File: vtkVRModel.h

package info (click to toggle)
paraview 5.11.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 497,236 kB
  • sloc: cpp: 3,171,290; ansic: 1,315,072; python: 134,290; xml: 103,324; sql: 65,887; sh: 5,286; javascript: 4,901; yacc: 4,383; java: 3,977; perl: 2,363; lex: 1,909; f90: 1,255; objc: 143; makefile: 119; tcl: 59; pascal: 50; fortran: 29
file content (94 lines) | stat: -rw-r--r-- 2,573 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
/*=========================================================================

Program:   Visualization Toolkit
Module:    vtkVRModel.h

Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkVRModel
 * @brief   VR device model
 *
 * Abstract class used to load models
 * such as for the trackers and controllers and to
 * render them in the scene
 *
 */

#ifndef vtkVRModel_h
#define vtkVRModel_h

#include "vtkNew.h" // for ivar
#include "vtkObject.h"
#include "vtkOpenGLHelper.h"      // ivar
#include "vtkRenderingVRModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class vtkMatrix4x4;
class vtkOpenGLRenderWindow;
class vtkOpenGLVertexBufferObject;
class vtkTextureObject;
class vtkVRRay;

class VTKRENDERINGVR_EXPORT vtkVRModel : public vtkObject
{
public:
  vtkTypeMacro(vtkVRModel, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  bool Build(vtkOpenGLRenderWindow* win);

  void Render(vtkOpenGLRenderWindow* win, vtkMatrix4x4* poseInTrackingCoordinates);

  const std::string& GetName() const { return this->ModelName; }
  void SetName(const std::string& modelName) { this->ModelName = modelName; }

  // show the model
  void SetVisibility(bool v) { this->Visibility = v; }
  bool GetVisibility() { return this->Visibility; }

  // Set Ray parameters
  void SetShowRay(bool v);
  void SetRayLength(double length);
  void SetRayColor(double r, double g, double b);
  vtkVRRay* GetRay() { return this->Ray; }

  void ReleaseGraphicsResources(vtkWindow* win);

protected:
  vtkVRModel();
  ~vtkVRModel() override;

  virtual void FillModelHelper() = 0;
  virtual void SetPositionAndTCoords() = 0;
  virtual void CreateTextureObject(vtkOpenGLRenderWindow* win) = 0;
  virtual void LoadModelAndTexture(vtkOpenGLRenderWindow* win) = 0;

  std::string ModelName;

  bool Visibility;
  bool Loaded;
  bool FailedToLoad;

  vtkOpenGLHelper ModelHelper;
  vtkOpenGLVertexBufferObject* ModelVBO;
  vtkNew<vtkTextureObject> TextureObject;
  vtkNew<vtkMatrix4x4> ModelToProjectionMatrix;

  // Controller ray
  vtkNew<vtkVRRay> Ray;

private:
  vtkVRModel(const vtkVRModel&) = delete;
  void operator=(const vtkVRModel&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif