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#include <algorithm>
#include "vtkBlockSortHelper.h"
#include "vtkCamera.h"
#include "vtkDataArray.h"
#include "vtkDataArrayRange.h"
#include "vtkFloatArray.h"
#include "vtkImageData.h"
#include "vtkMatrix3x3.h"
#include "vtkMatrix4x4.h"
#include "vtkNew.h"
#include "vtkOpenGLRenderWindow.h"
#include "vtkOpenGLState.h"
#include "vtkRectilinearGrid.h"
#include "vtkRenderer.h"
#include "vtkTextureObject.h"
#include "vtkUniformGrid.h"
#include "vtkUnsignedCharArray.h"
#include "vtkVolumeProperty.h"
#include "vtkVolumeTexture.h"
#include "vtk_glew.h"
VTK_ABI_NAMESPACE_BEGIN
vtkVolumeTexture::vtkVolumeTexture()
: HandleLargeDataTypes(false)
, InterpolationType(vtkTextureObject::Linear)
, Texture(nullptr)
, CurrentBlockIdx(0)
, StreamBlocks(false)
, Scalars(nullptr)
{
this->Partitions[0] = this->Partitions[1] = this->Partitions[2] = 1;
this->ScalarRange[0][0] = this->ScalarRange[0][1] = 0.f;
this->ScalarRange[1][0] = this->ScalarRange[1][1] = 0.f;
this->ScalarRange[2][0] = this->ScalarRange[2][1] = 0.f;
this->ScalarRange[3][0] = this->ScalarRange[3][1] = 0.f;
this->Scale[0] = 1.0f;
this->Bias[0] = 0.0f;
this->Scale[1] = 1.0f;
this->Bias[1] = 0.0f;
this->Scale[2] = 1.0f;
this->Bias[2] = 0.0f;
this->Scale[3] = 1.0f;
this->Bias[3] = 0.0f;
this->CellToPointMatrix->Identity();
this->AdjustedTexMin[0] = this->AdjustedTexMin[1] = this->AdjustedTexMin[2] = 0.0f;
this->AdjustedTexMin[3] = 1.0f;
this->AdjustedTexMax[0] = this->AdjustedTexMax[1] = this->AdjustedTexMax[2] = 1.0f;
this->AdjustedTexMax[3] = 1.0f;
}
//------------------------------------------------------------------------------
vtkVolumeTexture::~vtkVolumeTexture()
{
this->ClearBlocks();
}
//------------------------------------------------------------------------------
vtkStandardNewMacro(vtkVolumeTexture);
//------------------------------------------------------------------------------
bool vtkVolumeTexture::LoadVolume(vtkRenderer* ren, vtkDataSet* data, vtkDataArray* scalars,
int const isCell, int const interpolation)
{
this->ClearBlocks();
this->Scalars = scalars;
this->IsCellData = isCell;
this->InterpolationType = interpolation;
vtkImageData* imData = vtkImageData::SafeDownCast(data);
vtkRectilinearGrid* rGrid = vtkRectilinearGrid::SafeDownCast(data);
if (imData)
{
imData->GetExtent(this->FullExtent.GetData());
}
else if (rGrid)
{
rGrid->GetExtent(this->FullExtent.GetData());
}
// Setup partition blocks
if (this->Partitions[0] > 1 || this->Partitions[1] > 1 || this->Partitions[2] > 1)
{
// TODO: Partitions are only supported for image data input for now.
if (!imData)
{
vtkErrorMacro(<< "Partitioning only supported for vtkImageData input right now!");
return false;
}
this->SplitVolume(imData, this->Partitions);
}
else // Single block
{
if (this->IsCellData == 1)
{
this->AdjustExtentForCell(this->FullExtent);
}
if (imData)
{
vtkImageData* singleBlock = nullptr;
if (vtkUniformGrid* ugData = vtkUniformGrid::SafeDownCast(data))
{
singleBlock = vtkUniformGrid::New();
singleBlock->ShallowCopy(ugData);
}
else
{
singleBlock = vtkImageData::New();
singleBlock->ShallowCopy(imData);
}
singleBlock->SetExtent(this->FullExtent.GetData());
this->ImageDataBlocks.push_back(singleBlock);
}
else if (rGrid)
{
vtkRectilinearGrid* singleBlock = vtkRectilinearGrid::New();
singleBlock->ShallowCopy(rGrid);
singleBlock->SetExtent(this->FullExtent.GetData());
this->ImageDataBlocks.push_back(singleBlock);
}
}
// Get default formats from vtkTextureObject
if (!this->Texture)
{
this->Texture = vtkSmartPointer<vtkTextureObject>::New();
this->Texture->SetContext(vtkOpenGLRenderWindow::SafeDownCast(ren->GetRenderWindow()));
}
if (rGrid)
{
if (!this->CoordsTex)
{
this->CoordsTex = vtkSmartPointer<vtkTextureObject>::New();
this->CoordsTex->SetContext(vtkOpenGLRenderWindow::SafeDownCast(ren->GetRenderWindow()));
}
}
if (data->GetPointGhostArray() || data->GetCellGhostArray())
{
this->BlankingTex = vtkSmartPointer<vtkTextureObject>::New();
this->BlankingTex->SetContext(vtkOpenGLRenderWindow::SafeDownCast(ren->GetRenderWindow()));
}
int scalarType = this->Scalars->GetDataType();
int noOfComponents = this->Scalars->GetNumberOfComponents();
unsigned int format = this->Texture->GetDefaultFormat(scalarType, noOfComponents, false);
unsigned int internalFormat =
this->Texture->GetDefaultInternalFormat(scalarType, noOfComponents, false);
int type = this->Texture->GetDefaultDataType(scalarType);
// Resolve the appropriate texture format from the array properties
this->SelectTextureFormat(format, internalFormat, type, scalarType, noOfComponents);
this->CreateBlocks(format, internalFormat, type);
// If there is a single block, load it right away since GetNextBlock() does not
// load if streaming is disabled.
