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/*=========================================================================
Program: Visualization Toolkit
Module: vtkShaderProperty.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkShaderProperty.h"
#include "vtkObjectFactory.h"
#include "vtkUniforms.h"
#include <algorithm>
VTK_ABI_NAMESPACE_BEGIN
vtkAbstractObjectFactoryNewMacro(vtkShaderProperty);
vtkShaderProperty::vtkShaderProperty()
{
this->VertexShaderCode = nullptr;
this->FragmentShaderCode = nullptr;
this->GeometryShaderCode = nullptr;
}
vtkShaderProperty::~vtkShaderProperty()
{
this->SetVertexShaderCode(nullptr);
this->SetFragmentShaderCode(nullptr);
this->SetGeometryShaderCode(nullptr);
}
void vtkShaderProperty::DeepCopy(vtkShaderProperty* p)
{
this->SetVertexShaderCode(p->GetVertexShaderCode());
this->SetFragmentShaderCode(p->GetFragmentShaderCode());
this->SetGeometryShaderCode(p->GetGeometryShaderCode());
}
vtkMTimeType vtkShaderProperty::GetShaderMTime()
{
vtkMTimeType fragUniformMTime = this->FragmentCustomUniforms->GetUniformListMTime();
vtkMTimeType vertUniformMTime = this->VertexCustomUniforms->GetUniformListMTime();
vtkMTimeType geomUniformMTime = this->GeometryCustomUniforms->GetUniformListMTime();
return std::max({ this->GetMTime(), fragUniformMTime, vertUniformMTime, geomUniformMTime });
}
bool vtkShaderProperty::HasVertexShaderCode()
{
return this->VertexShaderCode && *this->VertexShaderCode;
}
bool vtkShaderProperty::HasFragmentShaderCode()
{
return this->FragmentShaderCode && *this->FragmentShaderCode;
}
bool vtkShaderProperty::HasGeometryShaderCode()
{
return this->GeometryShaderCode && *this->GeometryShaderCode;
}
//------------------------------------------------------------------------------
void vtkShaderProperty::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
VTK_ABI_NAMESPACE_END
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