "usemtl", we're listing a new set of texture coordinates
if (strcmp(cmd, "usemtl") == 0)
{
// Read name of texture coordinate
if (sscanf(pLine, "%s", tcoordsName) == 1)
{
if (tcoords_map.find(tcoordsName) == tcoords_map.end())
{
vtkFloatArray* tcoords = vtkFloatArray::New();
tcoords->SetNumberOfComponents(2);
tcoords->SetName(tcoordsName);
tcoords_map.emplace(tcoordsName, tcoords);
}
}
else
{
vtkErrorMacro(<< "Error reading 'usemtl' at line " << lineNr);
everything_ok = false;
}
}
else if (strcmp(cmd, "vt") == 0)
{
// this is a tcoord, expect two floats, separated by whitespace:
std::stringstream dataStream;
dataStream.imbue(std::locale::classic());
dataStream << pLine;
try
{
dataStream >> xyz[0] >> xyz[1];
verticesTextureList.emplace_back(xyz[0], xyz[1]);
}
catch (const std::exception&)
{
vtkErrorMacro(<< "Error reading 'vt' at line " << lineNr);
}
}
} // (end of first while loop)
// Comment lines include newline characters.
// Keep newlines between lines of multi-line comment, but
// remove the last newline to have a clean string when comment is single-line.
while (!firstComment.empty() && (firstComment.back() == '\r' || firstComment.back() == '\n'))
{
firstComment.pop_back();
}
this->SetComment(firstComment.c_str());
// If no material texture coordinates are found, add default TCoords
if (tcoords_map.empty())
{
vtkFloatArray* tcoords = vtkFloatArray::New();
tcoords->SetNumberOfComponents(2);
strcpy(tcoordsName, "TCoords");
tcoords->SetName(tcoordsName);
tcoords_map.emplace(tcoordsName, tcoords);
}
// Initialize every texture array with (-1, -1)
{
const vtkIdType nTuples = static_cast<vtkIdType>(verticesTextureList.size());
for (const auto& iter : tcoords_map)
{
vtkFloatArray* tcoords = iter.second;
tcoords->SetNumberOfTuples(nTuples);
for (vtkIdType i = 0; i < nTuples; ++i)
{
tcoords->SetTuple2(i, -1.0, -1.0);
}
}
}
// Second loop to parse points, faces, texture coordinates, normals...
lineNr = 0;
fseek(in, 0, SEEK_SET);
while (everything_ok && fgets(rawLine, MAX_LINE, in) != nullptr)
{
++lineNr;
char* pLine = rawLine;
char* pEnd = rawLine + strlen(rawLine);
// find the first non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
// this first non-whitespace is the command
const char* cmd = pLine;
// skip over non-whitespace
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
// terminate command
if (pLine < pEnd)
{
*pLine = '\0';
pLine++;
}
if (strcmp(cmd, "g") == 0)
{
// group definition, expect 0 or more words separated by whitespace.
// But here we simply note its existence, without a name
++groupId;
}
else if (strcmp(cmd, "v") == 0)
{
// vertex definition, expect three floats, separated by whitespace:
std::stringstream dataStream;
dataStream.imbue(std::locale::classic());
dataStream << pLine;
try
{
dataStream >> xyz[0] >> xyz[1] >> xyz[2];
points->InsertNextPoint(xyz);
numPoints++;
}
catch (const std::exception&)
{
vtkErrorMacro(<< "Error reading 'v' at line " << lineNr);
everything_ok = false;
}
}
else if (strcmp(cmd, "usemtl") == 0)
{
// material name (for texture coordinates), expect one string:
if (sscanf(pLine, "%s", tcoordsName) != 1)
{
vtkErrorMacro(<< "Error reading 'usemtl' at line " << lineNr);
everything_ok = false;
}
if (matNameToId.find(tcoordsName) == matNameToId.end())
{
// haven't seen this material yet, keep a record of it
matNameToId.emplace(tcoordsName, matcnt);
matNames->InsertNextValue(tcoordsName);
matcnt++;
}
// remember that starting with current cell, we should draw with it
startCellToMatName[polys->GetNumberOfCells()] = tcoordsName;
}
else if (strcmp(cmd, "mtllib") == 0)
{
std::istringstream istr;
std::string libName;
istr.str(pLine);
istr >> libName;
if (istr.bad())
{
vtkErrorMacro(<< "Error reading 'mtllib' at line " << lineNr);
everything_ok = false;
}
libNames->InsertNextValue(libName);
}
else if (strcmp(cmd, "vt") == 0)
{
numTCoords++;
}
else if (strcmp(cmd, "vn") == 0)
{
// vertex normal, expect three floats, separated by whitespace:
std::stringstream dataStream;
dataStream.imbue(std::locale::classic());
dataStream << pLine;
try
{
dataStream >> xyz[0] >> xyz[1] >> xyz[2];
normals->InsertNextTuple(xyz);
hasNormals = true;
numNormals++;
}
catch (const std::exception&)
{
vtkErrorMacro(<< "Error reading 'vn' at line " << lineNr);
everything_ok = false;
}
}
else if (strcmp(cmd, "p") == 0)
{
// point definition, consisting of 1-based indices separated by whitespace and /
pointElems->InsertNextCell(0); // we don't yet know how many points are to come
int nVerts = 0; // keep a count of how many there are
while (everything_ok && pLine < pEnd)
{
// find next non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
if (pLine < pEnd) // there is still data left on this line
{
int iVert;
if (sscanf(pLine, "%d", &iVert) == 1)
{
if (iVert < 0)
{
pointElems->InsertCellPoint(numPoints + iVert);
}
else
{
pointElems->InsertCellPoint(iVert - 1);
}
nVerts++;
}
else if (strcmp(pLine, "\\\n") == 0)
{
// handle backslash-newline continuation
if (fgets(rawLine, MAX_LINE, in) != nullptr)
{
lineNr++;
pLine = rawLine;
pEnd = rawLine + strlen(rawLine);
continue;
}
else
{
vtkErrorMacro(<< "Error reading continuation line at line " << lineNr);
everything_ok = false;
}
}
else
{
vtkErrorMacro(<< "Error reading 'p' at line " << lineNr);
everything_ok = false;
}
// skip over what we just sscanf'd
// (find the first whitespace character)
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
}
}
if (nVerts < 1)
{
vtkErrorMacro(<< "Error reading file near line " << lineNr
<< " while processing the 'p' command");
everything_ok = false;
}
// now we know how many points there were in this cell
pointElems->UpdateCellCount(nVerts);
}
else if (strcmp(cmd, "l") == 0)
{
// line definition, consisting of 1-based indices separated by whitespace and /
lineElems->InsertNextCell(0); // we don't yet know how many points are to come
int nVerts = 0; // keep a count of how many there are
while (everything_ok && pLine < pEnd)
{
// find next non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
if (pLine < pEnd) // there is still data left on this line
{
int iVert, dummyInt;
if (sscanf(pLine, "%d/%d", &iVert, &dummyInt) == 2)
{
// we simply ignore texture information
if (iVert < 0)
{
lineElems->InsertCellPoint(numPoints + iVert);
}
else
{
lineElems->InsertCellPoint(iVert - 1);
}
nVerts++;
}
else if (sscanf(pLine, "%d", &iVert) == 1)
{
if (iVert < 0)
{
lineElems->InsertCellPoint(numPoints + iVert);
}
else
{
lineElems->InsertCellPoint(iVert - 1);
}
nVerts++;
}
else if (strcmp(pLine, "\\\n") == 0)
{
// handle backslash-newline continuation
if (fgets(rawLine, MAX_LINE, in) != nullptr)
{
lineNr++;
pLine = rawLine;
pEnd = rawLine + strlen(rawLine);
continue;
}
else
{
vtkErrorMacro(<< "Error reading continuation line at line " << lineNr);
everything_ok = false;
}
}
else
{
vtkErrorMacro(<< "Error reading 'l' at line " << lineNr);
everything_ok = false;
}
// skip over what we just sscanf'd
// (find the first whitespace character)
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
}
}
if (nVerts < 2)
{
vtkErrorMacro(<< "Error reading file near line " << lineNr
<< " while processing the 'l' command");
everything_ok = false;
}
// now we know how many points there were in this cell
lineElems->UpdateCellCount(nVerts);
}
else if (strcmp(cmd, "f") == 0)
{
// face definition, consisting of 1-based indices separated by whitespace and /
polys->InsertNextCell(0); // we don't yet know how many points are to come
tcoord_polys->InsertNextCell(0);
normal_polys->InsertNextCell(0);
int nVerts = 0, nTCoords = 0, nNormals = 0; // keep a count of how many of each there are
while (everything_ok && pLine < pEnd)
{
// find the first non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
if (pLine < pEnd) // there is still data left on this line
{
int iVert, iTCoord, iNormal;
if (sscanf(pLine, "%d/%d/%d", &iVert, &iTCoord, &iNormal) == 3)
{
if (iVert < 0)
{
polys->InsertCellPoint(numPoints + iVert);
}
else
{
polys->InsertCellPoint(iVert - 1);
}
nVerts++;
// Current index is relative to last texture index
int iTCoordAbs = (iTCoord < 0) ? numTCoords + iTCoord : iTCoord - 1;
tcoord_polys->InsertCellPoint(iTCoordAbs);