if (this->ImageDataBlocks.size() == 1)
{
VolumeBlock* onlyBlock = this->SortedVolumeBlocks.at(0);
return this->LoadTexture(this->InterpolationType, onlyBlock);
}
return true;
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::SetInterpolation(int const interpolation)
{
this->InterpolationType = interpolation;
if (!this->StreamBlocks)
{
this->Texture->Activate();
this->Texture->SetMagnificationFilter(interpolation);
this->Texture->SetMinificationFilter(interpolation);
}
}
//------------------------------------------------------------------------------
vtkVolumeTexture::VolumeBlock* vtkVolumeTexture::GetNextBlock()
{
this->CurrentBlockIdx++;
// All blocks were already rendered
if (this->SortedVolumeBlocks.size() <= this->CurrentBlockIdx)
{
this->CurrentBlockIdx = 0;
return nullptr;
}
VolumeBlock* block = this->SortedVolumeBlocks[this->CurrentBlockIdx];
// Load current block
if (this->StreamBlocks)
{
this->LoadTexture(this->InterpolationType, block);
}
return block;
}
//------------------------------------------------------------------------------
vtkVolumeTexture::VolumeBlock* vtkVolumeTexture::GetCurrentBlock()
{
return this->SortedVolumeBlocks[this->CurrentBlockIdx];
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::CreateBlocks(
unsigned int const format, unsigned int const internalFormat, int const type)
{
// Pre compute array size
this->FullSize[0] = this->FullExtent[1] - this->FullExtent[0] + 1;
this->FullSize[1] = this->FullExtent[3] - this->FullExtent[2] + 1;
this->FullSize[2] = this->FullExtent[5] - this->FullExtent[4] + 1;
size_t const numBlocks = this->ImageDataBlocks.size();
for (size_t i = 0; i < numBlocks; i++)
{
vtkDataSet* dataset = this->ImageDataBlocks.at(i);
vtkImageData* imData = vtkImageData::SafeDownCast(dataset);
vtkRectilinearGrid* rGrid = vtkRectilinearGrid::SafeDownCast(dataset);
int* ext = nullptr;
if (imData)
{
ext = imData->GetExtent();
}
else if (rGrid)
{
ext = rGrid->GetExtent();
}
Size3 const texSize = this->ComputeBlockSize(ext);
VolumeBlock* block = new VolumeBlock(dataset, this->Texture, texSize);
// Compute tuple index (array aligned in x -> Y -> Z)
// index = z0 * Dx * Dy + y0 * Dx + x0
block->TupleIndex =
ext[4] * this->FullSize[0] * this->FullSize[1] + ext[2] * this->FullSize[0] + ext[0];
this->ImageDataBlockMap[dataset] = block;
this->ComputeBounds(block);
this->UpdateTextureToDataMatrix(block);
}
this->ComputeCellToPointMatrix(this->FullExtent.GetData());
// Format texture
this->Texture->SetFormat(format);
this->Texture->SetInternalFormat(internalFormat);
this->Texture->SetDataType(type);
// Sorting is skipped when handling a single block, so here the block vector
// is initialized
if (this->ImageDataBlocks.size() == 1)
{
this->SortedVolumeBlocks.push_back(this->ImageDataBlockMap[this->ImageDataBlocks.at(0)]);
}
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::AdjustExtentForCell(Size6& extent)
{
int i = 1;
while (i < 6)
{
extent[i]--;
i += 2;
}
}
//------------------------------------------------------------------------------
vtkVolumeTexture::Size3 vtkVolumeTexture::ComputeBlockSize(int* extent)
{
int i = 0;
Size3 texSize;
while (i < 3)
{
texSize[i] = extent[2 * i + 1] - extent[2 * i] + 1;
++i;
}
return texSize;
}
//------------------------------------------------------------------------------
bool vtkVolumeTexture::LoadTexture(int const interpolation, VolumeBlock* volBlock)
{
int const noOfComponents = this->Scalars->GetNumberOfComponents();
int scalarType = this->Scalars->GetDataType();
auto dataSet = volBlock->DataSet;
auto imBlock = vtkImageData::SafeDownCast(dataSet);
auto rgBlock = vtkRectilinearGrid::SafeDownCast(dataSet);
int blockExt[6];
if (imBlock)
{
imBlock->GetExtent(blockExt);
}
else if (rgBlock)
{
rgBlock->GetExtent(blockExt);
}
Size3 const& blockSize = volBlock->TextureSize;
vtkTextureObject* texture = volBlock->TextureObject;
vtkIdType const& tupleIdx = volBlock->TupleIndex;
auto ostate = texture->GetContext()->GetState();
bool success = true;
if (!this->HandleLargeDataTypes)
{
// Adjust strides used by OpenGL to load the data (X and Y strides in case the
// texture had to be split on those axis).
