File: vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D.cxx

package info (click to toggle)
paraview 5.11.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 497,236 kB
  • sloc: cpp: 3,171,290; ansic: 1,315,072; python: 134,290; xml: 103,324; sql: 65,887; sh: 5,286; javascript: 4,901; yacc: 4,383; java: 3,977; perl: 2,363; lex: 1,909; f90: 1,255; objc: 143; makefile: 119; tcl: 59; pascal: 50; fortran: 29
file content (99 lines) | stat: -rw-r--r-- 3,651 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

  This software is distributed WITHOUT ANY WARRANTY; without even
  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
  PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

#include "vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D.h"

#include "vtkObjectFactory.h"
#include "vtkOpenGLRenderWindow.h"
#include "vtkPiecewiseFunction.h"
#include "vtkTextureObject.h"
#include "vtkVolumeProperty.h"

#include <algorithm>

VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D);

//------------------------------------------------------------------------------
vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D::
  vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D()
{
  this->NumberOfColorComponents = 1;
}

//------------------------------------------------------------------------------
void vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D::InternalUpdate(vtkObject* func,
  int vtkNotUsed(blendMode), double vtkNotUsed(sampleDistance), double vtkNotUsed(unitDistance),
  int filterValue)
{
  if (!func)
  {
    return;
  }
  vtkVolumeProperty* prop = vtkVolumeProperty::SafeDownCast(func);
  if (!prop)
  {
    return;
  }

  std::set<int> labels = prop->GetLabelMapLabels();
  std::fill(this->Table, this->Table + this->TextureWidth * 1, 0.0f);
  for (auto i = 1; i < this->TextureHeight; ++i)
  {
    float* tmpGradOp = new float[this->TextureWidth];
    std::fill(tmpGradOp, tmpGradOp + this->TextureWidth, 1.0f);
    vtkPiecewiseFunction* gradOp = prop->GetLabelGradientOpacity(i);
    if (gradOp)
    {
      gradOp->GetTable(
        0, (this->LastRange[1] - this->LastRange[0]) * 0.25, this->TextureWidth, tmpGradOp);
    }

    float* tablePtr = this->Table;
    tablePtr += i * this->TextureWidth;
    memcpy(tablePtr, tmpGradOp, this->TextureWidth * sizeof(float));
    delete[] tmpGradOp;
  }
  this->TextureObject->SetWrapS(vtkTextureObject::ClampToEdge);
  this->TextureObject->SetWrapT(vtkTextureObject::ClampToEdge);
  this->TextureObject->SetMagnificationFilter(filterValue);
  this->TextureObject->SetMinificationFilter(filterValue);
  this->TextureObject->Create2DFromRaw(
    this->TextureWidth, this->TextureHeight, this->NumberOfColorComponents, VTK_FLOAT, this->Table);
}

//------------------------------------------------------------------------------
void vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D::ComputeIdealTextureSize(
  vtkObject* func, int& width, int& height, vtkOpenGLRenderWindow* vtkNotUsed(renWin))
{
  vtkVolumeProperty* prop = vtkVolumeProperty::SafeDownCast(func);
  if (!prop)
  {
    return;
  }
  width = 1024;
  // Set the height to one more than the max label value. The extra row will be
  // for the special label 0 that represents un-masked values. It is also
  // necessary to ensure that the shader indexing is correct.
  std::set<int> const labels = prop->GetLabelMapLabels();
  height = labels.empty() ? 1 : *(labels.crbegin()) + 1;
}

//------------------------------------------------------------------------------
void vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
}
VTK_ABI_NAMESPACE_END