File: vtkBlockItem.h

package info (click to toggle)
paraview 5.11.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 497,236 kB
  • sloc: cpp: 3,171,290; ansic: 1,315,072; python: 134,290; xml: 103,324; sql: 65,887; sh: 5,286; javascript: 4,901; yacc: 4,383; java: 3,977; perl: 2,363; lex: 1,909; f90: 1,255; objc: 143; makefile: 119; tcl: 59; pascal: 50; fortran: 29
file content (246 lines) | stat: -rw-r--r-- 6,007 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkBlockItem.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

/**
 * @class   vtkBlockItem
 * @brief   a vtkContextItem that draws a block (optional label).
 *
 * This is a vtkContextItem that can be placed into a vtkContextScene. It draws
 * a block of the given dimensions, and reacts to mouse events.
 *
 * vtkBlockItem can also be used to render label in the scene. The label
 * properties can be set using `vtkTextProperty` accessed via
 * `GetLabelProperties`.
 *
 */

#ifndef vtkBlockItem_h
#define vtkBlockItem_h

#include "vtkContextItem.h"
#include "vtkNew.h"                      // For vtkNew
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkStdString.h"                // For vtkStdString ivars

VTK_ABI_NAMESPACE_BEGIN
class vtkContext2D;
class vtkTextProperty;
class vtkBrush;
class vtkPen;

class VTKRENDERINGCONTEXT2D_EXPORT vtkBlockItem : public vtkContextItem
{
public:
  vtkTypeMacro(vtkBlockItem, vtkContextItem);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  static vtkBlockItem* New();

  /**
   * Paint event for the item.
   */
  bool Paint(vtkContext2D* painter) override;

  /**
   * Returns true if the supplied x, y coordinate is inside the item.
   */
  bool Hit(const vtkContextMouseEvent& mouse) override;

  /**
   * Mouse enter event.
   */
  bool MouseEnterEvent(const vtkContextMouseEvent& mouse) override;

  /**
   * Mouse move event.
   */
  bool MouseMoveEvent(const vtkContextMouseEvent& mouse) override;

  /**
   * Mouse leave event.
   */
  bool MouseLeaveEvent(const vtkContextMouseEvent& mouse) override;

  /**
   * Mouse button down event.
   */
  bool MouseButtonPressEvent(const vtkContextMouseEvent& mouse) override;

  /**
   * Mouse button release event.
   */
  bool MouseButtonReleaseEvent(const vtkContextMouseEvent& mouse) override;

  /**
   * Set the block label.
   */
  virtual void SetLabel(const vtkStdString& label);

  /**
   * Get the block label.
   */
  virtual vtkStdString GetLabel();

  ///@{
  /**
   * Set the dimensions of the block, elements 0 and 1 are the x and y
   * coordinate of the bottom corner. Elements 2 and 3 are the width and
   * height.
   * Initial value is (0,0,0,0).
   */
  vtkSetVector4Macro(Dimensions, float);
  ///@}

  ///@{
  /**
   * Get the dimensions of the block, elements 0 and 1 are the x and y
   * coordinate of the bottom corner. Elements 2 and 3 are the width and
   * height.
   * Initial value is (0,0,0,0)
   */
  vtkGetVector4Macro(Dimensions, float);
  ///@}

  ///@{
  /**
   * When set to true, the dimensions for the block are computed automatically
   * using the anchor point, alignment at the size of the label.
   * Otherwise the `Dimensions` are used.
   *
   * Default is false i.e `Dimensions` will be used.
   */
  vtkSetMacro(AutoComputeDimensions, bool);
  vtkGetMacro(AutoComputeDimensions, bool);
  vtkBooleanMacro(AutoComputeDimensions, bool);
  ///@}

  enum
  {
    LEFT = 0,
    CENTER,
    RIGHT,
    TOP,
    BOTTOM,
    CUSTOM
  };

  ///@{
  /**
   * Set/Get the horizontal alignment of the legend to the point specified.
   * Valid values are LEFT, CENTER and RIGHT.
   */
  vtkSetMacro(HorizontalAlignment, int);
  vtkGetMacro(HorizontalAlignment, int);
  ///@}

  ///@{
  /**
   * Set/Get the vertical alignment of the legend to the point specified.
   * Valid values are TOP, CENTER and BOTTOM.
   */
  vtkSetMacro(VerticalAlignment, int);
  vtkGetMacro(VerticalAlignment, int);
  ///@}

  ///@{
  /**
   * When AutoComputeDimensions is true, these are the padding for the label
   * within the block.
   *
   * Default is (5, 5).
   */
  vtkSetVector2Macro(Padding, int);
  vtkGetVector2Macro(Padding, int);
  ///@}

  ///@{
  /**
   * When AutoComputeDimensions is true, these are the margins from the edge of
   * the viewport to use when placing the block based on HorizontalAlignment and
   * VerticalAlignment preferences.
   */
  vtkSetVector2Macro(Margins, int);
  vtkGetVector2Macro(Margins, int);
  ///@}

  ///@{
  /**
   * Get pen used to draw the block item outline.
   */
  vtkGetObjectMacro(Pen, vtkPen);
  ///@}

  ///@{
  /**
   * Get the brush used to draw the block item background.
   */
  vtkGetObjectMacro(Brush, vtkBrush);
  ///@}

  ///@{
  /**
   * Get the brush used to draw the block item background when the
   * item is "hit" i.e. interaction is enabled and the mouse is over the block.
   */
  vtkGetObjectMacro(MouseOverBrush, vtkBrush);
  ///@}

  ///@{
  /**
   * Provides access to the vtkTextProperty object that controls the way the
   * label is rendered.
   */
  void SetLabelProperties(vtkTextProperty*);
  vtkGetObjectMacro(LabelProperties, vtkTextProperty);
  ///@}

  void SetScalarFunctor(double (*scalarFunction)(double, double));

protected:
  vtkBlockItem();
  ~vtkBlockItem() override;

  float Dimensions[4];

  vtkStdString Label;

  bool MouseOver;

  // Some function pointers to optionally do funky things...
  double (*scalarFunction)(double, double);

private:
  vtkBlockItem(const vtkBlockItem&) = delete;
  void operator=(const vtkBlockItem&) = delete;

  vtkTextProperty* LabelProperties;
  vtkNew<vtkTextProperty> CachedTextProp;

  vtkNew<vtkPen> Pen;
  vtkNew<vtkPen> CachedPen;

  vtkNew<vtkBrush> Brush;
  vtkNew<vtkBrush> MouseOverBrush;
  vtkNew<vtkBrush> CachedBrush;

  int HorizontalAlignment;
  int VerticalAlignment;
  bool AutoComputeDimensions;
  int Padding[2];
  int Margins[2];
};

VTK_ABI_NAMESPACE_END
#endif // vtkBlockItem_h