bool const useXStride = blockSize[0] != this->FullSize[0];
if (useXStride)
{
ostate->vtkglPixelStorei(GL_UNPACK_ROW_LENGTH, this->FullSize[0]);
}
bool const useYStride = blockSize[1] != this->FullSize[1];
if (useYStride)
{
ostate->vtkglPixelStorei(GL_UNPACK_IMAGE_HEIGHT, this->FullSize[1]);
}
// Account for component offset
// index = ( z0 * Dx * Dy + y0 * Dx + x0 ) * numComp
vtkIdType const dataIdx = tupleIdx * noOfComponents;
void* dataPtr = this->Scalars->GetVoidPointer(dataIdx);
if (this->StreamBlocks)
{
success = texture->Create3DFromRaw(
blockSize[0], blockSize[1], blockSize[2], noOfComponents, scalarType, dataPtr);
}
else
{
success = SafeLoadTexture(
texture, blockSize[0], blockSize[1], blockSize[2], noOfComponents, scalarType, dataPtr);
}
texture->Activate();
texture->SetWrapS(vtkTextureObject::ClampToEdge);
texture->SetWrapT(vtkTextureObject::ClampToEdge);
texture->SetWrapR(vtkTextureObject::ClampToEdge);
texture->SetMagnificationFilter(interpolation);
texture->SetMinificationFilter(interpolation);
texture->SetBorderColor(0.0f, 0.0f, 0.0f, 0.0f);
if (useXStride)
{
ostate->vtkglPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
if (useYStride)
{
ostate->vtkglPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
}
}
else // Handle 64-bit types
{
// 64-bit types are cast to float and then streamed slice by slice into
// GPU memory. Assumes GL_ARB_texture_non_power_of_two is available.
scalarType = VTK_FLOAT;
if (this->StreamBlocks)
{
success = texture->Create3DFromRaw(
blockSize[0], blockSize[1], blockSize[2], noOfComponents, scalarType, nullptr);
}
else
{
success = SafeLoadTexture(
texture, blockSize[0], blockSize[1], blockSize[2], noOfComponents, scalarType, nullptr);
}
texture->Activate();
texture->SetWrapS(vtkTextureObject::ClampToEdge);
texture->SetWrapT(vtkTextureObject::ClampToEdge);
texture->SetWrapR(vtkTextureObject::ClampToEdge);
texture->SetMagnificationFilter(interpolation);
texture->SetMinificationFilter(interpolation);
texture->SetBorderColor(0.0f, 0.0f, 0.0f, 0.0f);
vtkFloatArray* sliceArray = vtkFloatArray::New();
sliceArray->SetNumberOfComponents(noOfComponents);
sliceArray->SetNumberOfTuples(blockSize[0] * blockSize[1]);
int k = 0;
vtkIdType const kInc = this->FullSize[0] * this->FullSize[1];
vtkIdType kOffset = tupleIdx;
float* tupPtr = new float[noOfComponents];
while (k < blockSize[2])
{
int j = 0;
vtkIdType jOffset = 0;
vtkIdType jDestOffset = 0;
while (j < blockSize[1])
{
int i = 0;
while (i < blockSize[0])
{
// Set components
double* scalarPtr = this->Scalars->GetTuple(kOffset + jOffset + i);
for (int n = 0; n < noOfComponents; ++n)
{
tupPtr[n] = scalarPtr[n] * this->Scale[n] + this->Bias[n];
}
sliceArray->SetTuple(jDestOffset + i, tupPtr);
++i;
}
++j;
jOffset += this->FullSize[0];
jDestOffset += blockSize[0];
}
void* slicePtr = static_cast<void*>(sliceArray->GetPointer(0));
GLint format = texture->GetFormat(scalarType, noOfComponents, false);
GLenum type = texture->GetDataType(scalarType);
glTexSubImage3D(
GL_TEXTURE_3D, 0, 0, 0, k, blockSize[0], blockSize[1], 1, format, type, slicePtr);
++k;
kOffset += kInc;
}
delete[] tupPtr;
sliceArray->Delete();
}
if (rgBlock)
{
vtkDataArray* xCoords = rgBlock->GetXCoordinates();
this->CoordsTexSizes[0] = xCoords->GetNumberOfTuples();
float fRange[2];
double* r = xCoords->GetFiniteRange(0);
for (int i = 0; i < 2; ++i)
{
fRange[i] = static_cast<float>(r[i]);
}
vtkVolumeTexture::GetScaleAndBias(VTK_FLOAT, fRange, this->CoordsScale[0], this->CoordsBias[0]);
vtkDataArray* yCoords = rgBlock->GetYCoordinates();
this->CoordsTexSizes[1] = yCoords->GetNumberOfTuples();
r = yCoords->GetFiniteRange(0);
for (int i = 0; i < 2; ++i)
{
fRange[i] = static_cast<float>(r[i]);
}
vtkVolumeTexture::GetScaleAndBias(VTK_FLOAT, fRange, this->CoordsScale[1], this->CoordsBias[1]);
vtkDataArray* zCoords = rgBlock->GetZCoordinates();
this->CoordsTexSizes[2] = zCoords->GetNumberOfTuples();
r = zCoords->GetFiniteRange(0);
for (int i = 0; i < 2; ++i)
{
fRange[i] = static_cast<float>(r[i]);
}
vtkVolumeTexture::GetScaleAndBias(VTK_FLOAT, fRange, this->CoordsScale[2], this->CoordsBias[2]);
vtkNew<vtkFloatArray> coordsArray;
coordsArray->SetNumberOfComponents(3);
int numTuples = std::max(this->CoordsTexSizes[0], this->CoordsTexSizes[1]);
numTuples = std::max(numTuples, this->CoordsTexSizes[2]);
coordsArray->SetNumberOfTuples(numTuples);
for (int i = 0; i < this->CoordsTexSizes[0]; ++i)
{
coordsArray->SetTypedComponent(i, 0,
