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/*=========================================================================
Program: Visualization Toolkit
Module: vtkVRRay.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkVRRay
* @brief VR device model
* Represents a ray shooting from a VR controller, used for pointing or picking.
*/
#ifndef vtkVRRay_h
#define vtkVRRay_h
#include "vtkNew.h" // for ivar
#include "vtkObject.h"
#include "vtkOpenGLHelper.h" // ivar
#include "vtkRenderingVRModule.h" // For export macro
VTK_ABI_NAMESPACE_BEGIN
class vtkOpenGLRenderWindow;
class vtkRenderWindow;
class vtkOpenGLVertexBufferObject;
class vtkMatrix4x4;
class VTKRENDERINGVR_EXPORT vtkVRRay : public vtkObject
{
public:
static vtkVRRay* New();
vtkTypeMacro(vtkVRRay, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
bool Build(vtkOpenGLRenderWindow* win);
void Render(vtkOpenGLRenderWindow* win, vtkMatrix4x4* poseMatrix);
// show the model
vtkSetMacro(Show, bool);
vtkGetMacro(Show, bool);
vtkSetMacro(Length, float);
vtkSetVector3Macro(Color, float);
void ReleaseGraphicsResources(vtkRenderWindow* win);
protected:
vtkVRRay();
~vtkVRRay() override;
bool Show;
bool Loaded;
vtkOpenGLHelper RayHelper;
vtkOpenGLVertexBufferObject* RayVBO;
vtkNew<vtkMatrix4x4> PoseMatrix;
float Length;
float Color[3];
private:
vtkVRRay(const vtkVRRay&) = delete;
void operator=(const vtkVRRay&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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