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/*=========================================================================
Program: Visualization Toolkit
Module: vtkXRenderWindowInteractor.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// Must be included first to avoid conflicts with X11's `Status` define.
#include <vtksys/SystemTools.hxx>
#include "vtkXRenderWindowInteractor.h"
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <sys/time.h>
#include "vtkActor.h"
#include "vtkCallbackCommand.h"
#include "vtkCommand.h"
#include "vtkInteractorStyle.h"
#include "vtkObjectFactory.h"
#include "vtkRenderWindow.h"
#include "vtkStringArray.h"
#include <X11/X.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <climits>
#include <cmath>
#include <map>
#include <set>
#include <sstream>
VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkXRenderWindowInteractor);
template <int EventType>
int XEventTypeEquals(Display*, XEvent* event, XPointer)
{
return event->type == EventType;
}
struct vtkXRenderWindowInteractorTimer
{
unsigned long duration;
timeval lastFire;
};
constexpr unsigned char XDND_VERSION = 5;
// Map between the X native id to our own integer count id. Note this
// is separate from the TimerMap in the vtkRenderWindowInteractor
// superclass. This is used to avoid passing 64-bit values back
// through the "int" return type of InternalCreateTimer.
class vtkXRenderWindowInteractorInternals
{
public:
vtkXRenderWindowInteractorInternals() { this->TimerIdCount = 1; }
~vtkXRenderWindowInteractorInternals() = default;
// duration is in milliseconds
int CreateLocalTimer(unsigned long duration)
{
int id = this->TimerIdCount++;
this->LocalToTimer[id].duration = duration;
gettimeofday(&this->LocalToTimer[id].lastFire, nullptr);
return id;
}
void DestroyLocalTimer(int id) { this->LocalToTimer.erase(id); }
void GetTimeToNextTimer(timeval& tv)
{
uint64_t lowestDelta = 1000000;
if (!this->LocalToTimer.empty())
{
timeval ctv;
gettimeofday(&ctv, nullptr);
for (auto& timer : this->LocalToTimer)
{
uint64_t delta = (ctv.tv_sec - timer.second.lastFire.tv_sec) * 1000000 + ctv.tv_usec -
timer.second.lastFire.tv_usec;
if (delta < lowestDelta)
{
lowestDelta = delta;
}
}
}
tv.tv_sec = lowestDelta / 1000000;
tv.tv_usec = lowestDelta % 1000000;
}
void FireTimers(vtkXRenderWindowInteractor* rwi)
{
if (!this->LocalToTimer.empty())
{
timeval ctv;
gettimeofday(&ctv, nullptr);
std::vector<unsigned long> expired;
for (auto& timer : this->LocalToTimer)
{
int64_t delta = (ctv.tv_sec - timer.second.lastFire.tv_sec) * 1000000 + ctv.tv_usec -
timer.second.lastFire.tv_usec;
if (delta / 1000 >= static_cast<int64_t>(timer.second.duration))
{
int timerId = rwi->GetVTKTimerId(timer.first);
rwi->InvokeEvent(vtkCommand::TimerEvent, &timerId);
if (rwi->IsOneShotTimer(timerId))
{
expired.push_back(timer.first);
}
else
{
timer.second.lastFire.tv_sec = ctv.tv_sec;
timer.second.lastFire.tv_usec = ctv.tv_usec;
}
}
}
for (auto exp : expired)
{
this->DestroyLocalTimer(exp);
}
}
}
static std::set<vtkXRenderWindowInteractor*> Instances;
private:
int TimerIdCount;
std::map<int, vtkXRenderWindowInteractorTimer> LocalToTimer;
};
std::set<vtkXRenderWindowInteractor*> vtkXRenderWindowInteractorInternals::Instances;
// for some reason the X11 def of KeySym is getting messed up
typedef XID vtkKeySym;
//------------------------------------------------------------------------------
vtkXRenderWindowInteractor::vtkXRenderWindowInteractor()
{
this->Internal = new vtkXRenderWindowInteractorInternals;
this->DisplayId = nullptr;
this->WindowId = 0;
this->KillAtom = 0;
this->XdndSource = 0;
this->XdndFormatAtom = 0;
this->XdndURIListAtom = 0;
this->XdndTypeListAtom = 0;
this->XdndEnterAtom = 0;
this->XdndPositionAtom = 0;
this->XdndDropAtom = 0;
this->XdndActionCopyAtom = 0;
this->XdndStatusAtom = 0;
this->XdndFinishedAtom = 0;
}
//------------------------------------------------------------------------------
vtkXRenderWindowInteractor::~vtkXRenderWindowInteractor()
{
this->Disable();
delete this->Internal;
}
//------------------------------------------------------------------------------
// TerminateApp() notifies the event loop to exit.
// The event loop is started by Start() or by one own's method.
// This results in Start() returning to its caller.
void vtkXRenderWindowInteractor::TerminateApp()
{
if (this->Done)
{
return;
}
this->Done = true;
// Send a VTK_BreakXtLoop ClientMessage event to be sure we pop out of the
// event loop. This "wakes up" the event loop. Otherwise, it might sit idle
// waiting for an event before realizing an exit was requested.
XClientMessageEvent client;
memset(&client, 0, sizeof(client));
client.type = ClientMessage;
// client.serial; //leave zeroed
// client.send_event; //leave zeroed
client.display = this->DisplayId;
client.window = this->WindowId;
client.message_type = XInternAtom(this->DisplayId, "VTK_BreakXtLoop", False);
client.format = 32; // indicates size of data chunks: 8, 16 or 32 bits...
// client.data; //leave zeroed
XSendEvent(client.display, client.window, True, NoEventMask, reinterpret_cast<XEvent*>(&client));
XFlush(client.display);
}
void vtkXRenderWindowInteractor::ProcessEvents()
{
std::vector<int> rwiFileDescriptors;
fd_set in_fds;
struct timeval tv;
struct timeval minTv;
bool wait = true;
bool done = true;
minTv.tv_sec = 1000;
minTv.tv_usec = 1000;
XEvent event;
rwiFileDescriptors.reserve(vtkXRenderWindowInteractorInternals::Instances.size());
for (auto rwi : vtkXRenderWindowInteractorInternals::Instances)
{
rwiFileDescriptors.push_back(ConnectionNumber(rwi->DisplayId));
}
for (auto rwi = vtkXRenderWindowInteractorInternals::Instances.begin();
rwi != vtkXRenderWindowInteractorInternals::Instances.end();)
{
if (XPending((*rwi)->DisplayId) == 0)
{
// get how long to wait for the next timer
(*rwi)->Internal->GetTimeToNextTimer(tv);
minTv.tv_sec = std::min(tv.tv_sec, minTv.tv_sec);
minTv.tv_usec = std::min(tv.tv_usec, minTv.tv_usec);
}
else
{
// If events are pending, dispatch them to the right RenderWindowInteractor
XNextEvent((*rwi)->DisplayId, &event);
(*rwi)->DispatchEvent(&event);
wait = false;
}
(*rwi)->FireTimers();
// Check if all RenderWindowInteractors have been terminated
done = done && (*rwi)->Done;
// If current RenderWindowInteractor have been terminated, handle its last event,
// then remove it from the Instance vector
if ((*rwi)->Done)
{
// Empty the event list
while (XPending((*rwi)->DisplayId) != 0)
{
XNextEvent((*rwi)->DisplayId, &event);
(*rwi)->DispatchEvent(&event);
}
// Finalize the rwi
(*rwi)->Finalize();
// Adjust the file descriptors vector
int rwiPosition = std::distance(vtkXRenderWindowInteractorInternals::Instances.begin(), rwi);
rwi = vtkXRenderWindowInteractorInternals::Instances.erase(rwi);
rwiFileDescriptors.erase(rwiFileDescriptors.begin() + rwiPosition);
}
else
{
++rwi;
}
}
if (wait && !done)
{
// select will wait until 'tv' elapses or something else wakes us
FD_ZERO(&in_fds);
for (auto rwiFileDescriptor : rwiFileDescriptors)
{
FD_SET(rwiFileDescriptor, &in_fds);
}
int maxFileDescriptor = *std::max_element(rwiFileDescriptors.begin(), rwiFileDescriptors.end());
select(maxFileDescriptor + 1, &in_fds, nullptr, nullptr, &minTv);
}
this->Done = done;
}
//------------------------------------------------------------------------------
// This will start up the X event loop. If you
// call this method it will loop processing X events until the
// loop is exited.
void vtkXRenderWindowInteractor::StartEventLoop()
{
for (auto rwi : vtkXRenderWindowInteractorInternals::Instances)
{
rwi->Done = false;
}
do
{
this->ProcessEvents();
} while (!this->Done);
}
//------------------------------------------------------------------------------
// Initializes the event handlers without an XtAppContext. This is
// good for when you don't have a user interface, but you still
// want to have mouse interaction.
void vtkXRenderWindowInteractor::Initialize()
{
if (this->Initialized)
{
return;
}
vtkRenderWindow* ren;
int* size;
// make sure we have a RenderWindow and camera
if (!this->RenderWindow)
{
vtkErrorMacro(<< "No renderer defined!");
return;
}
this->Initialized = 1;
ren = this->RenderWindow;
this->DisplayId = static_cast<Display*>(ren->GetGenericDisplayId());
if (!this->DisplayId)
{
vtkDebugMacro("opening display");
this->DisplayId = XOpenDisplay(nullptr);
this->OwnDisplay = true;
vtkDebugMacro("opened display");
ren->SetDisplayId(this->DisplayId);
}
vtkXRenderWindowInteractorInternals::Instances.insert(this);
size = ren->GetActualSize();
size[0] = ((size[0] > 0) ? size[0] : 300);
size[1] = ((size[1] > 0) ? size[1] : 300);
XSync(this->DisplayId, False);
ren->Start();
ren->End();
this->WindowId = reinterpret_cast<Window>(ren->GetGenericWindowId());
XWindowAttributes attribs;
// Find the current window size
XGetWindowAttributes(this->DisplayId, this->WindowId, &attribs);
size[0] = attribs.width;
size[1] = attribs.height;
ren->SetSize(size[0], size[1]);
this->Enable();
this->Size[0] = size[0];
this->Size[1] = size[1];
}
void vtkXRenderWindowInteractor::Finalize()
{
if (this->RenderWindow)
{
// Finalize the window
this->RenderWindow->Finalize();
}
// if we create the display, we'll delete it
if (this->OwnDisplay && this->DisplayId)
{
XCloseDisplay(this->DisplayId);
}
// disconnect from the display, even if we didn't own it
this->DisplayId = nullptr;
this->OwnDisplay = false;
// revert to uninitialized state
this->Initialized = false;
this->Enabled = false;
}
//------------------------------------------------------------------------------
void vtkXRenderWindowInteractor::Enable()
{
// avoid cycles of calling Initialize() and Enable()
if (this->Enabled)
{
return;
}
// Add the event handler to the system.
// If we change the types of events processed by this handler, then
// we need to change the Disable() routine to match. In order for Disable()
// to work properly, both the callback function AND the client data
// passed to XtAddEventHandler and XtRemoveEventHandler must MATCH
// PERFECTLY
XSelectInput(this->DisplayId, this->WindowId,
KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | ExposureMask |
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | PointerMotionHintMask |
PointerMotionMask);
// Setup for capturing the window deletion
this->KillAtom = XInternAtom(this->DisplayId, "WM_DELETE_WINDOW", False);
XSetWMProtocols(this->DisplayId, this->WindowId, &this->KillAtom, 1);
// Enable drag and drop
Atom xdndAwareAtom = XInternAtom(this->DisplayId, "XdndAware", False);
XChangeProperty(
this->DisplayId, this->WindowId, xdndAwareAtom, XA_ATOM, 32, PropModeReplace, &XDND_VERSION, 1);
this->XdndURIListAtom = XInternAtom(this->DisplayId, "text/uri-list", False);
this->XdndTypeListAtom = XInternAtom(this->DisplayId, "XdndTypeList", False);
this->XdndEnterAtom = XInternAtom(this->DisplayId, "XdndEnter", False);
this->XdndPositionAtom = XInternAtom(this->DisplayId, "XdndPosition", False);
this->XdndDropAtom = XInternAtom(this->DisplayId, "XdndDrop", False);
this->XdndActionCopyAtom = XInternAtom(this->DisplayId, "XdndActionCopy", False);
this->XdndStatusAtom = XInternAtom(this->DisplayId, "XdndStatus", False);
this->XdndFinishedAtom = XInternAtom(this->DisplayId, "XdndFinished", False);
this->Enabled = 1;
this->Modified();
}
//------------------------------------------------------------------------------
void vtkXRenderWindowInteractor::Disable()
{
if (!this->Enabled)
{
return;
}
this->Enabled = 0;
this->Modified();
}
//------------------------------------------------------------------------------
void vtkXRenderWindowInteractor::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//------------------------------------------------------------------------------
void vtkXRenderWindowInteractor::UpdateSize(int x, int y)
{
// if the size changed send this on to the RenderWindow
if ((x != this->Size[0]) || (y != this->Size[1]))
{
this->Size[0] = x;
this->Size[1] = y;
this->RenderWindow->SetSize(x, y);
}
}
//------------------------------------------------------------------------------
void vtkXRenderWindowInteractor::UpdateSizeNoXResize(int x, int y)
{
// if the size changed send this on to the RenderWindow
if ((x != this->Size[0]) || (y != this->Size[1]))
{
this->Size[0] = x;
this->Size[1] = y;
// change the ivars but don't resize the X window
this->RenderWindow->vtkRenderWindow::SetSize(x, y);
}
}
//------------------------------------------------------------------------------
void vtkXRenderWindowInteractor::FireTimers()
{
if (this->GetEnabled())
{
this->Internal->FireTimers(this);
}
}
//------------------------------------------------------------------------------
// X always creates one shot timers
int vtkXRenderWindowInteractor::InternalCreateTimer(
int vtkNotUsed(timerId), int vtkNotUsed(timerType), unsigned long duration)
{
duration = (duration > 0 ? duration : this->TimerDuration);
int platformTimerId = this->Internal->CreateLocalTimer(duration);
return platformTimerId;
}
//------------------------------------------------------------------------------
int vtkXRenderWindowInteractor::InternalDestroyTimer(int platformTimerId)
{
this->Internal->DestroyLocalTimer(platformTimerId);
return 1;
}
//------------------------------------------------------------------------------
void vtkXRenderWindowInteractor::DispatchEvent(XEvent* event)
{
int xp, yp;
switch (event->type)
{
case Expose:
{
if (!this->Enabled)
{
return;
}
XEvent result;
while (XCheckTypedWindowEvent(this->DisplayId, this->WindowId, Expose, &result))
{
// just getting the expose configure event
event = &result;
}
XExposeEvent* exposeEvent = reinterpret_cast<XExposeEvent*>(event);
this->SetEventSize(exposeEvent->width, exposeEvent->height);
xp = exposeEvent->x;
yp = exposeEvent->y;
yp = this->Size[1] - yp - 1;
this->SetEventPosition(xp, yp);
// only render if we are currently accepting events
if (this->Enabled)
{
this->InvokeEvent(vtkCommand::ExposeEvent, nullptr);
this->Render();
}
}
break;
case MapNotify:
{
// only render if we are currently accepting events
if (this->Enabled && this->GetRenderWindow()->GetNeverRendered())
{
this->Render();
}
}
break;
case ConfigureNotify:
{
XEvent result;
while (XCheckTypedWindowEvent(this->DisplayId, this->WindowId, ConfigureNotify, &result))
{
// just getting the last configure event
event = &result;
}
int width = (reinterpret_cast<XConfigureEvent*>(event))->width;
int height = (reinterpret_cast<XConfigureEvent*>(event))->height;
if (width != this->Size[0] || height != this->Size[1])
{
bool resizeSmaller = width <= this->Size[0] && height <= this->Size[1];
this->UpdateSizeNoXResize(width, height);
xp = (reinterpret_cast<XButtonEvent*>(event))->x;
yp = (reinterpret_cast<XButtonEvent*>(event))->y;
this->SetEventPosition(xp, this->Size[1] - yp - 1);
// only render if we are currently accepting events
if (this->Enabled)
{
this->InvokeEvent(vtkCommand::ConfigureEvent, nullptr);
if (resizeSmaller)
{
// Don't call Render when the window is resized to be larger:
//
// - if the window is resized to be larger, an Expose event will
// be triggered by the X server which will trigger a call to
// Render().
// - if the window is resized to be smaller, no Expose event will
// be triggered by the X server, as no new area become visible.
// only in this case, we need to explicitly call Render()
// in ConfigureNotify.
this->Render();
}
}
}
}
break;
case ButtonPress:
{
if (!this->Enabled)
{
return;
}
int ctrl = ((reinterpret_cast<XButtonEvent*>(event))->state & ControlMask) ? 1 : 0;
int shift = ((reinterpret_cast<XButtonEvent*>(event))->state & ShiftMask) ? 1 : 0;
int alt = ((reinterpret_cast<XButtonEvent*>(event))->state & Mod1Mask) ? 1 : 0;
xp = (reinterpret_cast<XButtonEvent*>(event))->x;
yp = (reinterpret_cast<XButtonEvent*>(event))->y;
// check for double click
static int MousePressTime = 0;
int repeat = 0;
// 400 ms threshold by default is probably good to start
int eventTime = static_cast<int>(reinterpret_cast<XButtonEvent*>(event)->time);
if ((eventTime - MousePressTime) < 400)
{
MousePressTime -= 2000; // no double click next time
repeat = 1;
}
else
{
MousePressTime = eventTime;
}
this->SetEventInformationFlipY(xp, yp, ctrl, shift, 0, repeat);
this->SetAltKey(alt);
switch ((reinterpret_cast<XButtonEvent*>(event))->button)
{
case Button1:
this->InvokeEvent(vtkCommand::LeftButtonPressEvent, nullptr);
break;
case Button2:
this->InvokeEvent(vtkCommand::MiddleButtonPressEvent, nullptr);
break;
case Button3:
this->InvokeEvent(vtkCommand::RightButtonPressEvent, nullptr);
break;
case Button4:
this->InvokeEvent(vtkCommand::MouseWheelForwardEvent, nullptr);
break;
case Button5:
this->InvokeEvent(vtkCommand::MouseWheelBackwardEvent, nullptr);
break;
}
}
break;
case ButtonRelease:
{
if (!this->Enabled)
{
return;
}
int ctrl = ((reinterpret_cast<XButtonEvent*>(event))->state & ControlMask) ? 1 : 0;
int shift = ((reinterpret_cast<XButtonEvent*>(event))->state & ShiftMask) ? 1 : 0;
int alt = ((reinterpret_cast<XButtonEvent*>(event))->state & Mod1Mask) ? 1 : 0;
xp = (reinterpret_cast<XButtonEvent*>(event))->x;
yp = (reinterpret_cast<XButtonEvent*>(event))->y;
this->SetEventInformationFlipY(xp, yp, ctrl, shift);
this->SetAltKey(alt);
switch ((reinterpret_cast<XButtonEvent*>(event))->button)
{
case Button1:
this->InvokeEvent(vtkCommand::LeftButtonReleaseEvent, nullptr);
break;
case Button2:
this->InvokeEvent(vtkCommand::MiddleButtonReleaseEvent, nullptr);
break;
case Button3:
this->InvokeEvent(vtkCommand::RightButtonReleaseEvent, nullptr);
break;
}
}
break;
case EnterNotify:
{
// Force the keyboard focus to be this render window
XSetInputFocus(this->DisplayId, this->WindowId, RevertToPointerRoot, CurrentTime);
if (this->Enabled)
{
XEnterWindowEvent* e = reinterpret_cast<XEnterWindowEvent*>(event);
this->SetEventInformationFlipY(
e->x, e->y, (e->state & ControlMask) != 0, (e->state & ShiftMask) != 0);
this->SetAltKey(((reinterpret_cast<XButtonEvent*>(event))->state & Mod1Mask) ? 1 : 0);
this->InvokeEvent(vtkCommand::EnterEvent, nullptr);
}
}
break;
case LeaveNotify:
{
if (this->Enabled)
{
XLeaveWindowEvent* e = reinterpret_cast<XLeaveWindowEvent*>(event);
this->SetEventInformationFlipY(
e->x, e->y, (e->state & ControlMask) != 0, (e->state & ShiftMask) != 0);
this->SetAltKey(((reinterpret_cast<XButtonEvent*>(event))->state & Mod1Mask) ? 1 : 0);
this->InvokeEvent(vtkCommand::LeaveEvent, nullptr);
}
}
break;
case KeyPress:
{
if (!this->Enabled)
{
return;
}
int ctrl = ((reinterpret_cast<XButtonEvent*>(event))->state & ControlMask) ? 1 : 0;
int shift = ((reinterpret_cast<XButtonEvent*>(event))->state & ShiftMask) ? 1 : 0;
int alt = ((reinterpret_cast<XButtonEvent*>(event))->state & Mod1Mask) ? 1 : 0;
vtkKeySym keySym = XLookupKeysym(reinterpret_cast<XKeyEvent*>(event), 0);
char keyCode = keySym < 128 ? static_cast<char>(keySym) : 0;
xp = (reinterpret_cast<XKeyEvent*>(event))->x;
yp = (reinterpret_cast<XKeyEvent*>(event))->y;
this->SetEventInformationFlipY(xp, yp, ctrl, shift, keyCode, 1, XKeysymToString(keySym));
this->SetAltKey(alt);
this->InvokeEvent(vtkCommand::KeyPressEvent, nullptr);
this->InvokeEvent(vtkCommand::CharEvent, nullptr);
}
break;
case KeyRelease:
{
if (!this->Enabled)
{
return;
}
int ctrl = ((reinterpret_cast<XButtonEvent*>(event))->state & ControlMask) ? 1 : 0;
int shift = ((reinterpret_cast<XButtonEvent*>(event))->state & ShiftMask) ? 1 : 0;
int alt = ((reinterpret_cast<XButtonEvent*>(event))->state & Mod1Mask) ? 1 : 0;
vtkKeySym keySym = XLookupKeysym(reinterpret_cast<XKeyEvent*>(event), 0);
char keyCode = keySym < 128 ? static_cast<char>(keySym) : 0;
xp = (reinterpret_cast<XKeyEvent*>(event))->x;
yp = (reinterpret_cast<XKeyEvent*>(event))->y;
this->SetEventInformationFlipY(xp, yp, ctrl, shift, keyCode, 1, XKeysymToString(keySym));
this->SetAltKey(alt);
this->InvokeEvent(vtkCommand::KeyReleaseEvent, nullptr);
}
break;
case MotionNotify:
{
if (!this->Enabled)
{
return;
}
int ctrl = ((reinterpret_cast<XButtonEvent*>(event))->state & ControlMask) ? 1 : 0;
int shift = ((reinterpret_cast<XButtonEvent*>(event))->state & ShiftMask) ? 1 : 0;
int alt = ((reinterpret_cast<XButtonEvent*>(event))->state & Mod1Mask) ? 1 : 0;
// Note that even though the (x,y) location of the pointer is event structure,
// we must call XQueryPointer for the hints (motion event compression) to
// work properly.