static_cast<float>(xCoords->GetTuple1(i) * this->CoordsScale[0] + this->CoordsBias[0]));
}
for (int i = 0; i < this->CoordsTexSizes[1]; ++i)
{
coordsArray->SetTypedComponent(i, 1,
static_cast<float>(yCoords->GetTuple1(i) * this->CoordsScale[1] + this->CoordsBias[1]));
}
for (int i = 0; i < this->CoordsTexSizes[2]; ++i)
{
coordsArray->SetTypedComponent(i, 2,
static_cast<float>(zCoords->GetTuple1(i) * this->CoordsScale[2] + this->CoordsBias[2]));
}
void* coordsPtr = static_cast<void*>(coordsArray->GetPointer(0));
this->CoordsTex->Create1DFromRaw(numTuples, 3, VTK_FLOAT, coordsPtr);
this->CoordsTex->SetWrapR(vtkTextureObject::ClampToEdge);
this->CoordsTex->SetWrapS(vtkTextureObject::ClampToEdge);
this->CoordsTex->SetWrapT(vtkTextureObject::ClampToEdge);
this->CoordsTex->SetMagnificationFilter(vtkTextureObject::Nearest);
this->CoordsTex->SetMinificationFilter(vtkTextureObject::Nearest);
this->CoordsTex->SetBorderColor(0.0f, 0.0f, 0.0f, 0.0f);
}
vtkSmartPointer<vtkUnsignedCharArray> ugCellBlankArray = dataSet->GetCellGhostArray();
vtkSmartPointer<vtkUnsignedCharArray> ugPointBlankArray = dataSet->GetPointGhostArray();
// Not relying on HasAnyBlankCells because it also does the additional step of checking point
// ghost array to determine if any cells are blanked.
bool blankCells = (ugCellBlankArray != nullptr);
bool blankPoints = (ugPointBlankArray != nullptr);
if (blankCells || blankPoints)
{
vtkNew<vtkUnsignedCharArray> blankingArray;
auto numComps = (blankCells && blankPoints) ? 2 : 1;
blankingArray->SetNumberOfComponents(numComps);
auto numPts = dataSet->GetNumberOfPoints();
blankingArray->SetNumberOfTuples(numPts);
blankingArray->FillValue(0);
auto blankingArrayRange = vtk::DataArrayTupleRange(blankingArray);
if (blankPoints)
{
const auto blankPointsRange = vtk::DataArrayValueRange<1>(ugPointBlankArray);
int d0 = (blockSize[0] - this->IsCellData) * (blockSize[1] - this->IsCellData);
int ptId, cellId;
for (int k = 0; k < blockSize[2]; ++k)
{
for (int j = 0; j < blockSize[1]; ++j)
{
for (int i = 0; i < blockSize[0]; ++i)
{
cellId = k * d0 + j * (blockSize[0] - this->IsCellData) + i;
ptId = k * (blockSize[0]) * (blockSize[1]) + j * (blockSize[0]) + i;
blankingArrayRange[cellId][0] = blankPointsRange[ptId];
}
}
}
}
if (blankCells)
{
int isPointData = this->IsCellData ? 0 : 1;
int comp = blankPoints ? 1 : 0;
int d0 = (blockSize[0] - isPointData) * (blockSize[1] - isPointData);
int d01 = (blockSize[0]) * (blockSize[1]);
const auto blankCellsRange = vtk::DataArrayValueRange<1>(ugCellBlankArray);
int ptId, cellId;
for (int k = 0; k < blockSize[2] - isPointData; ++k)
{
for (int j = 0; j < blockSize[1] - isPointData; ++j)
{
for (int i = 0; i < blockSize[0] - isPointData; ++i)
{
ptId = k * d01 + j * (blockSize[0]) + i;
cellId = k * d0 + j * (blockSize[0] - isPointData) + i;
if (isPointData)
{
auto kc = (k >= (blockSize[2] - 1) ? blockSize[2] - 2 : k);
auto jc = (j >= (blockSize[1] - 1) ? blockSize[1] - 2 : j);
auto ic = (i >= (blockSize[0] - 1) ? blockSize[0] - 2 : i);
cellId = kc * d0 + jc * (blockSize[0] - 1) + ic;
}
blankingArrayRange[ptId][comp] = blankCellsRange[cellId];
}
}
}
}
// Since this is a pseudo-bit array i.e. values either 0 or 255, skip scale and bias
// computation
this->BlankingTex->Create3DFromRaw(blockSize[0], blockSize[1], blockSize[2], numComps,
VTK_UNSIGNED_CHAR, &blankingArrayRange[0][0]);
this->BlankingTex->SetWrapR(vtkTextureObject::ClampToEdge);
this->BlankingTex->SetWrapS(vtkTextureObject::ClampToEdge);
this->BlankingTex->SetWrapT(vtkTextureObject::ClampToEdge);
this->BlankingTex->SetMagnificationFilter(vtkTextureObject::Nearest);
this->BlankingTex->SetMinificationFilter(vtkTextureObject::Nearest);
this->BlankingTex->SetBorderColor(0.0f, 0.0f, 0.0f, 0.0f);
}
texture->Deactivate();
this->UploadTime.Modified();
return success;
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::ReleaseGraphicsResources(vtkWindow* win)
{
if (this->Texture)
{
this->Texture->ReleaseGraphicsResources(win);
this->Texture = nullptr;
}
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::ClearBlocks()
{
if (this->ImageDataBlocks.empty())
{
return;
}
size_t const numBlocks = this->ImageDataBlocks.size();
for (size_t i = 0; i < numBlocks; i++)
{
this->ImageDataBlocks.at(i)->Delete();
delete this->SortedVolumeBlocks.at(i);
}
this->CurrentBlockIdx = 0;
this->ImageDataBlocks.clear();
this->SortedVolumeBlocks.clear();
this->ImageDataBlockMap.clear();
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::SplitVolume(vtkImageData* imageData, Size3 const& part)
