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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenVRRenderWindow.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenVRRenderWindow
* @brief OpenVR rendering window
*
*
* vtkOpenVRRenderWindow is a concrete implementation of the abstract
* class vtkVRRenderWindow. vtkOpenVRRenderer interfaces to the
* OpenVR graphics library
*
* This class and its similar classes are designed to be drop in
* replacements for VTK. If you link to this module and turn on
* the CMake option VTK_OPENVR_OBJECT_FACTORY, the object
* factory mechanism should replace the core rendering classes such as
* RenderWindow with OpenVR specialized versions. The goal is for VTK
* programs to be able to use the OpenVR library with little to no
* changes.
*
* This class handles the bulk of interfacing to OpenVR. It supports one
* renderer currently. The renderer is assumed to cover the entire window
* which is what makes sense to VR. Overlay renderers can probably be
* made to work with this but consider how overlays will appear in a
* HMD if they do not track the viewpoint etc. This class is based on
* sample code from the OpenVR project.
*
* OpenVR provides HMD and controller positions in "Physical" coordinate
* system.
* Origin: user's eye position at the time of calibration.
* Axis directions: x = user's right; y = user's up; z = user's back.
* Unit: meter.
*
* Renderer shows actors in World coordinate system. Transformation between
* Physical and World coordinate systems is defined by PhysicalToWorldMatrix.
* This matrix determines the user's position and orientation in the rendered
* scene and scaling (magnification) of rendered actors.
*
*/
#ifndef vtkOpenVRRenderWindow_h
#define vtkOpenVRRenderWindow_h
#include "vtkEventData.h" // for enums
#include "vtkOpenVROverlay.h" // used for ivars
#include "vtkRenderingOpenVRModule.h" // For export macro
#include "vtkSmartPointer.h" // used for ivars
#include "vtkVRRenderWindow.h"
#include <openvr.h> // for ivars
VTK_ABI_NAMESPACE_BEGIN
class vtkMatrix4x4;
class vtkOpenVRModel;
class VTKRENDERINGOPENVR_EXPORT vtkOpenVRRenderWindow : public vtkVRRenderWindow
{
public:
static vtkOpenVRRenderWindow* New();
vtkTypeMacro(vtkOpenVRRenderWindow, vtkVRRenderWindow);
/**
* Returns true if the system believes that an HMD is present on the system.
*/
static bool IsHMDPresent();
/**
* Initialize the rendering window.
*/
void Initialize() override;
/**
* Free up any graphics resources associated with this window
* a value of nullptr means the context may already be destroyed
*/
void ReleaseGraphicsResources(vtkWindow* renWin) override;
/**
* Get the system pointer
*/
vr::IVRSystem* GetHMD() { return this->HMD; }
/**
* Create an interactor specific to OpenVR to control renderers in this window.
*/
vtkRenderWindowInteractor* MakeRenderWindowInteractor() override;
/**
* Overridden to not release resources that would interfere with an external
* application's rendering. Avoiding round trip.
*/
void Render() override;
/**
* Intermediate method performs operations required between the rendering
* of the left and right eye.
*/
void StereoMidpoint() override;
/**
* Handles work required once both views have been rendered when using
* stereo rendering.
*/
void StereoRenderComplete() override;
/**
* Draw the overlay
*/
void RenderOverlay();
/*
* Get the overlay to use on the VR dashboard.
*/
vtkGetSmartPointerMacro(DashboardOverlay, vtkOpenVROverlay);
/**
* Update the HMD pose based on hardware pose and physical to world transform.
* VR camera properties are directly modified based on physical to world to
* simulate \sa PhysicalTranslation, \sa PhysicalScale, etc.
*/
void UpdateHMDMatrixPose() override;
/**
* Convert an OpenVR pose struct to a vtkMatrix4x4 object.
*/
void SetMatrixFromOpenVRPose(vtkMatrix4x4* result, const vr::TrackedDevicePose_t& vrPose);
/**
* Get the openVR Render Models
*/
vr::IVRRenderModels* GetOpenVRRenderModels() { return this->OpenVRRenderModels; }
/**
* Render the controller and base station models.
*/
void RenderModels() override;
uint32_t GetDeviceHandleForOpenVRHandle(vr::TrackedDeviceIndex_t index);
vtkEventDataDevice GetDeviceForOpenVRHandle(vr::TrackedDeviceIndex_t ohandle);
protected:
vtkOpenVRRenderWindow();
~vtkOpenVRRenderWindow() override = default;
std::string GetWindowTitleFromAPI() override;
bool GetSizeFromAPI() override;
bool CreateFramebuffers(uint32_t viewCount = 2) override;
bool CreateOneFramebuffer(int nWidth, int nHeight, FramebufferDesc& framebufferDesc);
/**
* Convert a device index to a human-readable string.
*/
std::string GetTrackedDeviceString(vr::IVRSystem* pHmd, vr::TrackedDeviceIndex_t unDevice,
vr::TrackedDeviceProperty prop, vr::TrackedPropertyError* peError = nullptr);
/**
* Find a render model that has already been loaded or load a new one.
*/
vtkOpenVRModel* FindOrLoadRenderModel(const char* modelName);
vtkSmartPointer<vtkOpenVROverlay> DashboardOverlay;
vr::IVRSystem* HMD = nullptr;
vr::IVRRenderModels* OpenVRRenderModels = nullptr;
private:
vtkOpenVRRenderWindow(const vtkOpenVRRenderWindow&) = delete;
void operator=(const vtkOpenVRRenderWindow&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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