1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94
|
/*=========================================================================
Program: Visualization Toolkit
Module: vtkVRModel.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkVRModel
* @brief VR device model
*
* Abstract class used to load models
* such as for the trackers and controllers and to
* render them in the scene
*
*/
#ifndef vtkVRModel_h
#define vtkVRModel_h
#include "vtkNew.h" // for ivar
#include "vtkObject.h"
#include "vtkOpenGLHelper.h" // ivar
#include "vtkRenderingVRModule.h" // For export macro
VTK_ABI_NAMESPACE_BEGIN
class vtkMatrix4x4;
class vtkOpenGLRenderWindow;
class vtkOpenGLVertexBufferObject;
class vtkTextureObject;
class vtkVRRay;
class VTKRENDERINGVR_EXPORT vtkVRModel : public vtkObject
{
public:
vtkTypeMacro(vtkVRModel, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
bool Build(vtkOpenGLRenderWindow* win);
void Render(vtkOpenGLRenderWindow* win, vtkMatrix4x4* poseInTrackingCoordinates);
const std::string& GetName() const { return this->ModelName; }
void SetName(const std::string& modelName) { this->ModelName = modelName; }
// show the model
void SetVisibility(bool v) { this->Visibility = v; }
bool GetVisibility() { return this->Visibility; }
// Set Ray parameters
void SetShowRay(bool v);
void SetRayLength(double length);
void SetRayColor(double r, double g, double b);
vtkVRRay* GetRay() { return this->Ray; }
void ReleaseGraphicsResources(vtkWindow* win);
protected:
vtkVRModel();
~vtkVRModel() override;
virtual void FillModelHelper() = 0;
virtual void SetPositionAndTCoords() = 0;
virtual void CreateTextureObject(vtkOpenGLRenderWindow* win) = 0;
virtual void LoadModelAndTexture(vtkOpenGLRenderWindow* win) = 0;
std::string ModelName;
bool Visibility;
bool Loaded;
bool FailedToLoad;
vtkOpenGLHelper ModelHelper;
vtkOpenGLVertexBufferObject* ModelVBO;
vtkNew<vtkTextureObject> TextureObject;
vtkNew<vtkMatrix4x4> ModelToProjectionMatrix;
// Controller ray
vtkNew<vtkVRRay> Ray;
private:
vtkVRModel(const vtkVRModel&) = delete;
void operator=(const vtkVRModel&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
|