{
Size6& fullExt = this->FullExtent;
double const numBlocks_x = part[0];
double const numBlocks_y = part[1];
double const numBlocks_z = part[2];
double const deltaX = (fullExt[1] - fullExt[0]) / numBlocks_x;
double const deltaY = (fullExt[3] - fullExt[2]) / numBlocks_y;
double const deltaZ = (fullExt[5] - fullExt[4]) / numBlocks_z;
unsigned int const numBlocks = static_cast<unsigned int>(numBlocks_x * numBlocks_y * numBlocks_z);
this->ImageDataBlocks = std::vector<vtkDataSet*>();
this->ImageDataBlocks.reserve(numBlocks);
this->SortedVolumeBlocks.reserve(numBlocks);
for (int k = 0; k < static_cast<int>(numBlocks_z); k++)
{
for (int j = 0; j < static_cast<int>(numBlocks_y); j++)
{
for (int i = 0; i < static_cast<int>(numBlocks_x); i++)
{
Size6 ext;
ext[0] = fullExt[0] + i * deltaX;
ext[1] = fullExt[0] + (i + 1) * deltaX;
ext[2] = fullExt[2] + j * deltaY;
ext[3] = fullExt[2] + (j + 1) * deltaY;
ext[4] = fullExt[4] + k * deltaZ;
ext[5] = fullExt[4] + (k + 1) * deltaZ;
// Adjust extents depending on the data representation (cell or point) and
// compute texture size.
if (this->IsCellData == 1)
{
this->AdjustExtentForCell(ext);
}
// Create a proxy vtkImageData object for each block
vtkImageData* block = vtkImageData::New();
block->ShallowCopy(imageData);
block->SetExtent(ext[0], ext[1], ext[2], ext[3], ext[4], ext[5]);
this->ImageDataBlocks.push_back(block);
}
}
}
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::GetScaleAndBias(
const int scalarType, float* scalarRange, float& scale, float& bias)
{
scale = 1.0f;
bias = 0.0f;
double glScale = 1.0;
double glBias = 0.0;
switch (scalarType)
{
case VTK_UNSIGNED_CHAR:
glScale = 1.0 / (VTK_UNSIGNED_CHAR_MAX + 1);
glBias = 0.0;
break;
case VTK_SIGNED_CHAR:
glScale = 2.0 / (VTK_UNSIGNED_CHAR_MAX + 1);
glBias = -1.0 - VTK_SIGNED_CHAR_MIN * glScale;
break;
case VTK_SHORT:
glScale = 2.0 / (VTK_UNSIGNED_SHORT_MAX + 1);
glBias = -1.0 - VTK_SHORT_MIN * glScale;
break;
case VTK_UNSIGNED_SHORT:
glScale = 1.0 / (VTK_UNSIGNED_SHORT_MAX + 1);
glBias = 0.0;
break;
case VTK_CHAR:
case VTK_BIT:
case VTK_ID_TYPE:
case VTK_STRING:
// not supported
assert("check: impossible case" && 0);
break;
}
double glRange[2];
for (int i = 0; i < 2; ++i)
{
glRange[i] = scalarRange[i] * glScale + glBias;
}
glRange[1] = (glRange[1] == glRange[0] ? glRange[0] + 1e-6 : glRange[1]);
scale = static_cast<float>(1.0 / (glRange[1] - glRange[0]));
bias = static_cast<float>(0.0 - glRange[0] * scale);
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::SelectTextureFormat(unsigned int& format, unsigned int& internalFormat,
int& type, int const scalarType, int const noOfComponents)
{
bool supportsFloat = true;
this->HandleLargeDataTypes = false;
switch (scalarType)
{
case VTK_FLOAT:
if (supportsFloat)
{
switch (noOfComponents)
{
case 1:
internalFormat = GL_R32F;
format = GL_RED;
break;
case 2:
internalFormat = GL_RG32F;
format = GL_RG;
break;
case 3:
internalFormat = GL_RGB32F;
format = GL_RGB;
break;
case 4:
internalFormat = GL_RGBA32F;
format = GL_RGBA;
break;
}
}
else
{
switch (noOfComponents)
{
case 1:
internalFormat = GL_RED;
format = GL_RED;
break;
case 2:
internalFormat = GL_RG;
format = GL_RG;
break;
case 3:
internalFormat = GL_RGB;
format = GL_RGB;
break;
case 4:
internalFormat = GL_RGBA;
format = GL_RGBA;
break;
}
}
break;
case VTK_UNSIGNED_CHAR:
case VTK_SIGNED_CHAR:
case VTK_SHORT:
case VTK_UNSIGNED_SHORT:
// Nothing to be done
break;
case VTK_INT:
case VTK_DOUBLE:
case VTK_LONG:
case VTK_LONG_LONG:
case VTK_UNSIGNED_INT:
case VTK_UNSIGNED_LONG:
case VTK_UNSIGNED_LONG_LONG:
this->HandleLargeDataTypes = true;
type = GL_FLOAT;
switch (noOfComponents)
{
case 1:
if (supportsFloat)
{
internalFormat = GL_R32F;
}
else
{
internalFormat = GL_RED;
}
format = GL_RED;
break;
case 2:
internalFormat = GL_RG;
format = GL_RG;
break;
case 3:
internalFormat = GL_RGB;
format = GL_RGB;
break;
case 4:
internalFormat = GL_RGBA;
format = GL_RGBA;
break;
}
break;
case VTK_CHAR:
case VTK_BIT:
case VTK_ID_TYPE:
case VTK_STRING:
default:
assert("check: impossible case" && 0);
break;
}
// Cache the array's scalar range
for (int n = 0; n < noOfComponents; ++n)
{
double* range = this->Scalars->GetFiniteRange(n);
for (int i = 0; i < 2; ++i)
{
this->ScalarRange[n][i] = static_cast<float>(range[i]);
}
}
// Pixel Transfer NI to LUT Tex.Coord. [0, 1]
//
// NP = P * scale + bias
// Given two point matches a,b to c,d the formulas are:
// scale = (d - c) / (b - a)
// bias = c - a * scale
// For unsigned/float types c is zero.