this->GetMousePosition(&xp, &yp);
this->SetEventInformation(xp, yp, ctrl, shift);
this->SetAltKey(alt);
this->InvokeEvent(vtkCommand::MouseMoveEvent, nullptr);
}
break;
// Selection request for drag and drop has been delivered
case SelectionNotify:
{
// Sanity checks
if (!event->xselection.property || !this->XdndSource)
{
return;
}
// Recover the dropped file
char* data = nullptr;
Atom actualType;
int actualFormat;
unsigned long itemCount, bytesAfter;
XGetWindowProperty(this->DisplayId, event->xselection.requestor, event->xselection.property,
0, LONG_MAX, False, event->xselection.target, &actualType, &actualFormat, &itemCount,
&bytesAfter, reinterpret_cast<unsigned char**>(&data));
// Conversion checks
if ((event->xselection.target != AnyPropertyType && actualType != event->xselection.target) ||
itemCount == 0)
{
return;
}
// Recover filepaths from uris and invoke DropFilesEvent
std::stringstream uris(data);
std::string uri, protocol, hostname, filePath;
std::string unused0, unused1, unused2, unused3;
vtkNew<vtkStringArray> filePaths;
while (std::getline(uris, uri, '\n'))
{
if (vtksys::SystemTools::ParseURL(
uri, protocol, unused0, unused1, hostname, unused3, filePath, true))
{
if (protocol == "file" && (hostname.empty() || hostname == "localhost"))
{
// The uris can be crlf delimited, remove ending \r if any
if (filePath.back() == '\r')
{
filePath.pop_back();
}
// The extracted filepath miss the first slash
filePath.insert(0, "/");
filePaths->InsertNextValue(filePath);
}
}
}
this->InvokeEvent(vtkCommand::DropFilesEvent, filePaths);
XFree(data);
// Inform the source the the drag and drop operation was successful
XEvent reply;
memset(&reply, 0, sizeof(reply));
reply.type = ClientMessage;
reply.xclient.window = this->XdndSource;
reply.xclient.message_type = this->XdndFinishedAtom;
reply.xclient.format = 32;
reply.xclient.data.l[0] = this->WindowId;
reply.xclient.data.l[1] = 1;
if (this->XdndSourceVersion >= 2)
{
reply.xclient.data.l[2] = this->XdndActionCopyAtom;
}
XSendEvent(this->DisplayId, this->XdndSource, False, NoEventMask, &reply);
XFlush(this->DisplayId);
this->XdndSource = 0;
}
break;
case ClientMessage:
{
if (event->xclient.message_type == this->XdndEnterAtom)
{
// Drag and drop event enter the window
this->XdndSource = event->xclient.data.l[0];
// Check version
this->XdndSourceVersion = event->xclient.data.l[1] >> 24;
if (this->XdndSourceVersion > XDND_VERSION)
{
return;
}
// Recover the formats provided by the dnd source
Atom* formats = nullptr;
unsigned long count;
bool list = event->xclient.data.l[1] & 1;
if (list)
{
Atom actualType;
int actualFormat;
unsigned long bytesAfter;
XGetWindowProperty(this->DisplayId, this->XdndSource, this->XdndTypeListAtom, 0, LONG_MAX,
False, XA_ATOM, &actualType, &actualFormat, &count, &bytesAfter,
reinterpret_cast<unsigned char**>(&formats));
}
else
{
count = 3;
formats = reinterpret_cast<Atom*>(event->xclient.data.l + 2);
}
// Check one of these format is an URI list
// Which is the only supported format
for (unsigned long i = 0; i < count; i++)
{
if (formats[i] == this->XdndURIListAtom)
{
this->XdndFormatAtom = XdndURIListAtom;
break;
}
}
// Free the allocated formats
if (list && formats)
{
XFree(formats);
}
}
if (event->xclient.message_type == this->XdndPositionAtom)
{
// Drag and drop event inside the window