// Set the current texture array with the value corresponding to the
// iTcoords read
const auto& currentTCoord = verticesTextureList[iTCoordAbs];
auto iter = tcoords_map.find(tcoordsName);
vtkFloatArray* tcArray = iter->second;
tcArray->SetTuple2(iTCoordAbs, currentTCoord.first, currentTCoord.second);
nTCoords++;
// Current index is relative to last normal index
if (iNormal < 0)
{
normal_polys->InsertCellPoint(numNormals + iNormal);
}
else
{
normal_polys->InsertCellPoint(iNormal - 1);
}
nNormals++;
if (iTCoord != iVert)
{
tcoords_same_as_verts = false;
}
if (iNormal != iVert)
{
normals_same_as_verts = false;
}
}
else if (sscanf(pLine, "%d//%d", &iVert, &iNormal) == 2)
{
if (iVert < 0)
{
polys->InsertCellPoint(numPoints + iVert);
}
else
{
polys->InsertCellPoint(iVert - 1);
}
nVerts++;
// Current index is relative to last normal index
if (iNormal < 0)
{
normal_polys->InsertCellPoint(numNormals + iNormal);
}
else
{
normal_polys->InsertCellPoint(iNormal - 1);
}
nNormals++;
if (iNormal != iVert)
normals_same_as_verts = false;
}
else if (sscanf(pLine, "%d/%d", &iVert, &iTCoord) == 2)
{
if (iVert < 0)
{
polys->InsertCellPoint(numPoints + iVert);
}
else
{
polys->InsertCellPoint(iVert - 1);
}
nVerts++;
// Current index is relative to last texture index
int iTCoordAbs = (iTCoord < 0) ? numTCoords + iTCoord : iTCoord - 1;
tcoord_polys->InsertCellPoint(iTCoordAbs);
// Set the current texture array with the value corresponding to the
// iTcoords read
const auto& currentTCoord = verticesTextureList[iTCoordAbs];
tcoords_map[tcoordsName]->SetTuple2(
iTCoordAbs, currentTCoord.first, currentTCoord.second);
nTCoords++;
if (iTCoord != iVert)
{
tcoords_same_as_verts = false;
}
}
else if (sscanf(pLine, "%d", &iVert) == 1)
{
if (iVert < 0)
{
polys->InsertCellPoint(numPoints + iVert);
}
else
{
polys->InsertCellPoint(iVert - 1);
}
nVerts++;
if (!cellWithNotTextureFound)
{
cellWithNotTextureFound = true;
if (matNameToId.find(noMaterialName) == matNameToId.end())
{
// haven't seen this material yet, keep a record of it
matNameToId.emplace(noMaterialName, matcnt);
matNames->InsertNextValue(noMaterialName);
matcnt++;
}
// remember that starting with current cell, we should draw with it
startCellToMatName[polys->GetNumberOfCells() - 1] = noMaterialName;
}
}
else if (strcmp(pLine, "\\\n") == 0)
{
// handle backslash-newline continuation
if (fgets(rawLine, MAX_LINE, in) != nullptr)
{
lineNr++;
pLine = rawLine;
pEnd = rawLine + strlen(rawLine);
continue;
}
else
{
vtkErrorMacro(<< "Error reading continuation line at line " << lineNr);
everything_ok = false;
}
}
else
{
vtkErrorMacro(<< "Error reading 'f' at line " << lineNr);
everything_ok = false;
}
// skip over what we just read
// (find the first whitespace character)
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
}
}
// count of tcoords and normals must be equal to number of vertices or zero
if (nVerts < 3 || (nTCoords > 0 && nTCoords != nVerts) ||
(nNormals > 0 && nNormals != nVerts))
{
vtkErrorMacro(<< "Error reading file near line " << lineNr
<< " while processing the 'f' command");
everything_ok = false;
}
// now we know how many points there were in this cell
polys->UpdateCellCount(nVerts);
tcoord_polys->UpdateCellCount(nTCoords);
normal_polys->UpdateCellCount(nNormals);
// also make a note of whether any cells have tcoords, and whether any have normals
if (nTCoords > 0)
{
hasTCoords = true;
}
if (nNormals > 0)
{
hasNormals = true;
}
if (faceScalars && nVerts)
{
if (groupId < 0)
{
groupId = 0;
}
faceScalars->InsertNextValue(groupId);
}
}
else
{
// vtkDebugMacro(<<"Ignoring line: "<<rawLine);
}
} // (end of while loop)
} // (end of local scope section)
// we have finished with the file
fclose(in);
const bool hasGroups = (groupId >= 0);
const bool hasMaterials =
(matcnt > 1 || (matcnt == 1 && matNames->GetValue(0) != noMaterialName));
if (everything_ok) // (otherwise just release allocated memory and return)
{
// -- now turn this lot into a usable vtkPolyData --
// if there are no tcoords or normals or they match exactly
// then we can just copy the data into the output (easy!)