int const components = vtkMath::Min(noOfComponents, 4);
for (int n = 0; n < components; n++)
{
this->GetScaleAndBias(scalarType, this->ScalarRange[n], this->Scale[n], this->Bias[n]);
}
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::UpdateVolume(vtkVolumeProperty* property)
{
if (property->GetMTime() > this->UpdateTime.GetMTime())
{
int const newInterp = property->GetInterpolationType();
this->UpdateInterpolationType(newInterp);
}
this->UpdateTime.Modified();
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::UpdateInterpolationType(int const interpolation)
{
if (interpolation == VTK_LINEAR_INTERPOLATION &&
this->InterpolationType != vtkTextureObject::Linear)
{
this->SetInterpolation(vtkTextureObject::Linear);
}
else if (interpolation == VTK_NEAREST_INTERPOLATION &&
this->InterpolationType != vtkTextureObject::Nearest)
{
this->SetInterpolation(vtkTextureObject::Nearest);
}
else if (interpolation != VTK_LINEAR_INTERPOLATION && interpolation != VTK_NEAREST_INTERPOLATION)
{
std::cerr << "Interpolation type not supported in this mapper." << std::endl;
}
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::SortBlocksBackToFront(vtkRenderer* ren, vtkMatrix4x4* volumeMat)
{
if (this->ImageDataBlocks.size() > 1)
{
vtkBlockSortHelper::BackToFront<vtkImageData> sortBlocks(ren, volumeMat);
vtkBlockSortHelper::Sort(
this->ImageDataBlocks.begin(), this->ImageDataBlocks.end(), sortBlocks);
size_t const numBlocks = this->ImageDataBlocks.size();
this->SortedVolumeBlocks.clear();
this->SortedVolumeBlocks.reserve(numBlocks);
for (size_t i = 0; i < numBlocks; i++)
{
this->SortedVolumeBlocks.push_back(this->ImageDataBlockMap[this->ImageDataBlocks[i]]);
}
// Load the first block
auto firstBlock = this->SortedVolumeBlocks.at(0);
this->LoadTexture(this->InterpolationType, firstBlock);
}
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::SetPartitions(int const x, int const y, int const z)
{
if (x > 0 && y > 0 && z > 0)
{
if (x > 1 || y > 1 || z > 1)
this->StreamBlocks = true;
this->Partitions[0] = x;
this->Partitions[1] = y;
this->Partitions[2] = z;
}
else
{
this->StreamBlocks = false;
this->Partitions[0] = this->Partitions[1] = this->Partitions[2] = 1;
}
this->Modified();
}
//------------------------------------------------------------------------------
const vtkVolumeTexture::Size3& vtkVolumeTexture::GetPartitions()
{
return this->Partitions;
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "HandleLargeDataTypes: " << this->HandleLargeDataTypes << '\n';
os << indent << "GL Scale: " << this->Scale[0] << ", " << this->Scale[1] << ", " << this->Scale[2]
<< ", " << this->Scale[3] << '\n';
os << indent << "GL Bias: " << this->Bias[0] << ", " << this->Bias[1] << ", " << this->Bias[2]
<< ", " << this->Bias[3] << '\n';
os << indent << "InterpolationType: " << this->InterpolationType << '\n';
os << indent << "UploadTime: " << this->UploadTime << '\n';
os << indent << "CurrentBlockIdx: " << this->CurrentBlockIdx << '\n';
os << indent << "StreamBlocks: " << this->StreamBlocks << '\n';
}
//------------------------------------------------------------------------------
bool vtkVolumeTexture::AreDimensionsValid(
vtkTextureObject* texture, int const width, int const height, int const depth)
{
int const maxSize = texture->GetMaximumTextureSize3D();
if (width > maxSize || height > maxSize || depth > maxSize)
{
std::cout << "ERROR: OpenGL MAX_3D_TEXTURE_SIZE is " << maxSize << "\n";
return false;
}
return true;
}
//------------------------------------------------------------------------------
bool vtkVolumeTexture::SafeLoadTexture(vtkTextureObject* texture, int const width, int const height,
int const depth, int numComps, int dataType, void* dataPtr)
{
if (!AreDimensionsValid(texture, width, height, depth))
{
vtkErrorMacro(<< "Invalid texture dimensions [" << width << ", " << height << ", " << depth
<< "]");
return false;
}
if (!texture->AllocateProxyTexture3D(width, height, depth, numComps, dataType))
{
vtkErrorMacro(<< "Capabilities check via proxy texture 3D allocation "
"failed!");
return false;
}
if (!texture->Create3DFromRaw(width, height, depth, numComps, dataType, dataPtr))
{
vtkErrorMacro(<< "Texture 3D allocation failed! \n");
return false;
}
return true;
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::ComputeBounds(VolumeBlock* block)
{
vtkImageData* imData = vtkImageData::SafeDownCast(block->DataSet);
