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/*=========================================================================
Program: Visualization Toolkit
Module: vtkLabelRenderStrategy.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLabelRenderStrategy
* @brief Superclass for label rendering implementations.
*
*
* These methods should only be called within a mapper.
*/
#ifndef vtkLabelRenderStrategy_h
#define vtkLabelRenderStrategy_h
#include "vtkObject.h"
#include "vtkRenderingLabelModule.h" // For export macro
#include "vtkStdString.h" // For string support
VTK_ABI_NAMESPACE_BEGIN
class vtkRenderer;
class vtkWindow;
class vtkTextProperty;
class VTKRENDERINGLABEL_EXPORT vtkLabelRenderStrategy : public vtkObject
{
public:
void PrintSelf(ostream& os, vtkIndent indent) override;
vtkTypeMacro(vtkLabelRenderStrategy, vtkObject);
/**
* Whether the text rendering strategy supports rotation.
* The superclass returns true. Subclasses should override this to
* return the appropriate value.
*/
virtual bool SupportsRotation() { return true; }
/**
* Whether the text rendering strategy supports bounded size.
* The superclass returns true. Subclasses should override this to
* return the appropriate value. Subclasses that return true
* from this method should implement the version of RenderLabel()
* that takes a maximum size (see RenderLabel()).
*/
virtual bool SupportsBoundedSize() { return true; }
///@{
/**
* Set the renderer associated with this strategy.
*/
virtual void SetRenderer(vtkRenderer* ren);
vtkGetObjectMacro(Renderer, vtkRenderer);
///@}
///@{
/**
* Set the default text property for the strategy.
*/
virtual void SetDefaultTextProperty(vtkTextProperty* tprop);
vtkGetObjectMacro(DefaultTextProperty, vtkTextProperty);
///@}
/**
* Compute the bounds of a label. Must be performed after the renderer is set.
*/
virtual void ComputeLabelBounds(vtkTextProperty* tprop, vtkStdString label, double bds[4]) = 0;
/**
* Render a label at a location in display coordinates.
* Must be performed between StartFrame() and EndFrame() calls.
* The optional final parameter maxWidth specifies a maximum width for the label.
* Longer labels can be shorted with an ellipsis (...). Only renderer strategies
* that return true from SupportsBoundedSize must implement this version of th
* method.
*/
virtual void RenderLabel(int x[2], vtkTextProperty* tprop, vtkStdString label) = 0;
virtual void RenderLabel(
int x[2], vtkTextProperty* tprop, vtkStdString label, int vtkNotUsed(maxWidth))
{
this->RenderLabel(x, tprop, label);
}
/**
* Start a rendering frame. Renderer must be set.
*/
virtual void StartFrame() {}
/**
* End a rendering frame.
*/
virtual void EndFrame() {}
/**
* Release any graphics resources that are being consumed by this strategy.
* The parameter window could be used to determine which graphic
* resources to release.
*/
virtual void ReleaseGraphicsResources(vtkWindow*) {}
protected:
vtkLabelRenderStrategy();
~vtkLabelRenderStrategy() override;
vtkRenderer* Renderer;
vtkTextProperty* DefaultTextProperty;
private:
vtkLabelRenderStrategy(const vtkLabelRenderStrategy&) = delete;
void operator=(const vtkLabelRenderStrategy&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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