if (this->XdndSource != static_cast<Window>(event->xclient.data.l[0]))
{
vtkWarningMacro("Only one dnd action at a time is supported");
return;
}
// Recover the position
int xWindow, yWindow;
int xRoot = event->xclient.data.l[2] >> 16;
int yRoot = event->xclient.data.l[2] & 0xffff;
Window root = DefaultRootWindow(this->DisplayId);
Window child;
XTranslateCoordinates(
this->DisplayId, root, this->WindowId, xRoot, yRoot, &xWindow, &yWindow, &child);
// Convert it to VTK compatible location
double location[2];
location[0] = static_cast<double>(xWindow);
location[1] = static_cast<double>(this->Size[1] - yWindow - 1);
this->InvokeEvent(vtkCommand::UpdateDropLocationEvent, location);
// Reply that we are ready to copy the dragged data
XEvent reply;
memset(&reply, 0, sizeof(reply));
reply.type = ClientMessage;
reply.xclient.window = this->XdndSource;
reply.xclient.message_type = this->XdndStatusAtom;
reply.xclient.format = 32;
reply.xclient.data.l[0] = this->WindowId;
reply.xclient.data.l[1] = 1; // Always accept the dnd with no rectangle
reply.xclient.data.l[2] = 0; // Specify an empty rectangle
reply.xclient.data.l[3] = 0;
reply.xclient.data.l[4] = this->XdndActionCopyAtom;
XSendEvent(this->DisplayId, this->XdndSource, False, NoEventMask, &reply);
XFlush(this->DisplayId);
}
else if (event->xclient.message_type == this->XdndDropAtom)
{
// Item dropped in the window
if (this->XdndSource != static_cast<Window>(event->xclient.data.l[0]))
{
vtkWarningMacro("Only one dnd action at a time is supported");
return;
}
if (this->XdndFormatAtom)
{
// Ask for a conversion of the selection. This will trigger a SelectionNotify event later.
Atom xdndSelectionAtom = XInternAtom(this->DisplayId, "XdndSelection", False);
XConvertSelection(this->DisplayId, xdndSelectionAtom, this->XdndFormatAtom,
xdndSelectionAtom, this->WindowId, CurrentTime);
}
else if (this->XdndSourceVersion >= 2)
{
XEvent reply;
memset(&reply, 0, sizeof(reply));
reply.type = ClientMessage;
reply.xclient.window = this->XdndSource;
reply.xclient.message_type = this->XdndFinishedAtom;
reply.xclient.format = 32;
reply.xclient.data.l[0] = this->WindowId;
reply.xclient.data.l[1] = 0; // The drag was rejected
reply.xclient.data.l[2] = None;
XSendEvent(this->DisplayId, this->XdndSource, False, NoEventMask, &reply);
XFlush(this->DisplayId);
}
}
else if (static_cast<Atom>(event->xclient.data.l[0]) == this->KillAtom)
{
this->ExitCallback();
}
}
break;
}
}
//------------------------------------------------------------------------------
void vtkXRenderWindowInteractor::GetMousePosition(int* x, int* y)
{
Window root, child;
int root_x, root_y;
unsigned int keys;
XQueryPointer(this->DisplayId, this->WindowId, &root, &child, &root_x, &root_y, x, y, &keys);
*y = this->Size[1] - *y - 1;
}
//------------------------------------------------------------------------------
// void vtkXRenderWindowInteractor::Timer(XtPointer client_data, XtIntervalId* id)
// {
// vtkXRenderWindowInteractorTimer(client_data, id);
// }
//------------------------------------------------------------------------------
// void vtkXRenderWindowInteractor::Callback(
// Widget w, XtPointer client_data, XEvent* event, Boolean* ctd)
// {
// vtkXRenderWindowInteractorCallback(w, client_data, event, ctd);
// }
VTK_ABI_NAMESPACE_END
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