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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPointPicker.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPointPicker.h"
#include "vtkAbstractVolumeMapper.h"
#include "vtkBox.h"
#include "vtkCellArray.h"
#include "vtkCompositeDataIterator.h"
#include "vtkCompositeDataSet.h"
#include "vtkIdList.h"
#include "vtkImageData.h"
#include "vtkImageMapper3D.h"
#include "vtkMapper.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPolyData.h"
#include "vtkProp3D.h"
#include "vtkSMPThreadLocal.h"
#include "vtkSMPTools.h"
VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkPointPicker);
//------------------------------------------------------------------------------
// Accelerated methods for picking points
namespace
{ // anonymous
bool UpdateClosestPoint(double x[3], const double p1[3], double ray[3], double rayFactor,
double tol, double& tMin, double& distMin)
{
double t =
(ray[0] * (x[0] - p1[0]) + ray[1] * (x[1] - p1[1]) + ray[2] * (x[2] - p1[2])) / rayFactor;
// If we find a point closer than we currently have, see whether it
// lies within the pick tolerance and clipping planes. We keep track
// of the point closest to the line (use a fudge factor for points
// nearly the same distance away.)
if (t < 0. || t > 1. || t > (tMin + tol))
{
return false;
}
double maxDist = 0.0;
double projXYZ[3];
for (int i = 0; i < 3; i++)
{
projXYZ[i] = p1[i] + t * ray[i];
double dist = fabs(x[i] - projXYZ[i]);
if (dist > maxDist)
{
maxDist = dist;
}
}
if (maxDist <= tol && maxDist < distMin)
{
distMin = maxDist;
tMin = t;
return true;
}
return false;
}
// Threaded dataset picking
struct PickPoints
{
vtkDataSet* DataSet;
double P1[3];
double Ray[3];
double RayFactor;
double Tol;
vtkIdType MinPtId;
double MinT;
double MinDist;
double MinXYZ[3];
struct vtkLocalData
{
vtkIdType MinPtId;
double MinT;
double MinDist;
double MinXYZ[3];
vtkLocalData()
: MinPtId(-1)
, MinT(VTK_DOUBLE_MAX)
, MinDist(VTK_DOUBLE_MAX)
{
}
};
vtkSMPThreadLocal<vtkLocalData> LocalData;
PickPoints(vtkDataSet* ds, const double p1[3], double ray[3], double rayFactor, double tol)
: DataSet(ds)
, RayFactor(rayFactor)
, Tol(tol)
, MinPtId(-1)
, MinT(VTK_DOUBLE_MAX)
, MinDist(VTK_DOUBLE_MAX)
{
this->P1[0] = p1[0];
this->P1[1] = p1[1];
this->P1[2] = p1[2];
this->Ray[0] = ray[0];
this->Ray[1] = ray[1];
this->Ray[2] = ray[2];
}
void Initialize()
{
this->LocalData.Local().MinPtId = -1;
this->LocalData.Local().MinT = VTK_DOUBLE_MAX;
this->LocalData.Local().MinDist = VTK_DOUBLE_MAX;
this->LocalData.Local().MinXYZ[0] = 0.0;
this->LocalData.Local().MinXYZ[1] = 0.0;
this->LocalData.Local().MinXYZ[2] = 0.0;
}
void operator()(vtkIdType ptId, vtkIdType endPtId)
{
double x[3];
auto& localData = this->LocalData.Local();
vtkIdType& minPtId = localData.MinPtId;
double& tMin = localData.MinT;
double& minPtDist = localData.MinDist;
double* minXYZ = localData.MinXYZ;
for (; ptId < endPtId; ++ptId)
{
this->DataSet->GetPoint(ptId, x);
if (UpdateClosestPoint(x, this->P1, this->Ray, this->RayFactor, this->Tol, tMin, minPtDist))
{
minPtId = ptId;
minXYZ[0] = x[0];
minXYZ[1] = x[1];
minXYZ[2] = x[2];
}
}
}
// Composite the selected point
void Reduce()
{
for (auto iter = this->LocalData.begin(); iter != this->LocalData.end(); ++iter)
{
if ((*iter).MinT < this->MinT)
{
this->MinPtId = (*iter).MinPtId;
this->MinT = (*iter).MinT;
this->MinDist = (*iter).MinDist;
this->MinXYZ[0] = (*iter).MinXYZ[0];
this->MinXYZ[1] = (*iter).MinXYZ[1];
this->MinXYZ[2] = (*iter).MinXYZ[2];
}
}
}
static vtkIdType Execute(vtkIdType numPts, vtkDataSet* ds, const double p1[3], double ray[3],
double rayFactor, double tol, double& tMin, double minXYZ[3])
{
PickPoints pick(ds, p1, ray, rayFactor, tol);
vtkSMPTools::For(0, numPts, pick);
tMin = pick.MinT;
minXYZ[0] = pick.MinXYZ[0];
minXYZ[1] = pick.MinXYZ[1];
minXYZ[2] = pick.MinXYZ[2];
return pick.MinPtId;
}
};
} // anonymous namespace
//------------------------------------------------------------------------------
inline vtkCellArray* GET_CELLS(int cell_type, vtkPolyData* poly_input)
{
switch (cell_type)
{
case 0:
return poly_input->GetVerts();
case 1:
return poly_input->GetLines();
case 2:
return poly_input->GetPolys();
case 3:
return poly_input->GetStrips();
}
return nullptr;
}
//------------------------------------------------------------------------------
vtkPointPicker::vtkPointPicker()
{
this->PointId = -1;
this->UseCells = 0;
}
//------------------------------------------------------------------------------
double vtkPointPicker::IntersectWithLine(const double p1[3], const double p2[3], double tol,
vtkAssemblyPath* path, vtkProp3D* p, vtkAbstractMapper3D* m)
{
vtkIdType minPtId = -1;
double tMin = VTK_DOUBLE_MAX;
double minXYZ[3];
vtkDataSet* input;
vtkMapper* mapper;
vtkAbstractVolumeMapper* volumeMapper = nullptr;
vtkImageMapper3D* imageMapper = nullptr;
double ray[3], rayFactor;
if (!vtkPicker::CalculateRay(p1, p2, ray, rayFactor))
{
vtkDebugMacro("Zero length ray");
return 2.0;
}
// Get the underlying dataset.
//
if ((mapper = vtkMapper::SafeDownCast(m)) != nullptr)
{
input = mapper->GetInput();
}
else if ((volumeMapper = vtkAbstractVolumeMapper::SafeDownCast(m)) != nullptr)
{
input = volumeMapper->GetDataSetInput();
}
else if ((imageMapper = vtkImageMapper3D::SafeDownCast(m)) != nullptr)
{
input = imageMapper->GetInput();
}
else
{
return 2.0;
}
// For image, find the single intersection point
//
if (imageMapper != nullptr)
{
if (input->GetNumberOfPoints() == 0)
{
vtkDebugMacro("No points in input");
return 2.0;
}
// Get the slice plane for the image and intersect with ray
double normal[4];
imageMapper->GetSlicePlaneInDataCoords(p->GetMatrix(), normal);
double w1 = vtkMath::Dot(p1, normal) + normal[3];
double w2 = vtkMath::Dot(p2, normal) + normal[3];
if (w1 * w2 >= 0)
{
w1 = 0.0;
w2 = 1.0;
}
double w = (w2 - w1);
double x[3];
x[0] = (p1[0] * w2 - p2[0] * w1) / w;
x[1] = (p1[1] * w2 - p2[1] * w1) / w;
x[2] = (p1[2] * w2 - p2[2] * w1) / w;
// Get the one point that will be checked
minPtId = input->FindPoint(x);
if (minPtId > -1)
{
input->GetPoint(minPtId, minXYZ);
double distMin = VTK_DOUBLE_MAX;
UpdateClosestPoint(minXYZ, p1, ray, rayFactor, tol, tMin, distMin);
// Now compare this against other actors.
//
if (tMin < this->GlobalTMin)
{
this->MarkPicked(path, p, m, tMin, minXYZ);
this->PointId = minPtId;
vtkDebugMacro("Picked point id= " << minPtId);
}
}
}
else if (input)
{
// Project each point onto ray. Keep track of the one within the
// tolerance and closest to the eye (and within the clipping range).
//
minPtId = this->IntersectDataSetWithLine(p1, ray, rayFactor, tol, input, tMin, minXYZ);
// Now compare this against other actors.
//
if (minPtId > -1 && tMin < this->GlobalTMin)
{
this->MarkPicked(path, p, m, tMin, minXYZ);
this->PointId = minPtId;
vtkDebugMacro("Picked point id= " << minPtId);
}
}
else if (mapper != nullptr)
{
// a mapper mapping composite dataset input returns a nullptr vtkDataSet.
// Iterate over all leaf datasets and find the closest point in any of
// the leaf data sets
vtkCompositeDataSet* composite =
vtkCompositeDataSet::SafeDownCast(mapper->GetInputDataObject(0, 0));
if (composite)
{
vtkIdType flatIndex = -1;
vtkSmartPointer<vtkCompositeDataIterator> iter;
iter.TakeReference(composite->NewIterator());
for (iter->InitTraversal(); !iter->IsDoneWithTraversal(); iter->GoToNextItem())
{
vtkDataSet* ds = vtkDataSet::SafeDownCast(iter->GetCurrentDataObject());
if (!ds)
{
vtkDebugMacro(<< "Skipping " << iter->GetCurrentDataObject()->GetClassName()
<< " block at index " << iter->GetCurrentFlatIndex());
continue;
}
// First check if the bounding box of the data set is hit.
double bounds[6];
ds->GetBounds(bounds);
bounds[0] -= tol;
bounds[1] += tol;
bounds[2] -= tol;
bounds[3] += tol;
bounds[4] -= tol;
bounds[5] += tol;
double tDummy;
double xyzDummy[3];
// only intersect dataset if bounding box is hit
if (vtkBox::IntersectBox(bounds, p1, ray, xyzDummy, tDummy))
{
vtkIdType ptId =
this->IntersectDataSetWithLine(p1, ray, rayFactor, tol, ds, tMin, minXYZ);
if (ptId > -1)
{
input = ds;
minPtId = ptId;
flatIndex = iter->GetCurrentFlatIndex();
}
}
}
if (minPtId > -1 && tMin < this->GlobalTMin)
{
this->MarkPickedData(path, tMin, minXYZ, mapper, input, flatIndex);
this->PointId = minPtId;
vtkDebugMacro("Picked point id= " << minPtId << " in block " << flatIndex);
}
}
}
return tMin;
}
//------------------------------------------------------------------------------
vtkIdType vtkPointPicker::IntersectDataSetWithLine(const double p1[3], double ray[3],
double rayFactor, double tol, vtkDataSet* dataSet, double& tMin, double minXYZ[3])
{
if (dataSet->GetNumberOfPoints() == 0)
{
vtkDebugMacro("No points in input");
return 2.0;
}
vtkIdType minPtId = -1;
vtkPolyData* poly_input = vtkPolyData::SafeDownCast(dataSet);
if (this->UseCells && (poly_input != nullptr))
{
double minPtDist = VTK_DOUBLE_MAX;
for (int iCellType = 0; iCellType < 4; iCellType++)
{
vtkCellArray* cells = GET_CELLS(iCellType, poly_input);
if (cells != nullptr)
{
cells->InitTraversal();
vtkIdType n_cell_pts = 0;
const vtkIdType* pt_ids = nullptr;
while (cells->GetNextCell(n_cell_pts, pt_ids))
{
for (vtkIdType ptIndex = 0; ptIndex < n_cell_pts; ptIndex++)
{
vtkIdType ptId = pt_ids[ptIndex];
double x[3];
dataSet->GetPoint(ptId, x);
if (UpdateClosestPoint(x, p1, ray, rayFactor, tol, tMin, minPtDist))
{
minPtId = ptId;
minXYZ[0] = x[0];
minXYZ[1] = x[1];
minXYZ[2] = x[2];
}
}
}
}
}
}
else // fallback to generic dataset
{
// Depending on the number of points, different approaches to intersecting the
// points are used. For small number of points, a linear visit to each point is
// used. For larger numbers, threading and/or locators may be used. The cutoff
// thresholds for the scale of the work is arbitrary.
vtkIdType numPts = dataSet->GetNumberOfPoints();
if (numPts < 1000) // small number of points, just visit them all
{
double minPtDist = VTK_DOUBLE_MAX;
for (vtkIdType ptId = 0; ptId < numPts; ptId++)
{
double x[3];
dataSet->GetPoint(ptId, x);
if (UpdateClosestPoint(x, p1, ray, rayFactor, tol, tMin, minPtDist))
{
minPtId = ptId;
minXYZ[0] = x[0];
minXYZ[1] = x[1];
minXYZ[2] = x[2];
}
}
}
else // medium scale, threaded picking operation
{
minPtId = PickPoints::Execute(numPts, dataSet, p1, ray, rayFactor, tol, tMin, minXYZ);
}
// TODO: Use static point locator for huge number of points
}
return minPtId;
}
//------------------------------------------------------------------------------
void vtkPointPicker::Initialize()
{
this->PointId = (-1);
this->vtkPicker::Initialize();
}
//------------------------------------------------------------------------------
void vtkPointPicker::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Point Id: " << this->PointId << "\n";
}
VTK_ABI_NAMESPACE_END
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