vtkRectilinearGrid* rGrid = vtkRectilinearGrid::SafeDownCast(block->DataSet);
double spacing[3];
double origin[3];
double* direction = nullptr;
if (imData)
{
imData->GetSpacing(spacing); /// TODO could be causing inf issue on streaming
imData->GetExtent(block->Extents);
imData->GetOrigin(origin);
direction = imData->GetDirectionMatrix()->GetData();
}
else if (rGrid)
{
double bounds[6];
int dims[3];
rGrid->GetBounds(bounds);
rGrid->GetDimensions(dims);
for (int cc = 0; cc < 3; ++cc)
{
spacing[cc] = (bounds[2 * cc + 1] - bounds[2 * cc]) / dims[cc];
origin[cc] = bounds[2 * cc];
}
rGrid->GetExtent(block->Extents);
if (this->IsCellData)
{
block->Extents[1]--;
block->Extents[3]--;
block->Extents[5]--;
}
}
int swapBounds[3];
swapBounds[0] = (spacing[0] < 0);
swapBounds[1] = (spacing[1] < 0);
swapBounds[2] = (spacing[2] < 0);
// push corners through matrix to get bounding box
int iMin, iMax, jMin, jMax, kMin, kMax;
int* extent = block->Extents;
iMin = extent[0];
iMax = extent[1] + this->IsCellData;
jMin = extent[2];
jMax = extent[3] + this->IsCellData;
kMin = extent[4];
kMax = extent[5] + this->IsCellData;
int ijkCorners[8][3] = { { iMin, jMin, kMin }, { iMax, jMin, kMin }, { iMin, jMax, kMin },
{ iMax, jMax, kMin }, { iMin, jMin, kMax }, { iMax, jMin, kMax }, { iMin, jMax, kMax },
{ iMax, jMax, kMax } };
double xMin, xMax, yMin, yMax, zMin, zMax;
xMin = yMin = zMin = VTK_DOUBLE_MAX;
xMax = yMax = zMax = VTK_DOUBLE_MIN;
for (int i = 0; i < 8; ++i)
{
int* ijkCorner = ijkCorners[i];
double* xyz = block->VolumeGeometry + i * 3;
if (imData)
{
vtkImageData::TransformContinuousIndexToPhysicalPoint(
ijkCorner[0], ijkCorner[1], ijkCorner[2], origin, spacing, direction, xyz);
}
else if (rGrid)
{
rGrid->GetPoint(ijkCorner[0], ijkCorner[1], ijkCorner[2], xyz);
}
if (xyz[0] < xMin)
xMin = xyz[0];
if (xyz[0] > xMax)
xMax = xyz[0];
if (xyz[1] < yMin)
yMin = xyz[1];
if (xyz[1] > yMax)
yMax = xyz[1];
if (xyz[2] < zMin)
zMin = xyz[2];
if (xyz[2] > zMax)
zMax = xyz[2];
}
block->LoadedBoundsAA[0] = xMin;
block->LoadedBoundsAA[1] = xMax;
block->LoadedBoundsAA[2] = yMin;
block->LoadedBoundsAA[3] = yMax;
block->LoadedBoundsAA[4] = zMin;
block->LoadedBoundsAA[5] = zMax;
// Loaded data represents points
if (!this->IsCellData)
{
if (imData)
{
// If spacing is negative, we may have to rethink the equation
// between real point and texture coordinate...
block->LoadedBounds[0] =
origin[0] + static_cast<double>(block->Extents[0 + swapBounds[0]]) * spacing[0];
block->LoadedBounds[2] =
origin[1] + static_cast<double>(block->Extents[2 + swapBounds[1]]) * spacing[1];
block->LoadedBounds[4] =
origin[2] + static_cast<double>(block->Extents[4 + swapBounds[2]]) * spacing[2];
block->LoadedBounds[1] =
origin[0] + static_cast<double>(block->Extents[1 - swapBounds[0]]) * spacing[0];
block->LoadedBounds[3] =
origin[1] + static_cast<double>(block->Extents[3 - swapBounds[1]]) * spacing[1];
block->LoadedBounds[5] =
origin[2] + static_cast<double>(block->Extents[5 - swapBounds[2]]) * spacing[2];
}
else if (rGrid)
{
double xyzMin[3], xyzMax[3];
rGrid->GetPoint(block->Extents[0], block->Extents[2], block->Extents[4], xyzMin);
rGrid->GetPoint(block->Extents[1], block->Extents[3], block->Extents[5], xyzMax);
for (int i = 0; i < 3; ++i)
{
block->LoadedBounds[2 * i] = xyzMin[i];
block->LoadedBounds[2 * i + 1] = xyzMax[i];
}
}
}
// Loaded extents represent cells
else
{
if (imData)
{
for (int i = 0; i < 3; ++i)
{
block->LoadedBounds[2 * i + swapBounds[i]] =
origin[i] + (static_cast<double>(block->Extents[2 * i])) * spacing[i];
block->LoadedBounds[2 * i + 1 - swapBounds[i]] =
origin[i] + (static_cast<double>(block->Extents[2 * i + 1]) + 1.0) * spacing[i];
}
}
else if (rGrid)
{
double xyzMin[3], xyzMax[3];
rGrid->GetPoint(block->Extents[0], block->Extents[2], block->Extents[4], xyzMin);
rGrid->GetPoint(block->Extents[1] + 1, block->Extents[3] + 1, block->Extents[5] + 1, xyzMax);
for (int i = 0; i < 3; ++i)
{
block->LoadedBounds[2 * i] = xyzMin[i];
block->LoadedBounds[2 * i + 1] = xyzMax[i];
}
}
}
// Update sampling distance
block->DatasetStepSize[0] = 1.0 / (block->LoadedBounds[1] - block->LoadedBounds[0]);
block->DatasetStepSize[1] = 1.0 / (block->LoadedBounds[3] - block->LoadedBounds[2]);
block->DatasetStepSize[2] = 1.0 / (block->LoadedBounds[5] - block->LoadedBounds[4]);
// Cell step/scale are adjusted per block.
// Step should be dependent on the bounds and not on the texture size
// since we can have a non-uniform voxel size / spacing / aspect ratio.
block->CellStep[0] = (1.f / static_cast<float>(block->Extents[1] - block->Extents[0]));
block->CellStep[1] = (1.f / static_cast<float>(block->Extents[3] - block->Extents[2]));
block->CellStep[2] = (1.f / static_cast<float>(block->Extents[5] - block->Extents[4]));
this->CellSpacing[0] = static_cast<float>(spacing[0]);
this->CellSpacing[1] = static_cast<float>(spacing[1]);
this->CellSpacing[2] = static_cast<float>(spacing[2]);
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::UpdateTextureToDataMatrix(VolumeBlock* block)
{
// take the 0.0 to 1.0 texture coordinates and map them into
// physical/dataset coordinates.
vtkImageData* imData = vtkImageData::SafeDownCast(block->DataSet);
vtkRectilinearGrid* rGrid = vtkRectilinearGrid::SafeDownCast(block->DataSet);
double origin[3];
double spacing[3];
vtkMatrix3x3* directionMat = vtkMatrix3x3::New();
directionMat->Identity();
if (imData)
{
directionMat->DeepCopy(imData->GetDirectionMatrix()->GetData());
imData->GetOrigin(origin);
imData->GetSpacing(spacing);
}
auto stepsize = block->DatasetStepSize;
vtkMatrix4x4* matrix = block->TextureToDataset;
matrix->Identity();
double* result = matrix->GetData();
// Scale diag (1.0 -> world coord width)
double* direction = directionMat->GetData();
for (int i = 0; i < 3; ++i)
{
result[i * 4] = direction[i * 3] / stepsize[0];
result[i * 4 + 1] = direction[i * 3 + 1] / stepsize[1];
result[i * 4 + 2] = direction[i * 3 + 2] / stepsize[2];
}
double blockOrigin[3];
if (imData)
{
vtkImageData::TransformContinuousIndexToPhysicalPoint(block->Extents[0], block->Extents[2],
block->Extents[4], origin, spacing, direction, blockOrigin);
}
else if (rGrid)
{
rGrid->GetPoint(block->Extents[0], block->Extents[2], block->Extents[4], blockOrigin);
}
// Translation vec
result[3] = blockOrigin[0];
result[7] = blockOrigin[1];
result[11] = blockOrigin[2];
auto matrixInv = block->TextureToDatasetInv.GetPointer();
matrixInv->DeepCopy(matrix);
matrixInv->Invert();
directionMat->Delete();
}
//------------------------------------------------------------------------------
void vtkVolumeTexture::ComputeCellToPointMatrix(int extents[6])
{
this->CellToPointMatrix->Identity();
this->AdjustedTexMin[0] = this->AdjustedTexMin[1] = this->AdjustedTexMin[2] = 0.0f;
this->AdjustedTexMin[3] = 1.0f;
this->AdjustedTexMax[0] = this->AdjustedTexMax[1] = this->AdjustedTexMax[2] = 1.0f;
this->AdjustedTexMax[3] = 1.0f;
if (!this->IsCellData) // point data
{
// Extents are one minus the number of elements
// so we have to add 1 to it to account for
// number of elements in any cell or point image
// data.
float delta[3];
delta[0] = extents[1] - extents[0] + 1;
delta[1] = extents[3] - extents[2] + 1;
delta[2] = extents[5] - extents[4] + 1;
float min[3];
min[0] = delta[0] > 0.0 ? 0.5f / delta[0] : 0.5f;
min[1] = delta[1] > 0.0 ? 0.5f / delta[1] : 0.5f;
min[2] = delta[2] > 0.0 ? 0.5f / delta[2] : 0.5f;
float range[3]; // max - min
range[0] = (delta[0] - 0.5f) / delta[0] - min[0];
range[1] = (delta[1] - 0.5f) / delta[1] - min[1];
range[2] = (delta[2] - 0.5f) / delta[2] - min[2];
this->CellToPointMatrix->SetElement(0, 0, range[0]); // Scale diag
this->CellToPointMatrix->SetElement(1, 1, range[1]);
this->CellToPointMatrix->SetElement(2, 2, range[2]);
this->CellToPointMatrix->SetElement(0, 3, min[0]); // t vector
this->CellToPointMatrix->SetElement(1, 3, min[1]);
this->CellToPointMatrix->SetElement(2, 3, min[2]);
// Adjust limit coordinates for texture access.
float const zeros[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; // GL tex min
float const ones[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; // GL tex max
this->CellToPointMatrix->MultiplyPoint(zeros, this->AdjustedTexMin);
this->CellToPointMatrix->MultiplyPoint(ones, this->AdjustedTexMax);
}
}
//------------------------------------------------------------------------------
vtkDataArray* vtkVolumeTexture::GetLoadedScalars()
{
return this->Scalars;
}
VTK_ABI_NAMESPACE_END
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