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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenVRModel
* @brief OpenVR device model
* This internal class is used to load models
* such as for the trackers and controllers and to
* render them in the scene
*/
#ifndef vtkOpenVRModel_h
#define vtkOpenVRModel_h
#include "vtkRenderingOpenVRModule.h" // For export macro
#include "vtkVRModel.h"
#include <openvr.h> // for ivars
VTK_ABI_NAMESPACE_BEGIN
class VTKRENDERINGOPENVR_EXPORT vtkOpenVRModel : public vtkVRModel
{
public:
static vtkOpenVRModel* New();
vtkTypeMacro(vtkOpenVRModel, vtkVRModel);
vr::RenderModel_t* RawModel;
protected:
vtkOpenVRModel();
~vtkOpenVRModel() override = default;
void FillModelHelper() override;
void SetPositionAndTCoords() override;
void CreateTextureObject(vtkOpenGLRenderWindow* win) override;
void LoadModelAndTexture(vtkOpenGLRenderWindow* win) override;
vr::RenderModel_TextureMap_t* RawTexture;
private:
vtkOpenVRModel(const vtkOpenVRModel&) = delete;
void operator=(const vtkOpenVRModel&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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