1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169
|
/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkStateStorage
* @brief Class to make storing and comparing state quick and easy
*
* vtkStateStorage is just a thin wrapper around std::vector<unsigned char>
* It is best to use this class as an ivar so that allocs do not happen
* too often.
*
* Example usage:
* @code
*
* // compute the new state in a temp ivar
* // note that clear does not free memory
* this->TempState.Clear();
* this->TempState.Append(act->GetProperty()->GetMTime(), "property mtime");
* this->TempState.Append(
* this->CurrentInput ? this->CurrentInput->GetMTime() : 0, "input mtime");
* this->TempState.Append(
* act->GetTexture() ? act->GetTexture()->GetMTime() : 0, "texture mtime");
*
* // now compare against the last state value
*
* if (this->VBOBuildState != this->TempState)
* {
* // set the ivar to the new state
* this->VBOBuildState = this->TempState;
* do something...
* }
*
* @endcode
*
*/
#ifndef vtkStateStorage_h
#define vtkStateStorage_h
#include "vtkABINamespace.h"
#include <algorithm>
#include <string>
#include <vector>
// uncomment the following line to add in state debugging information
//#define USE_STATE_DEBUGGING 1
#ifdef USE_STATE_DEBUGGING
VTK_ABI_NAMESPACE_BEGIN
class vtkStateStorage
{
public:
vtkStateStorage() {}
// clear the storage
void Clear()
{
this->Storage.clear();
this->StorageOffsets.clear();
this->StorageNames.clear();
}
// append a data item to the state
template <class T>
void Append(const T& value, const char* name);
bool operator!=(const vtkStateStorage& b) const
{
// for debug we also lookup the name of what was different
this->WhatWasDifferent = "";
if (this->Storage.size() != b.Storage.size())
{
this->WhatWasDifferent = "Different state sizes";
return true;
}
for (size_t i = 0; i < this->Storage.size(); ++i)
{
if (this->Storage[i] != b.Storage[i])
{
size_t block = 0;
while (this->StorageOffsets.size() > block + 1 && this->StorageOffsets[block + 1] >= i)
{
block++;
}
this->WhatWasDifferent = this->StorageNames[block] + " was different";
return true;
}
}
return false;
}
vtkStateStorage& operator=(const vtkStateStorage& b)
{
this->Storage = b.Storage;
this->StorageNames = b.StorageNames;
this->StorageOffsets = b.StorageOffsets;
return *this;
}
protected:
std::vector<unsigned char> Storage;
std::vector<std::string> StorageNames;
std::vector<size_t> StorageOffsets;
mutable std::string WhatWasDifferent;
private:
vtkStateStorage(const vtkStateStorage&) = delete;
};
template <class T>
inline void vtkStateStorage::Append(const T& value, const char* name)
{
this->StorageOffsets.push_back(this->Storage.size());
this->StorageNames.push_back(name);
const char* start = reinterpret_cast<const char*>(&value);
this->Storage.insert(this->Storage.end(), start, start + sizeof(T));
}
VTK_ABI_NAMESPACE_END
#else // normal implementation
VTK_ABI_NAMESPACE_BEGIN
class vtkStateStorage
{
public:
vtkStateStorage() = default;
// clear the storage
void Clear() { this->Storage.clear(); }
// append a data item to the state
template <class T>
void Append(const T& value, const char* name);
bool operator!=(const vtkStateStorage& b) const { return this->Storage != b.Storage; }
vtkStateStorage& operator=(const vtkStateStorage& b) = default;
protected:
std::vector<unsigned char> Storage;
private:
vtkStateStorage(const vtkStateStorage&) = delete;
};
template <class T>
inline void vtkStateStorage::Append(const T& value, const char*)
{
const char* start = reinterpret_cast<const char*>(&value);
this->Storage.insert(this->Storage.end(), start, start + sizeof(T));
}
VTK_ABI_NAMESPACE_END
#endif // normal implementation
#endif // vtkStateStorage_h
// VTK-HeaderTest-Exclude: vtkStateStorage.h
|