File: vtkFollower.h

package info (click to toggle)
paraview 5.11.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 497,236 kB
  • sloc: cpp: 3,171,290; ansic: 1,315,072; python: 134,290; xml: 103,324; sql: 65,887; sh: 5,286; javascript: 4,901; yacc: 4,383; java: 3,977; perl: 2,363; lex: 1,909; f90: 1,255; objc: 143; makefile: 119; tcl: 59; pascal: 50; fortran: 29
file content (107 lines) | stat: -rw-r--r-- 3,251 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkFollower.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkFollower
 * @brief   a subclass of actor that always faces the camera
 *
 * vtkFollower is a subclass of vtkActor that always follows its specified
 * camera. More specifically it will not change its position or scale,
 * but it will continually update its orientation so that it is right side
 * up and facing the camera. This is typically used for text labels in a
 * scene. All of the adjustments that can be made to an actor also will
 * take effect with a follower.  So, if you change the orientation of the
 * follower by 90 degrees, then it will follow the camera, but be off by
 * 90 degrees.
 *
 * @sa
 * vtkActor vtkCamera vtkAxisFollower vtkProp3DFollower
 */

#ifndef vtkFollower_h
#define vtkFollower_h

#include "vtkActor.h"
#include "vtkRenderingCoreModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class vtkCamera;

class VTKRENDERINGCORE_EXPORT vtkFollower : public vtkActor
{
public:
  vtkTypeMacro(vtkFollower, vtkActor);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Creates a follower with no camera set
   */
  static vtkFollower* New();

  ///@{
  /**
   * Set/Get the camera to follow. If this is not set, then the follower
   * won't know who to follow.
   */
  virtual void SetCamera(vtkCamera*);
  vtkGetObjectMacro(Camera, vtkCamera);
  ///@}

  ///@{
  /**
   * This causes the actor to be rendered. It in turn will render the actor's
   * property, texture map and then mapper. If a property hasn't been
   * assigned, then the actor will create one automatically.
   */
  int RenderOpaqueGeometry(vtkViewport* viewport) override;
  int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
  virtual void Render(vtkRenderer* ren);
  ///@}

  /**
   * Release any graphics resources associated with this vtkProp3DFollower.
   */
  void ReleaseGraphicsResources(vtkWindow*) override;

  /**
   * Generate the matrix based on ivars. This method overloads its superclasses
   * ComputeMatrix() method due to the special vtkFollower matrix operations.
   */
  void ComputeMatrix() override;

  /**
   * Shallow copy of a follower. Overloads the virtual vtkProp method.
   */
  void ShallowCopy(vtkProp* prop) override;

protected:
  vtkFollower();
  ~vtkFollower() override;

  vtkCamera* Camera;
  vtkActor* Device;

  // Internal matrices to avoid New/Delete for performance reasons
  vtkMatrix4x4* InternalMatrix;

private:
  vtkFollower(const vtkFollower&) = delete;
  void operator=(const vtkFollower&) = delete;

  // hide the two parameter Render() method from the user and the compiler.
  void Render(vtkRenderer*, vtkMapper*) override {}
};

VTK_ABI_NAMESPACE_END
#endif