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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOSPRayMaterial.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOSPRayMaterialHelpers
* @brief convert vtk appearance controls to ospray materials
*
* Routines that convert vtk's appearance controlling state into ospray
* specific calls to create materials. The key piece of information is the
* vtkProperty::MaterialName, the rest is looked up from the
* vtkOSPRayMaterialLibrary singleton.
* The routines here are used by vtkOSPRayPolyDataMapperNode at render time.
*
* The contents here are private implementation details, and not meant to
* be part of VTK's public API.
*
* @sa vtkOSPRayMaterialLibrary
*/
#ifndef vtkOSPRayMaterialHelpers_h
#define vtkOSPRayMaterialHelpers_h
#include <map>
#include <string>
#include "RTWrapper/RTWrapper.h" // for handle types
VTK_ABI_NAMESPACE_BEGIN
class vtkImageData;
class vtkOSPRayRendererNode;
VTK_ABI_NAMESPACE_END
namespace vtkOSPRayMaterialHelpers
{
VTK_ABI_NAMESPACE_BEGIN
/**
* Helper function to make a 2d OSPRay Texture.
* Was promoted from OSPRay because of deprecation there.
*/
OSPTexture NewTexture2D(RTW::Backend* backend, const osp::vec2i& size, const OSPTextureFormat type,
void* data, const uint32_t _flags);
/**
* Manufacture an ospray texture from a 2d vtkImageData.
* isSRGB can be set to true if the image is 8-bits and sRGB encoded.
*/
OSPTexture VTKToOSPTexture(
RTW::Backend* backend, vtkImageData* vColorTextureMap, bool isSRGB = false);
/**
* Construct a set of ospray materials for all of the material names.
*/
void MakeMaterials(
vtkOSPRayRendererNode* orn, OSPRenderer oRenderer, std::map<std::string, OSPMaterial>& mats);
/**
* Construct one ospray material within the given renderer that
* corresponds to the visual characteristics set out in the named
* material in the material library.
*/
OSPMaterial MakeMaterial(vtkOSPRayRendererNode* orn, OSPRenderer oRenderer, std::string nickname);
/**
* Wraps ospNewMaterial
*/
OSPMaterial NewMaterial(vtkOSPRayRendererNode* orn, OSPRenderer oRenderer, std::string ospMatName);
VTK_ABI_NAMESPACE_END
}
#endif
// VTK-HeaderTest-Exclude: vtkOSPRayMaterialHelpers.h
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