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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenXRModel
* @brief OpenXR device model
* This internal class is used to load models
* such as for the trackers and controllers and to
* render them in the scene
*/
#ifndef vtkOpenXRModel_h
#define vtkOpenXRModel_h
#include "vtkRenderingOpenXRModule.h" // For export macro
#include "vtkVRModel.h"
#include <atomic> // for ivars
#include <vector> // for ivars
VTK_ABI_NAMESPACE_BEGIN
class VTKRENDERINGOPENXR_EXPORT vtkOpenXRModel : public vtkVRModel
{
public:
static vtkOpenXRModel* New();
vtkTypeMacro(vtkOpenXRModel, vtkVRModel);
protected:
vtkOpenXRModel() = default;
~vtkOpenXRModel() override = default;
void FillModelHelper() override;
void SetPositionAndTCoords() override;
void CreateTextureObject(vtkOpenGLRenderWindow* win) override;
void LoadModelAndTexture(vtkOpenGLRenderWindow* win) override;
std::atomic<bool> ModelLoading{ false };
std::atomic<bool> ModelLoaded{ false };
void AsyncLoad();
std::vector<float> ModelVBOData;
std::vector<uint16_t> ModelIBOData;
std::vector<uint8_t> TextureData;
private:
vtkOpenXRModel(const vtkOpenXRModel&) = delete;
void operator=(const vtkOpenXRModel&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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