if ((!hasTCoords || tcoords_same_as_verts) && (!hasNormals || normals_same_as_verts))
{
vtkDebugMacro(<< "Copying file data into the output directly");
output->SetPoints(points);
if (pointElems->GetNumberOfCells())
{
output->SetVerts(pointElems);
}
if (lineElems->GetNumberOfCells())
{
output->SetLines(lineElems);
}
if (polys->GetNumberOfCells())
{
output->SetPolys(polys);
}
// if there is an exact correspondence between tcoords and vertices then can simply
// assign the tcoords points as point data
if (hasTCoords && tcoords_same_as_verts)
{
bool setTcoords = true;
for (const auto& iter : tcoords_map)
{
vtkFloatArray* tcoords = iter.second;
output->GetPointData()->AddArray(tcoords);
if (setTcoords)
{
setTcoords = false;
output->GetPointData()->SetActiveTCoords(tcoords->GetName());
}
}
}
// if there is an exact correspondence between normals and vertices then can simply
// assign the normals as point data
if (hasNormals && normals_same_as_verts)
{
output->GetPointData()->SetNormals(normals);
}
if (hasMaterials)
{
// keep a record of the material for each cell
for (vtkIdType celli = 0; celli < polys->GetNumberOfCells(); ++celli)
{
const auto citer = startCellToMatName.find(celli);
if (citer != startCellToMatName.end())
{
const std::string& matname = citer->second;
matid = matNameToId.find(matname)->second;
}
matIds->InsertNextValue(matid);
}
output->GetCellData()->AddArray(matIds);
output->GetFieldData()->AddArray(matNames);
if (libNames->GetNumberOfTuples() > 0)
{
output->GetFieldData()->AddArray(libNames);
}
}
if (hasGroups && faceScalars)
{
output->GetCellData()->AddArray(faceScalars);
}
output->Squeeze();
}
// otherwise we can duplicate the vertices as necessary (a bit slower)
else
{
vtkDebugMacro(<< "Duplicating vertices so that tcoords and normals are correct");
vtkPoints* new_points = vtkPoints::New();
std::vector<vtkFloatArray*> new_tcoords_vector;
for (const auto& iter : tcoords_map)
{
vtkFloatArray* tcoords = iter.second;
vtkFloatArray* new_tcoords = vtkFloatArray::New();
new_tcoords->SetName(tcoords->GetName());
new_tcoords->SetNumberOfComponents(2);
new_tcoords_vector.push_back(new_tcoords);
}
vtkFloatArray* new_normals = vtkFloatArray::New();
new_normals->SetNumberOfComponents(3);
new_normals->SetName("Normals");
vtkCellArray* new_polys = vtkCellArray::New();
// for each poly, copy its vertices into new_points (and point at them)
// also copy its tcoords into new_tcoords
// also copy its normals into new_normals
polys->InitTraversal();
tcoord_polys->InitTraversal();
normal_polys->InitTraversal();
vtkIdType n_pts;
const vtkIdType* pts;
vtkIdType n_tcoord_pts;
const vtkIdType* tcoord_pts;
vtkIdType n_normal_pts;
const vtkIdType* normal_pts;
vtkNew<vtkIdList> tmpCell;
for (vtkIdType celli = 0; celli < polys->GetNumberOfCells(); ++celli)
{
polys->GetNextCell(n_pts, pts);
tcoord_polys->GetNextCell(n_tcoord_pts, tcoord_pts);
normal_polys->GetNextCell(n_normal_pts, normal_pts);
if (hasMaterials)
{
// keep a record of the material for each cell
const auto citer = startCellToMatName.find(celli);
if (citer != startCellToMatName.end())
{
const std::string& matname = citer->second;
matid = matNameToId.find(matname)->second;
}
}
// If some vertices have tcoords and not others (likewise normals)
// then we must do something else VTK will complain. (crash on render attempt)
// Easiest solution is to delete polys that don't have complete tcoords (if there
// are any tcoords in the dataset) or normals (if there are any normals in the dataset).
// We allow cells with tcoords to mix with cells without tcoords
if ((n_pts != n_tcoord_pts && hasTCoords && n_tcoord_pts > 0) ||
(n_pts != n_normal_pts && hasNormals))
{
// skip this poly
vtkWarningMacro(<< "Skipping poly " << celli + 1 << " (1-based index)");
}
else
{
tmpCell->SetNumberOfIds(n_pts);
// copy the corresponding points, tcoords and normals across
for (vtkIdType pointi = 0; pointi < n_pts; ++pointi)
{
// copy the tcoord for this point across (if there is one)
if (n_tcoord_pts > 0)
{
size_t k = 0;
for (const auto& iter : tcoords_map)
{
vtkFloatArray* tcoords = iter.second;
vtkFloatArray* new_tcoords = new_tcoords_vector.at(k);
new_tcoords->InsertNextTuple(tcoords->GetTuple(tcoord_pts[pointi]));
++k;
}
}
else
{
const float nonExistingTexture[] = { -1.0, -1.0 };
for (size_t k = 0; k < tcoords_map.size(); ++k)
{
vtkFloatArray* new_tcoords = new_tcoords_vector.at(k);
new_tcoords->InsertNextTuple(nonExistingTexture);
}
}
// copy the normal for this point across (if there is one)
if (n_normal_pts > 0 && normals->GetNumberOfTuples() > 0)
{
new_normals->InsertNextTuple(normals->GetTuple(normal_pts[pointi]));
}
// copy the vertex into the new structure and update
// the vertex index in the polys structure (pts is a pointer into it)
tmpCell->SetId(pointi, new_points->InsertNextPoint(points->GetPoint(pts[pointi])));
}
polys->ReplaceCellAtId(celli, tmpCell);
// copy this poly (pointing at the new points) into the new polys list
new_polys->InsertNextCell(tmpCell);
if (hasMaterials)
{
matIds->InsertNextValue(matid);
}
}
}
// use the new structures for the output
output->SetPoints(new_points);
output->SetPolys(new_polys);
if (hasTCoords)
{
bool setTcoords = true;
for (vtkFloatArray* new_tcoords : new_tcoords_vector)
{
output->GetPointData()->AddArray(new_tcoords);
if (setTcoords)
{
setTcoords = false;
output->GetPointData()->SetActiveTCoords(new_tcoords->GetName());
}
}
}
if (hasNormals)
{
output->GetPointData()->SetNormals(new_normals);
}
if (hasMaterials)
{
output->GetCellData()->AddArray(matIds);
output->GetFieldData()->AddArray(matNames);
if (libNames->GetNumberOfTuples() > 0)
{
output->GetFieldData()->AddArray(libNames);
}
}
if (hasGroups && faceScalars)
{
output->GetCellData()->AddArray(faceScalars);
}
// TODO: fixup for pointElems and lineElems too
output->Squeeze();
new_points->Delete();
new_polys->Delete();
for (vtkFloatArray* new_tcoords : new_tcoords_vector)
{
new_tcoords->Delete();
}
new_normals->Delete();
}
}
if (faceScalars)
{
faceScalars->Delete();
}
points->Delete();
for (auto iter : tcoords_map)
{
iter.second->Delete();
}
normals->Delete();
polys->Delete();
tcoord_polys->Delete();
normal_polys->Delete();
lineElems->Delete();
pointElems->Delete();
return 1;
}
//------------------------------------------------------------------------------
void vtkOBJReader::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Comment: " << (this->Comment ? this->Comment : "(none)") << "\n";
}
VTK_ABI_NAMESPACE_END
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