File: vtkOpenGLMovieSphere.h

package info (click to toggle)
paraview 5.11.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 497,236 kB
  • sloc: cpp: 3,171,290; ansic: 1,315,072; python: 134,290; xml: 103,324; sql: 65,887; sh: 5,286; javascript: 4,901; yacc: 4,383; java: 3,977; perl: 2,363; lex: 1,909; f90: 1,255; objc: 143; makefile: 119; tcl: 59; pascal: 50; fortran: 29
file content (100 lines) | stat: -rw-r--r-- 3,272 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLMovieSphere.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkOpenGLMovieSphere
 * @brief   OpenGL MovieSphere, an optimized VR sphere for movies
 *
 * This class is designed to more efficiently convert ffmpeg output to a
 * movie sphere. The vtkSkybox will work, but it does an expensive
 * conversion of the data from YUV to RGB, does an extra copy of the RGB
 * data and the RGB data is twice as large when pushing to the GPU. This
 * class also uses double buffering of textures to help prevent pipeline
 * stalls. In a quick test between the two classes playing a 4K30p video
 * sphere along with VR rendering, decoding etc just switching out the
 * vtkSkybox for this class resulting in CPU usage going from 124 seconds
 * down to 81 seconds. Likewise the frame timings in VR became noticeably
 * better which could partially be due to pushing half as much data to the
 * GPU. (YUV420 is half the size of RGB)
 */

#ifndef vtkOpenGLMovieSphere_h
#define vtkOpenGLMovieSphere_h

#include "vtkNew.h" // for ivars
#include "vtkOpenGLSkybox.h"
#include "vtkRenderingFFMPEGOpenGL2Module.h" // For export macro
#include "vtkSmartPointer.h"                 // for ivars
#include <atomic>                            // for ivars
#include <mutex>                             // for ivars

VTK_ABI_NAMESPACE_BEGIN
class vtkFFMPEGVideoSource;
struct vtkFFMPEGVideoSourceVideoCallbackData;
class vtkMutexLock;
class vtkOpenGLActor;
class vtkOpenGLPolyDataMapper;
class vtkTextureObject;

class VTKRENDERINGFFMPEGOPENGL2_EXPORT vtkOpenGLMovieSphere : public vtkOpenGLSkybox
{
public:
  static vtkOpenGLMovieSphere* New();
  vtkTypeMacro(vtkOpenGLMovieSphere, vtkOpenGLSkybox);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Actual MovieSphere render method.
   */
  void Render(vtkRenderer* ren, vtkMapper* mapper) override;

  void SetVideoSource(vtkFFMPEGVideoSource* val);
  vtkFFMPEGVideoSource* GetVideoSource();

protected:
  vtkOpenGLMovieSphere();
  ~vtkOpenGLMovieSphere() override;

  void UpdateUniforms(vtkObject*, unsigned long, void*);

  vtkNew<vtkTextureObject> Textures[6];
  int BuildIndex;
  int DrawIndex;
  int YTexture;
  int UTexture;
  int VTexture;

  void VideoCallback(vtkFFMPEGVideoSourceVideoCallbackData const& cbd);

  std::mutex TextureUpdateMutex;
  unsigned char* TextureData[6];
  int ReadIndex; // access only within mutex
  int WriteIndex;

  std::atomic<int> NewData;
  std::atomic<int> HaveData;

  int Height;
  int Width;
  int UVHeight;
  int UVWidth;
  vtkSmartPointer<vtkFFMPEGVideoSource> VideoSource;

private:
  vtkOpenGLMovieSphere(const vtkOpenGLMovieSphere&) = delete;
  void operator=(const vtkOpenGLMovieSphere&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif