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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLAvatar.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLAvatar
* @brief OpenGL Avatar
*
* vtkOpenGLAvatar is a concrete implementation of the abstract class vtkAvatar.
* vtkOpenGLAvatar interfaces to the OpenGL rendering library.
*/
#ifndef vtkOpenGLAvatar_h
#define vtkOpenGLAvatar_h
#include "vtkAvatar.h"
#include "vtkNew.h" // for ivars
#include "vtkRenderingVRModule.h" // For export macro
VTK_ABI_NAMESPACE_BEGIN
class vtkOpenGLActor;
class vtkOpenGLPolyDataMapper;
class vtkOpenGLRenderer;
class vtkVRRay;
class vtkFlagpoleLabel;
class vtkTextProperty;
class VTKRENDERINGVR_EXPORT vtkOpenGLAvatar : public vtkAvatar
{
public:
static vtkOpenGLAvatar* New();
vtkTypeMacro(vtkOpenGLAvatar, vtkAvatar);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Actual Avatar render method.
*/
int RenderOpaqueGeometry(vtkViewport* vp) override;
int RenderTranslucentPolygonalGeometry(vtkViewport* vp) override;
double* GetBounds() VTK_SIZEHINT(6) override;
void SetUseLeftHand(bool val) override;
void SetUseRightHand(bool val) override;
void SetShowHandsOnly(bool val) override;
// Set Ray parameters
void SetLeftShowRay(bool v);
void SetRightShowRay(bool v);
void SetRayLength(double length);
void SetLabel(const char* label);
vtkTextProperty* GetLabelTextProperty();
protected:
vtkOpenGLAvatar();
~vtkOpenGLAvatar() override;
// move the torso and arms based on head/hand inputs.
void CalcBody();
vtkNew<vtkOpenGLPolyDataMapper> HeadMapper;
vtkNew<vtkOpenGLActor> HeadActor;
vtkNew<vtkOpenGLPolyDataMapper> LeftHandMapper;
vtkNew<vtkOpenGLActor> LeftHandActor;
vtkNew<vtkOpenGLPolyDataMapper> RightHandMapper;
vtkNew<vtkOpenGLActor> RightHandActor;
vtkNew<vtkOpenGLPolyDataMapper> BodyMapper[NUM_BODY];
vtkNew<vtkOpenGLActor> BodyActor[NUM_BODY];
vtkNew<vtkVRRay> LeftRay;
vtkNew<vtkVRRay> RightRay;
vtkNew<vtkFlagpoleLabel> LabelActor;
private:
vtkOpenGLAvatar(const vtkOpenGLAvatar&) = delete;
void operator=(const vtkOpenGLAvatar&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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